Benjamin Otte
f3ac0535f8
gl: Use the shared GL context when creating GL textures
...
the non-shared context's surface must survive the lifetime of the
GL texture, and when the renderer gets unrealized the surface goes away,
but we cannot guarantee that all GL textures have been destroyed by
then.
So better use a context we know will survive becuase it isn't bound to a
surface.
2024-08-20 01:05:20 +02:00
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