diff --git a/gdk/gdkframeclockidle.c b/gdk/gdkframeclockidle.c index 688133e9b0..5398f13526 100644 --- a/gdk/gdkframeclockidle.c +++ b/gdk/gdkframeclockidle.c @@ -192,13 +192,6 @@ compute_smooth_frame_time (GdkFrameClock *clock, * and new_frame_time >= old_frame_time. */ frames_passed = (new_frame_time - smoothed_frame_time_base + frame_interval / 2) / frame_interval; - if (frames_passed > 1) - gdk_profiler_add_markf ((smoothed_frame_time_base - (frame_interval * (frames_passed-1))) * 1000L, - frame_interval * (frames_passed-1) * 1000L, - "Dropped Frames", - "%u frames may have been dropped", - frames_passed-1); - /* We use an approximately whole number of frames in the future from * last smoothed frame time. This way we avoid minor jitter in the * frame times making the animation speed uneven, but still animate