From dc7bf31b6ed69844b9aa262bb7f08b709f8946b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timm=20B=C3=A4der?= Date: Sat, 18 May 2019 08:55:28 +0200 Subject: [PATCH] gl renderer: Remove useless ops_offset calls We add the shadow offset manually. --- gsk/gl/gskglrenderer.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 5fa1f795b8..b37c36afaa 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -1818,7 +1818,6 @@ render_shadow_node (GskGLRenderer *self, shadow_child, &texture_id, &is_offscreen, RESET_CLIP | RESET_OPACITY); - ops_offset (builder, dx, dy); ops_set_program (builder, &self->coloring_program); ops_set_color (builder, &shadow->color); ops_set_texture (builder, texture_id); @@ -1850,8 +1849,6 @@ render_shadow_node (GskGLRenderer *self, ops_draw (builder, onscreen_vertex_data); } - - ops_offset (builder, - dx, - dy); } /* Now draw the child normally */