From f80a341b4f31dd6080ea9b034d62d6a091267e15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timm=20B=C3=A4der?= Date: Wed, 22 Jan 2020 08:38:55 +0100 Subject: [PATCH] gl renderer: handle cross-fade nodes with invisible children --- gsk/gl/gskglrenderer.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 0817849e73..65933080c0 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -2155,14 +2155,24 @@ render_cross_fade_node (GskGLRenderer *self, start_node, &start_region, &is_offscreen1, FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY)) - g_assert_not_reached (); + { + gsk_gl_renderer_add_render_ops (self, end_node, builder); + return; + } if (!add_offscreen_ops (self, builder, &node->bounds, end_node, &end_region, &is_offscreen2, FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY)) - g_assert_not_reached (); + { + load_vertex_data_with_region (ops_draw (builder, NULL), + node, + builder, + &start_region, + TRUE); + return; + } ops_set_program (builder, &self->cross_fade_program);