Dodge - cleanup. Added Survivor. /JL
This commit is contained in:
@@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://cql0s0a26rpks"]
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[ext_resource type="Script" uid="uid://bm3hot0cb2ls8" path="res://hud.gd" id="1_64ctp"]
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[ext_resource type="Script" uid="uid://bm3hot0cb2ls8" path="res://scripts/hud.gd" id="1_64ctp"]
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[ext_resource type="FontFile" uid="uid://col2dlmx64bnf" path="res://fonts/Xolonium-Regular.ttf" id="2_8sq4i"]
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[node name="HUD" type="CanvasLayer"]
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://d16wqwmxi6r6u"]
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[ext_resource type="Script" uid="uid://c6ywdg0jd2u57" path="res://main.gd" id="1_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://clybje3qfbio0" path="res://player.tscn" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://2eni4bs27j67" path="res://mob.tscn" id="2_h2yge"]
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[ext_resource type="PackedScene" uid="uid://cql0s0a26rpks" path="res://hud.tscn" id="4_1bvp3"]
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[ext_resource type="Script" uid="uid://c6ywdg0jd2u57" path="res://scripts/main.gd" id="1_jyhfs"]
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[ext_resource type="PackedScene" uid="uid://2eni4bs27j67" path="res://scenes/mob.tscn" id="2_tbgi4"]
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[ext_resource type="PackedScene" uid="uid://clybje3qfbio0" path="res://scenes/player.tscn" id="3_tefeu"]
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[ext_resource type="PackedScene" uid="uid://cql0s0a26rpks" path="res://scenes/hud.tscn" id="4_o6xl0"]
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[sub_resource type="Curve2D" id="Curve2D_ig7tw"]
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_data = {
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@@ -12,10 +12,10 @@ _data = {
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point_count = 6
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[node name="main" type="Node"]
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script = ExtResource("1_0xm2m")
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mob_scene = ExtResource("2_h2yge")
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script = ExtResource("1_jyhfs")
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mob_scene = ExtResource("2_tbgi4")
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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[node name="Player" parent="." instance=ExtResource("3_tefeu")]
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[node name="MobTimer" type="Timer" parent="."]
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wait_time = 0.5
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@@ -36,7 +36,7 @@ curve = SubResource("Curve2D_ig7tw")
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position = Vector2(-3, -3)
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rotation = 0.7853982
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[node name="HUD" parent="." instance=ExtResource("4_1bvp3")]
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[node name="HUD" parent="." instance=ExtResource("4_o6xl0")]
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[connection signal="hit" from="Player" to="." method="game_over"]
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[connection signal="timeout" from="MobTimer" to="." method="_on_mob_timer_timeout"]
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=10 format=3 uid="uid://2eni4bs27j67"]
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[ext_resource type="Script" uid="uid://byts86xvp7fx5" path="res://mob.gd" id="1_1qmh0"]
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[ext_resource type="Script" uid="uid://byts86xvp7fx5" path="res://scripts/mob.gd" id="1_1qmh0"]
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[ext_resource type="Texture2D" uid="uid://c4q2xg7ghmu0u" path="res://art/enemyFlyingAlt_1.png" id="1_b3mxk"]
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[ext_resource type="Texture2D" uid="uid://biqy7mqwcxgy1" path="res://art/enemyFlyingAlt_2.png" id="2_1qmh0"]
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[ext_resource type="Texture2D" uid="uid://b4bdmsm2sb3mo" path="res://art/enemySwimming_1.png" id="3_gfurk"]
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://clybje3qfbio0"]
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[ext_resource type="Texture2D" uid="uid://twyr3m3mqj74" path="res://art/playerGrey_up1.png" id="1_hqtel"]
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[ext_resource type="Script" uid="uid://uto2x8nu0r1u" path="res://player.gd" id="1_sweqy"]
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[ext_resource type="Script" uid="uid://uto2x8nu0r1u" path="res://scripts/player.gd" id="1_sweqy"]
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[ext_resource type="Texture2D" uid="uid://vdvw5mdy2dsi" path="res://art/playerGrey_up2.png" id="2_sweqy"]
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[ext_resource type="Texture2D" uid="uid://d30i17te0nve0" path="res://art/playerGrey_walk1.png" id="3_2hs0m"]
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[ext_resource type="Texture2D" uid="uid://8rmp6koh2moy" path="res://art/playerGrey_walk2.png" id="4_1jxqw"]
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@@ -35,5 +35,5 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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@@ -10,7 +10,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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func game_over():
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@@ -9,7 +9,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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pass
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func _on_visible_on_screen_notifier_2d_screen_exited():
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4
survivor/.editorconfig
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4
survivor/.editorconfig
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@@ -0,0 +1,4 @@
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root = true
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[*]
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charset = utf-8
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2
survivor/.gitattributes
vendored
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2
survivor/.gitattributes
vendored
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@@ -0,0 +1,2 @@
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
survivor/.gitignore
vendored
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3
survivor/.gitignore
vendored
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@@ -0,0 +1,3 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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1
survivor/icon.svg
Normal file
1
survivor/icon.svg
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@@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
43
survivor/icon.svg.import
Normal file
43
survivor/icon.svg.import
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@@ -0,0 +1,43 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c1tcul17vvmyr"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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15
survivor/project.godot
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15
survivor/project.godot
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@@ -0,0 +1,15 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Survivor"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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