Benjamin Otte
b28c3ef3d9
renderers: Handle large viewports
...
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).
Instead, draw multiple tiles and assemble them into a memory texture.
Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00
..
2021-11-30 14:12:10 +01:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2022-02-22 12:01:24 -08:00
2022-02-22 12:01:24 -08:00
2022-01-03 13:11:04 +00:00
2021-10-07 13:05:53 -04:00
2021-10-13 14:33:44 +02:00
2021-10-07 13:05:53 -04:00
2022-02-01 09:31:35 +01:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2022-02-26 20:35:44 +01:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2022-02-22 12:01:24 -08:00
2022-02-21 23:43:17 -08:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00
2021-10-07 13:05:53 -04:00