From 461ce87b52eb16acf6e48c87cfe574f89f86bdfd Mon Sep 17 00:00:00 2001 From: Alexander Larsson Date: Mon, 21 Sep 2020 15:14:40 +0200 Subject: [PATCH] gl backend: Add line numbers to source in glsl compilation errors Almost always the source is created by combining various sources, which means the line numbers in the error messages are hard to use. Adding the line numbers to the source in the error message helps with this. --- gsk/gl/gskglshaderbuilder.c | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c index b23c81a9b1..c0e763a85e 100644 --- a/gsk/gl/gskglshaderbuilder.c +++ b/gsk/gl/gskglshaderbuilder.c @@ -47,7 +47,9 @@ check_shader_error (int shader_id, int log_len; char *buffer; int code_len; - char *code; + int line; + char *code, *p; + GString *s; glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status); @@ -62,11 +64,29 @@ check_shader_error (int shader_id, code = g_malloc0 (code_len + 1); glGetShaderSource (shader_id, code_len, NULL, code); + s = g_string_new (""); + p = code; + line = 1; + while (*p) + { + char *end = strchr (p, '\n'); + if (end) + end = end + 1; /* Include newline */ + else + end = p + strlen (p); + + g_string_append_printf (s, "%3d| ", line++); + g_string_append_len (s, p, end - p); + + p = end; + } + g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED, "Compilation failure in shader.\nError message: %s\n\nSource code:\n%s\n\n", buffer, - code); + s->str); + g_string_free (s, TRUE); g_free (buffer); g_free (code);