From ad776cc57bd3490a9881d4ab6ade972bef410f24 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timm=20B=C3=A4der?= Date: Fri, 16 Feb 2018 18:00:06 +0100 Subject: [PATCH] gl renderer: Increase offscreen texture size This fixes blurry checkbutton marks in hidpi setups, but breaks button hover effects. That's another problem. --- gsk/gl/gskglrenderer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 51cd61ee0e..f72fdc3076 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -2167,8 +2167,8 @@ add_offscreen_ops (GskGLRenderer *self, gboolean *is_offscreen, gboolean force_offscreen) { - const float width = max_x - min_x; - const float height = max_y - min_y; + const float width = (max_x - min_x) * self->scale_factor; + const float height = (max_y - min_y) * self->scale_factor; int render_target; int prev_render_target; RenderOp op;