Files
gtk/gsk/resources/vulkan/mask.frag
2017-09-09 22:59:29 -04:00

17 lines
352 B
GLSL

#version 420 core
#include "clip.frag.glsl"
layout(location = 0) in vec2 inPos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec4 inColor;
layout(set = 0, binding = 0) uniform sampler2D inTexture;
layout(location = 0) out vec4 color;
void main()
{
color = clip (inPos, vec4(inColor.rgb, texture(inTexture, inTexCoord).a));
}