From 503a5de7d119e28df21b304747ca4008b6692e4f Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Wed, 19 Apr 2023 08:13:55 +0200 Subject: [PATCH] gsk: Mask nodes support 2d transforms When adding mask nodes, I overlooked that we have two separate functions for determining what transforms a node supports without offlines. Since we claim that mask nodes support general transform, they must certainly support 2d transforms as well. --- gsk/gl/gskglrenderjob.c | 1 + 1 file changed, 1 insertion(+) diff --git a/gsk/gl/gskglrenderjob.c b/gsk/gl/gskglrenderjob.c index ecc78e6a4a..43bd1ef960 100644 --- a/gsk/gl/gskglrenderjob.c +++ b/gsk/gl/gskglrenderjob.c @@ -273,6 +273,7 @@ node_supports_2d_transform (const GskRenderNode *node) case GSK_CAIRO_NODE: case GSK_BLEND_NODE: case GSK_BLUR_NODE: + case GSK_MASK_NODE: return TRUE; case GSK_SHADOW_NODE: