Files
gtk/gsk/gpu/gsknglrenderer.c
Benjamin Otte 30dddf2412 gpu: Refactor waiting for frames
Instead of having renderer API to wait for any number of frames, just
have gsk_gpu_frame_wait() to wait for a single frame.

This unifies behavior on Vulkan and GL, because unlike Vulkan, GL does
not allow waiting for multiple fences.

To make up for it, we replace waiting for multiple frames with finding
the frame with the earliest timestamp and waiting for that one.

Also implement wait() for GL.
2024-03-14 06:06:33 +01:00

183 lines
5.2 KiB
C

#include "config.h"
#include "gsknglrendererprivate.h"
#include "gskgpuimageprivate.h"
#include "gskgpurendererprivate.h"
#include "gskgldeviceprivate.h"
#include "gskglframeprivate.h"
#include "gskglimageprivate.h"
#include "gdk/gdkdisplayprivate.h"
#include "gdk/gdkglcontextprivate.h"
#include <glib/gi18n-lib.h>
struct _GskNglRenderer
{
GskGpuRenderer parent_instance;
GskGpuImage *backbuffer;
};
struct _GskNglRendererClass
{
GskGpuRendererClass parent_class;
};
G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_GPU_RENDERER)
static GdkDrawContext *
gsk_ngl_renderer_create_context (GskGpuRenderer *renderer,
GdkDisplay *display,
GdkSurface *surface,
GskGpuOptimizations *supported,
GError **error)
{
GdkGLContext *context;
if (surface)
context = gdk_surface_create_gl_context (surface, error);
else
context = gdk_display_create_gl_context (display, error);
if (context == NULL)
return NULL;
/* GLES 2 is not supported */
gdk_gl_context_set_required_version (context, 3, 0);
if (!gdk_gl_context_realize (context, error))
{
g_object_unref (context);
return NULL;
}
gdk_gl_context_make_current (context);
if (!gdk_gl_context_check_version (context, "3.3", "0.0"))
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("OpenGL 3.3 required"));
g_object_unref (context);
return NULL;
}
*supported = -1;
/* Shader compilation takes too long when texture() and get_float() calls
* use if/else ladders to avoid non-uniform indexing.
* And that is always true with GL.
*/
*supported &= ~GSK_GPU_OPTIMIZE_UBER;
if (!gdk_gl_context_check_version (context, "4.2", "9.9") &&
!epoxy_has_gl_extension ("GL_EXT_base_instance") &&
!epoxy_has_gl_extension ("GL_ARB_base_instance"))
*supported &= ~GSK_GPU_OPTIMIZE_GL_BASE_INSTANCE;
return GDK_DRAW_CONTEXT (context);
}
static void
gsk_ngl_renderer_make_current (GskGpuRenderer *renderer)
{
gdk_gl_context_make_current (GDK_GL_CONTEXT (gsk_gpu_renderer_get_context (renderer)));
}
static void
gsk_ngl_renderer_free_backbuffer (GskNglRenderer *self)
{
g_clear_object (&self->backbuffer);
}
static GskGpuImage *
gsk_ngl_renderer_get_backbuffer (GskGpuRenderer *renderer)
{
GskNglRenderer *self = GSK_NGL_RENDERER (renderer);
GdkDrawContext *context;
GdkSurface *surface;
double scale;
context = gsk_gpu_renderer_get_context (renderer);
surface = gdk_draw_context_get_surface (context);
scale = gsk_gpu_renderer_get_scale (renderer);
if (self->backbuffer == NULL ||
gsk_gpu_image_get_width (self->backbuffer) != ceil (gdk_surface_get_width (surface) * scale) ||
gsk_gpu_image_get_height (self->backbuffer) != ceil (gdk_surface_get_height (surface) * scale))
{
gsk_ngl_renderer_free_backbuffer (self);
self->backbuffer = gsk_gl_image_new_backbuffer (GSK_GL_DEVICE (gsk_gpu_renderer_get_device (renderer)),
GDK_GL_CONTEXT (context),
GDK_MEMORY_DEFAULT /* FIXME */,
ceil (gdk_surface_get_width (surface) * scale),
ceil (gdk_surface_get_height (surface) * scale));
}
return self->backbuffer;
}
static double
gsk_ngl_renderer_get_scale (GskGpuRenderer *self)
{
GdkDrawContext *context = gsk_gpu_renderer_get_context (self);
return gdk_gl_context_get_scale (GDK_GL_CONTEXT (context));
}
static GdkDmabufFormats *
gsk_ngl_renderer_get_dmabuf_formats (GskGpuRenderer *renderer)
{
GdkDisplay *display = GDK_DISPLAY (gdk_draw_context_get_display (gsk_gpu_renderer_get_context (renderer)));
return display->egl_dmabuf_formats;
}
static void
gsk_ngl_renderer_unrealize (GskRenderer *renderer)
{
GskNglRenderer *self = GSK_NGL_RENDERER (renderer);
gsk_ngl_renderer_free_backbuffer (self);
GSK_RENDERER_CLASS (gsk_ngl_renderer_parent_class)->unrealize (renderer);
}
static void
gsk_ngl_renderer_class_init (GskNglRendererClass *klass)
{
GskGpuRendererClass *gpu_renderer_class = GSK_GPU_RENDERER_CLASS (klass);
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
gpu_renderer_class->frame_type = GSK_TYPE_GL_FRAME;
gpu_renderer_class->get_device = gsk_gl_device_get_for_display;
gpu_renderer_class->create_context = gsk_ngl_renderer_create_context;
gpu_renderer_class->make_current = gsk_ngl_renderer_make_current;
gpu_renderer_class->get_backbuffer = gsk_ngl_renderer_get_backbuffer;
gpu_renderer_class->get_scale = gsk_ngl_renderer_get_scale;
gpu_renderer_class->get_dmabuf_formats = gsk_ngl_renderer_get_dmabuf_formats;
renderer_class->unrealize = gsk_ngl_renderer_unrealize;
}
static void
gsk_ngl_renderer_init (GskNglRenderer *self)
{
}
/**
* gsk_ngl_renderer_new:
*
* Creates an instance of the new experimental GL renderer.
*
* Returns: (transfer full): a new GL renderer
*/
GskRenderer *
gsk_ngl_renderer_new (void)
{
return g_object_new (GSK_TYPE_NGL_RENDERER, NULL);
}