Files
gtk/gsk
Benjamin Otte 293d2fd19f gpu: Use correct shader clip mode for glyph nodes
We were passing the wrong rect to the clip mode computation, resulting
in a rounded rect every time, even though it should pretty much always
be unclipped.

The visual results are unaffected, because the clip sent to the shader
was still correct.
2024-07-23 10:03:11 +02:00
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