Dodge - cleanup. Added Survivor. /JL

This commit is contained in:
2025-12-03 18:44:37 +01:00
parent b2e3877d3b
commit cfeaba54b4
18 changed files with 82 additions and 14 deletions

39
dodge/scripts/hud.gd Normal file
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@@ -0,0 +1,39 @@
extends CanvasLayer
# Notifies `Main` node that the button has been pressed
signal start_game
func show_message(text):
$Message.text = text
$Message.show()
$MessageTimer.start()
func show_game_over():
show_message("Game Over")
# Wait until the MessageTimer has counted down.
await $MessageTimer.timeout
$Message.text = "Dodge the Creeps!"
$Message.show()
# Make a one-shot timer and wait for it to finish.
await get_tree().create_timer(1.0).timeout
$StartButton.show()
func update_score(score):
$ScoreLabel.text = str(score)
func _on_start_button_pressed():
$StartButton.hide()
start_game.emit()
func _on_message_timer_timeout():
$Message.hide()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass