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gtk/gsk/vulkan/gskvulkanshadowpipelineprivate.h
Georges Basile Stavracas Neto a90a0dcbed WIP
2023-04-19 14:39:35 -03:00

31 lines
1.7 KiB
C

#pragma once
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanShadowPipelineLayout GskVulkanShadowPipelineLayout;
#define GSK_TYPE_VULKAN_SHADOW_PIPELINE (gsk_vulkan_shadow_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanShadowPipeline, gsk_vulkan_shadow_pipeline, GSK, VULKAN_SHADOW_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_shadow_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_shadow_pipeline_count_vertex_data (GskVulkanShadowPipeline *pipeline);
void gsk_vulkan_shadow_pipeline_collect_vertex_data (GskVulkanShadowPipeline *pipeline,
guchar *data,
const GskShadow *shadow);
gsize gsk_vulkan_shadow_pipeline_draw (GskVulkanShadowPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS