From b9726901a576e68914d0802a3d431b7bbf20711a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timm=20B=C3=A4der?= Date: Sun, 29 Dec 2019 16:43:51 +0100 Subject: [PATCH] gl renderer: Fix inverted dy in inset shadows --- gsk/gl/gskglrenderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index d9fa0e9a98..a1d100a3db 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -1602,7 +1602,7 @@ render_inset_shadow_node (GskGLRenderer *self, op->outline = transform_rect (self, builder, &outline_to_blur); op->spread = spread * scale; op->offset[0] = dx * scale; - op->offset[1] = -dy * scale; + op->offset[1] = dy * scale; ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) { { { 0, 0 }, { 0, 1 }, },