diff --git a/gsk/resources/glsl/preamble.fs.glsl b/gsk/resources/glsl/preamble.fs.glsl index b5c958ebf1..5107470e00 100644 --- a/gsk/resources/glsl/preamble.fs.glsl +++ b/gsk/resources/glsl/preamble.fs.glsl @@ -77,9 +77,7 @@ rounded_rect_coverage (RoundedRect r, vec2 p) } vec4 Texture(sampler2D sampler, vec2 texCoords) { -#if GSK_GLES - return texture2D(sampler, texCoords); -#elif GSK_LEGACY +#if defined(GSK_GLES) || defined(GSK_LEGACY) return texture2D(sampler, texCoords); #else return texture(sampler, texCoords); @@ -95,9 +93,7 @@ void setOutputColor(vec4 color) { // We do *NOT* transform the clip rect here since we already // need to do that on the CPU. -#if GSK_GLES - gl_FragColor = color * rounded_rect_coverage(create_rect(u_clip_rect), f.xy); -#elif GSK_LEGACY +#if defined(GSK_GLES) || defined(GSK_LEGACY) gl_FragColor = color * rounded_rect_coverage(create_rect(u_clip_rect), f.xy); #else outputColor = color * rounded_rect_coverage(create_rect(u_clip_rect), f.xy); diff --git a/gsk/resources/glsl/preamble.vs.glsl b/gsk/resources/glsl/preamble.vs.glsl index 1dc4a5e7bf..76de2d6561 100644 --- a/gsk/resources/glsl/preamble.vs.glsl +++ b/gsk/resources/glsl/preamble.vs.glsl @@ -2,11 +2,7 @@ uniform mat4 u_projection; uniform mat4 u_modelview; uniform float u_alpha; -#if GSK_GLES -attribute vec2 aPosition; -attribute vec2 aUv; -_OUT_ vec2 vUv; -#elif GSK_LEGACY +#if defined(GSK_GLES) || defined(GSK_LEGACY) attribute vec2 aPosition; attribute vec2 aUv; _OUT_ vec2 vUv;