Make "unix" target be crossplatform and support x86, x64, ARM hosts.

This commit is contained in:
Paul Sokolovsky
2013-12-30 03:38:32 +02:00
parent 732407f1bf
commit e85c38992d
7 changed files with 56 additions and 32 deletions

View File

@@ -5,6 +5,7 @@
#include <string.h>
#include "misc.h"
#include "mpconfig.h"
#include "asmx64.h"
/* all offsets are measured in multiples of 8 bytes */
@@ -602,7 +603,7 @@ void asm_x64_call_i1(asm_x64_t* as, void* func, int i1)
*/
void asm_x64_call_ind(asm_x64_t* as, void *ptr, int temp_r64) {
asm_x64_mov_i64_to_r64_optimised(as, (int64_t)ptr, temp_r64);
asm_x64_mov_i64_to_r64_optimised(as, (machine_int_t)ptr, temp_r64);
asm_x64_write_byte_2(as, OPCODE_CALL_RM32, MODRM_R64(2) | MODRM_RM_REG | MODRM_RM_R64(temp_r64));
// this reduces code size by 2 bytes per call, but doesn't seem to speed it up at all
// doesn't work anymore because calls are 64 bits away