Benjamin Otte
595294b8f4
gpu: Add D3D12 texture support to GL renderer
...
Add a gdk_d3d12_texture_import_gl() function to match the EGL import
behavior.
And then use it in the import code.
What makes this a bit awkward is that we need to not just shuffle a
tex_id but also a mem_id around, but oh well...
2024-11-07 22:16:37 +01:00
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