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Clean up #417 after review
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@@ -151,23 +151,26 @@ Blockly.Flyout.prototype.height_ = 0;
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/**
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* Is the flyout dragging (scrolling)?
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* 0 - DRAG_NONE - no drag is ongoing or state is undetermined
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* 1 - DRAG_STICKY - still within the sticky drag radius
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* 2 - DRAG_FREE - in scroll mode (never create a new block)
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* 0 - DRAG_NONE - no drag is ongoing or state is undetermined.
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* 1 - DRAG_STICKY - still within the sticky drag radius.
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* 2 - DRAG_FREE - in scroll mode (never create a new block).
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* @private
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*/
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Blockly.Flyout.prototype.dragMode_ = Blockly.DRAG_NONE;
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/**
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* Range of a drag angle from a fixed flyout considered "dragging toward workspace."
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* Range of a drag angle from a flyout considered "dragging toward workspace".
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* Drags that are within the bounds of this many degrees from the orthogonal
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* line to the flyout edge are considered to be "drags toward the workspace."
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* line to the flyout edge are considered to be "drags toward the workspace".
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* Example:
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* Flyout Edge Workspace
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* [block] / <-within this angle, drags "toward workspace" |
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* [block] ---- orthogonal to flyout boundary ---- |
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* [block] \ |
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* The angle is given in degrees from the orthogonal.
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*
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* This is used to know when to create a new block and when to scroll the
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* flyout. Setting it to 360 means that all drags create a new block.
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* @type {number}
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* @private
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*/
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@@ -855,7 +858,7 @@ Blockly.Flyout.prototype.onMouseMoveBlock_ = function(e) {
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this.createBlockFunc_(Blockly.Flyout.startBlock_)(
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Blockly.Flyout.startDownEvent_);
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} else if (this.dragMode_ == Blockly.DRAG_FREE) {
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// Do a scroll
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// Do a scroll.
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this.onMouseMove_(e);
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}
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e.stopPropagation();
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@@ -865,9 +868,10 @@ Blockly.Flyout.prototype.onMouseMoveBlock_ = function(e) {
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* Determine the intention of a drag.
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* Updates dragMode_ based on a drag delta and the current mode,
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* and returns true if we should create a new block.
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* @param {number} dx X delta of the drag
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* @param {number} dy Y delta of the drag
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* @param {number} dx X delta of the drag.
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* @param {number} dy Y delta of the drag.
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* @return {boolean} True if a new block should be created.
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* @private
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*/
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Blockly.Flyout.prototype.determineDragIntention_ = function(dx, dy) {
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if (this.dragMode_ == Blockly.DRAG_FREE) {
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@@ -876,12 +880,12 @@ Blockly.Flyout.prototype.determineDragIntention_ = function(dx, dy) {
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}
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var dragDistance = Math.sqrt(dx * dx + dy * dy);
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if (dragDistance < this.DRAG_RADIUS) {
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// Still within the sticky drag radius
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// Still within the sticky drag radius.
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this.dragMode_ = Blockly.DRAG_STICKY;
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return false;
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} else {
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if (this.isDragTowardWorkspace_(dx, dy) || !this.scrollbar_.isVisible()) {
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// Immediately create a block
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// Immediately create a block.
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return true;
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} else {
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// Immediately move to free mode - the drag is away from the workspace.
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@@ -895,8 +899,8 @@ Blockly.Flyout.prototype.determineDragIntention_ = function(dx, dy) {
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* Determine if a drag delta is toward the workspace, based on the position
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* and orientation of the flyout. This is used in determineDragIntention_ to
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* determine if a new block should be created or if the flyout should scroll.
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* @param {number} dx X delta of the drag
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* @param {number} dy Y delta of the drag
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* @param {number} dx X delta of the drag.
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* @param {number} dy Y delta of the drag.
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* @return {boolean} true if the drag is toward the workspace.
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* @private
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*/
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@@ -908,24 +912,24 @@ Blockly.Flyout.prototype.isDragTowardWorkspace_ = function(dx, dy) {
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var range = this.dragAngleRange_;
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if (this.horizontalLayout_) {
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if (this.toolboxPosition_ == Blockly.TOOLBOX_AT_TOP) {
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// Horizontal at top
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if (dragDirection < 90 + range && dragDirection > 90 - range ) {
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// Horizontal at top.
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if (dragDirection < 90 + range && dragDirection > 90 - range) {
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draggingTowardWorkspace = true;
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}
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} else {
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// Horizontal at bottom
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// Horizontal at bottom.
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if (dragDirection > -90 - range && dragDirection < -90 + range) {
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draggingTowardWorkspace = true;
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}
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}
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} else {
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if (this.toolboxPosition_ == Blockly.TOOLBOX_AT_LEFT) {
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// Vertical at left
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// Vertical at left.
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if (dragDirection < range && dragDirection > -range) {
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draggingTowardWorkspace = true;
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}
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} else {
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// Vertical at right
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// Vertical at right.
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if (dragDirection < -180 + range || dragDirection > 180 - range) {
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draggingTowardWorkspace = true;
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}
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