gpu: Fix fd leak in GL dmabuf export
The texture ID is not deleted on dmabuf export; a copy is made, the GskGpuImage retains ownership. However when doing GL export, the texture *does* take ownership, so we need the stealing semantics for that case.
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@@ -46,7 +46,7 @@ gsk_gl_image_finalize (GObject *object)
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if (self->texture_id && self->framebuffer_id)
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glDeleteFramebuffers (1, &self->framebuffer_id);
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if (self->owns_texture)
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if (gsk_gpu_image_get_flags (GSK_GPU_IMAGE (self)) & GSK_GPU_IMAGE_TOGGLE_REF)
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glDeleteTextures (1, &self->texture_id);
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G_OBJECT_CLASS (gsk_gl_image_parent_class)->finalize (object);
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@@ -336,17 +336,17 @@ gsk_gl_image_get_gl_type (GskGLImage *self)
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}
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GLuint
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gsk_gl_image_steal_texture (GskGLImage *self)
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gsk_gl_image_get_texture_id (GskGLImage *self)
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{
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g_assert (self->owns_texture);
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if (self->framebuffer_id)
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{
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glDeleteFramebuffers (1, &self->framebuffer_id);
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self->framebuffer_id = 0;
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}
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self->owns_texture = FALSE;
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return self->texture_id;
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}
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void
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gsk_gl_image_steal_texture_ownership (GskGLImage *self)
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{
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g_assert (self->texture_id);
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g_assert (self->owns_texture);
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self->owns_texture = FALSE;
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}
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@@ -39,6 +39,7 @@ GLint gsk_gl_image_get_gl_internal_format (GskGLIm
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GLenum gsk_gl_image_get_gl_format (GskGLImage *self);
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GLenum gsk_gl_image_get_gl_type (GskGLImage *self);
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GLuint gsk_gl_image_steal_texture (GskGLImage *self);
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GLuint gsk_gl_image_get_texture_id (GskGLImage *self);
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void gsk_gl_image_steal_texture_ownership (GskGLImage *self);
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G_END_DECLS
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@@ -300,7 +300,7 @@ gsk_gpu_download_op_gl_command (GskGpuOp *op,
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/* Don't use the renderer context, the texture might survive the frame
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* and its surface */
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context = gdk_display_get_gl_context (gsk_gpu_device_get_display (gsk_gpu_frame_get_device (frame)));
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texture_id = gsk_gl_image_steal_texture (GSK_GL_IMAGE (self->image));
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texture_id = gsk_gl_image_get_texture_id (GSK_GL_IMAGE (self->image));
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#ifdef HAVE_DMABUF
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if (self->allow_dmabuf)
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@@ -351,6 +351,9 @@ gsk_gpu_download_op_gl_command (GskGpuOp *op,
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gsk_gl_texture_data_free,
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data);
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gsk_gpu_image_toggle_ref_texture (self->image, self->texture);
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gsk_gl_image_steal_texture_ownership (GSK_GL_IMAGE (self->image));
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g_object_unref (builder);
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return op->next;
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