ngl: Update framebuffer format for each frame
Look at whether the render nodes are high depth and if so, request a high depth framebuffer. Whether we actually get one is up to the backend.
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@@ -22,8 +22,11 @@
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#include <gdk/gdkprofilerprivate.h>
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#include <gdk/gdkdisplayprivate.h>
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#include <gdk/gdkglcontextprivate.h>
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#include <gdk/gdksurfaceprivate.h>
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#include <gsk/gskdebugprivate.h>
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#include <gsk/gskrendererprivate.h>
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#include <gsk/gskrendernodeprivate.h>
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#include "gsknglcommandqueueprivate.h"
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#include "gskngldriverprivate.h"
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@@ -201,7 +204,9 @@ gsk_ngl_renderer_render (GskRenderer *renderer,
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viewport.size.height = gdk_surface_get_height (surface) * scale_factor;
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gdk_gl_context_make_current (self->context);
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gdk_draw_context_begin_frame (GDK_DRAW_CONTEXT (self->context), update_area);
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gdk_draw_context_begin_frame_full (GDK_DRAW_CONTEXT (self->context),
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gsk_render_node_prefers_high_depth (root),
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update_area);
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/* Must be called *AFTER* gdk_draw_context_begin_frame() */
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render_region = get_render_region (surface, self->context);
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