Files
Godot-projects/dodge/scripts/mob.gd

17 lines
454 B
GDScript

extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready():
var mob_types = Array($AnimatedSprite2D.sprite_frames.get_animation_names())
$AnimatedSprite2D.animation = mob_types.pick_random()
$AnimatedSprite2D.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free()