From 2079c898e7275e8850bebac90352bedde8d2149c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timm=20B=C3=A4der?= Date: Tue, 17 Dec 2019 12:39:36 +0100 Subject: [PATCH] gl renderer: Remove some unneeded calculations from shaders --- gsk/resources/glsl/border.glsl | 2 -- gsk/resources/glsl/color.glsl | 2 -- gsk/resources/glsl/inset_shadow.glsl | 2 -- gsk/resources/glsl/unblurred_outset_shadow.glsl | 2 -- 4 files changed, 8 deletions(-) diff --git a/gsk/resources/glsl/border.glsl b/gsk/resources/glsl/border.glsl index b791dceb4f..6a0ff18024 100644 --- a/gsk/resources/glsl/border.glsl +++ b/gsk/resources/glsl/border.glsl @@ -2,8 +2,6 @@ void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: diff --git a/gsk/resources/glsl/color.glsl b/gsk/resources/glsl/color.glsl index 8163dddfd0..dcd65100a3 100644 --- a/gsk/resources/glsl/color.glsl +++ b/gsk/resources/glsl/color.glsl @@ -1,8 +1,6 @@ // VERTEX_SHADER: void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: diff --git a/gsk/resources/glsl/inset_shadow.glsl b/gsk/resources/glsl/inset_shadow.glsl index c6518f1aa1..1658559536 100644 --- a/gsk/resources/glsl/inset_shadow.glsl +++ b/gsk/resources/glsl/inset_shadow.glsl @@ -1,8 +1,6 @@ // VERTEX_SHADER: void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: diff --git a/gsk/resources/glsl/unblurred_outset_shadow.glsl b/gsk/resources/glsl/unblurred_outset_shadow.glsl index e50db29cd3..876ee9eb1e 100644 --- a/gsk/resources/glsl/unblurred_outset_shadow.glsl +++ b/gsk/resources/glsl/unblurred_outset_shadow.glsl @@ -1,8 +1,6 @@ // VERTEX_SHADER: void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); - - vUv = vec2(aUv.x, aUv.y); } // FRAGMENT_SHADER: