#pragma once #include "gdkd3d12texture.h" #include "gdkd3d12texturebuilder.h" G_BEGIN_DECLS GdkTexture * gdk_d3d12_texture_new_from_builder (GdkD3D12TextureBuilder *builder, GDestroyNotify destroy, gpointer data, GError **error); HANDLE gdk_d3d12_texture_get_resource_handle (GdkD3D12Texture *self); guint gdk_d3d12_texture_import_gl (GdkD3D12Texture *self, GdkGLContext *context, guint *out_mem_id); G_END_DECLS