From 79009d415872ea0e1b458fc640eb99a69e9918c5 Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Thu, 14 Dec 2023 09:46:51 -0500 Subject: [PATCH] gsk: Handle straight-alpha dmabufs This omission was noticed by Benjamin Otte. Add a premultiply uniform to the external shader, and add a separate premultiply shader for the non-external case. --- gsk/gl/gskglcommandqueue.c | 1 - gsk/gl/gskgldriver.c | 28 +++++++++++++++++++++++----- gsk/gl/gskglprograms.defs | 7 ++++++- gsk/gl/resources/external.glsl | 6 ++++++ gsk/gl/resources/premultiply.glsl | 19 +++++++++++++++++++ gsk/meson.build | 1 + 6 files changed, 55 insertions(+), 7 deletions(-) create mode 100644 gsk/gl/resources/premultiply.glsl diff --git a/gsk/gl/gskglcommandqueue.c b/gsk/gl/gskglcommandqueue.c index 42b492785e..263bfcad56 100644 --- a/gsk/gl/gskglcommandqueue.c +++ b/gsk/gl/gskglcommandqueue.c @@ -1605,7 +1605,6 @@ gsk_gl_command_queue_do_upload_texture_chunk (GskGLCommandQueue *self, start_time = GDK_PROFILER_CURRENT_TIME; } - glPixelStorei (GL_UNPACK_ALIGNMENT, gdk_memory_format_alignment (data_format)); /* GL_UNPACK_ROW_LENGTH is available on desktop GL, OpenGL ES >= 3.0, or if diff --git a/gsk/gl/gskgldriver.c b/gsk/gl/gskgldriver.c index 452b8c2b61..0eb57bbf35 100644 --- a/gsk/gl/gskgldriver.c +++ b/gsk/gl/gskgldriver.c @@ -807,6 +807,8 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self, GskGLRenderTarget *render_target; guint prev_fbo; gboolean external; + GdkMemoryFormat format; + gboolean premultiply; gdk_gl_context_make_current (context); @@ -822,6 +824,8 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self, } dmabuf = gdk_dmabuf_texture_get_dmabuf (texture); + format = gdk_texture_get_format (GDK_TEXTURE (texture)); + premultiply = gdk_memory_format_alpha (format) == GDK_MEMORY_ALPHA_STRAIGHT; texture_id = gdk_gl_context_import_dmabuf (context, width, height, @@ -830,12 +834,15 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self, if (texture_id == 0) return 0; - if (!external) + if (!external && !premultiply) return texture_id; gsk_gl_driver_autorelease_texture (self, texture_id); - program = self->external; + if (external) + program = self->external; + else + program = self->premultiply; if (!gsk_gl_driver_create_render_target (self, width, height, GL_RGBA8, &render_target)) return texture_id; @@ -849,9 +856,20 @@ gsk_gl_driver_import_dmabuf_texture (GskGLDriver *self, set_viewport_for_size (self, program, width, height); reset_modelview (self, program); - gsk_gl_program_set_uniform_texture (program, - UNIFORM_EXTERNAL_SOURCE, 0, - GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE0, texture_id); + if (external) + { + gsk_gl_program_set_uniform_texture (program, + UNIFORM_EXTERNAL_SOURCE, 0, + GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE0, texture_id); + + gsk_gl_program_set_uniform1i (program, UNIFORM_PREMULTIPLY, 0, premultiply); + } + else + { + gsk_gl_program_set_uniform_texture (program, + UNIFORM_SHARED_SOURCE, 0, + GL_TEXTURE_2D, GL_TEXTURE0, texture_id); + } draw_rect (self->command_queue, 0, 0, width, height); diff --git a/gsk/gl/gskglprograms.defs b/gsk/gl/gskglprograms.defs index 2ed531d90b..0eabd8a9bd 100644 --- a/gsk/gl/gskglprograms.defs +++ b/gsk/gl/gskglprograms.defs @@ -96,4 +96,9 @@ GSK_GL_DEFINE_PROGRAM (unblurred_outset_shadow, GSK_GL_DEFINE_PROGRAM_NO_CLIP (external, GSK_GL_SHADER_SINGLE (GSK_GL_SHADER_RESOURCE ("external.glsl")), - GSK_GL_ADD_UNIFORM (1, EXTERNAL_SOURCE, u_external_source)) + GSK_GL_ADD_UNIFORM (1, EXTERNAL_SOURCE, u_external_source) + GSK_GL_ADD_UNIFORM (2, PREMULTIPLY, u_premultiply)) + +GSK_GL_DEFINE_PROGRAM_NO_CLIP (premultiply, + GSK_GL_SHADER_SINGLE (GSK_GL_SHADER_RESOURCE ("premultiply.glsl")), + GSK_GL_NO_UNIFORMS) diff --git a/gsk/gl/resources/external.glsl b/gsk/gl/resources/external.glsl index 955820927b..d2aaadd003 100644 --- a/gsk/gl/resources/external.glsl +++ b/gsk/gl/resources/external.glsl @@ -17,6 +17,8 @@ uniform samplerExternalOES u_external_source; uniform sampler2D u_external_source; #endif +uniform int u_premultiply; + void main() { /* Open-code this here, since GskTexture() expects a sampler2D */ #if defined(GSK_GLES) || defined(GSK_LEGACY) @@ -24,5 +26,9 @@ void main() { #else vec4 color = texture(u_external_source, vUv); #endif + + if (u_premultiply == 1) + color.rgb *= color.a; + gskSetOutputColor(color); } diff --git a/gsk/gl/resources/premultiply.glsl b/gsk/gl/resources/premultiply.glsl new file mode 100644 index 0000000000..892c2c4453 --- /dev/null +++ b/gsk/gl/resources/premultiply.glsl @@ -0,0 +1,19 @@ +// VERTEX_SHADER: +// premultiply.glsl + +void main() { + gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); + + vUv = vec2(aUv.x, aUv.y); +} + +// FRAGMENT_SHADER: +// premultiply.glsl + +void main() { + vec4 color = GskTexture(u_source, vUv); + + color.rgb *= color.a; + + gskSetOutputColor(color); +} diff --git a/gsk/meson.build b/gsk/meson.build index 8efbd7d7ad..8b6e0a57b0 100644 --- a/gsk/meson.build +++ b/gsk/meson.build @@ -21,6 +21,7 @@ gsk_private_gl_shaders = [ 'gl/resources/filled_border.glsl', 'gl/resources/mask.glsl', 'gl/resources/external.glsl', + 'gl/resources/premultiply.glsl', ] gsk_public_sources = files([