Files
gtk/gsk/gl/resources/glyphy.vs.glsl
Christian Hergert 1a8db5f112 gsk/gl: start on basic glyphy renderjob integration
This doesn't work correctly yet, as there are lots of bumps along the way
to still smooth out.
2022-04-06 23:59:47 -04:00

25 lines
498 B
GLSL

// VERTEX_SHADER:
// glyphy.vs.glsl
_OUT_ vec4 v_glyph;
_OUT_ vec4 final_color;
vec4
glyph_vertex_transcode (vec2 v)
{
ivec2 g = ivec2 (v);
ivec2 corner = ivec2 (mod (v, 2.));
g /= 2;
ivec2 nominal_size = ivec2 (mod (vec2(g), 64.));
return vec4 (corner * nominal_size, g * 4);
}
void
main()
{
v_glyph = glyph_vertex_transcode(aUv);
vUv = v_glyph.zw;
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
final_color = gsk_scaled_premultiply(aColor, u_alpha);
}