Files
gtk/demos/gtk-demo/glshader.c
2020-09-22 16:06:54 +02:00

86 lines
2.3 KiB
C

/* OpenGL/GLShader
* #Keywords: OpenGL, shader
*
* Demonstrates using GskGLShaderNodes to integrate GLSL fragment shaders
* with the Gtk widget rendering.
*/
#include <math.h>
#include <gtk/gtk.h>
#include "gtkshaderbin.h"
static GtkWidget *demo_window = NULL;
static void
close_window (GtkWidget *widget)
{
/* Reset the state */
demo_window = NULL;
}
static GtkWidget *
fire_bin_new (void)
{
GtkWidget *bin = gtk_shader_bin_new ();
GBytes *shader_b;
GskGLShader *shader;
shader_b = g_resources_lookup_data ("/glshader/fire.glsl", 0, NULL);
shader = gsk_glshader_new ((const char *)g_bytes_get_data (shader_b, NULL));
gsk_glshader_add_uniform (shader, "u_time", GSK_GLUNIFORM_TYPE_FLOAT);
gtk_shader_bin_add_shader (GTK_SHADER_BIN (bin), shader, GTK_STATE_FLAG_PRELIGHT, GTK_STATE_FLAG_PRELIGHT);
g_bytes_unref (shader_b);
g_object_unref (shader);
return bin;
}
static GtkWidget *
create_glshader_window (GtkWidget *do_widget)
{
GtkWidget *window, *box, *button, *bin;
window = gtk_window_new ();
gtk_window_set_display (GTK_WINDOW (window), gtk_widget_get_display (do_widget));
gtk_window_set_title (GTK_WINDOW (window), "glshader");
g_signal_connect (window, "destroy", G_CALLBACK (close_window), NULL);
box = gtk_box_new (GTK_ORIENTATION_VERTICAL, FALSE);
gtk_widget_set_margin_start (box, 12);
gtk_widget_set_margin_end (box, 12);
gtk_widget_set_margin_top (box, 12);
gtk_widget_set_margin_bottom (box, 12);
gtk_box_set_spacing (GTK_BOX (box), 6);
gtk_window_set_child (GTK_WINDOW (window), box);
bin = fire_bin_new ();
gtk_box_append (GTK_BOX (box), bin);
button = gtk_button_new_with_label ("Click me");
gtk_widget_set_receives_default (button, TRUE);
gtk_shader_bin_set_child (GTK_SHADER_BIN (bin), button);
bin = fire_bin_new ();
gtk_box_append (GTK_BOX (box), bin);
button = gtk_button_new_with_label ("Or me!");
gtk_widget_set_receives_default (button, TRUE);
gtk_shader_bin_set_child (GTK_SHADER_BIN (bin), button);
return window;
}
GtkWidget *
do_glshader (GtkWidget *do_widget)
{
if (!demo_window)
demo_window = create_glshader_window (do_widget);
if (!gtk_widget_get_visible (demo_window))
gtk_widget_show (demo_window);
else
gtk_window_destroy (GTK_WINDOW (demo_window));
return demo_window;
}