From acad0e8893295b0a7e8cf482be6d7494f64a2c20 Mon Sep 17 00:00:00 2001 From: Matthias Clasen Date: Tue, 7 Feb 2023 19:40:38 -0500 Subject: [PATCH] gsk: Use filters from texture nodes --- gsk/gl/gskglrenderjob.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/gsk/gl/gskglrenderjob.c b/gsk/gl/gskglrenderjob.c index 3205d2db72..9fdb95e9e7 100644 --- a/gsk/gl/gskglrenderjob.c +++ b/gsk/gl/gskglrenderjob.c @@ -3472,8 +3472,10 @@ gsk_gl_render_job_visit_texture_node (GskGLRenderJob *job, const GskRenderNode *node) { GdkTexture *texture = gsk_texture_node_get_texture (node); - int min_filter = GL_LINEAR; - int mag_filter = GL_LINEAR; + int min_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR_MIPMAP_LINEAR }; + int mag_filters[] = { GL_LINEAR, GL_NEAREST, GL_LINEAR }; + int min_filter = min_filters[gsk_texture_node_get_min_filter (node)]; + int mag_filter = mag_filters[gsk_texture_node_get_mag_filter (node)]; int max_texture_size = job->command_queue->max_texture_size; if G_LIKELY (texture->width <= max_texture_size &&