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refactor(tests): Update playground.html to use new loading shims
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@@ -4,23 +4,21 @@
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<meta charset="utf-8" />
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<title>Blockly Playground</title>
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<!-- This script loads uncompressed when on localhost and loads
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compressed when it is being hosted or on Internet Explorer. -->
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<script>
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var BLOCKLY_BOOTSTRAP_OPTIONS = {
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scripts: [
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'build/msg/en.js',
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'tests/playgrounds/screenshot.js',
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'node_modules/@blockly/dev-tools/dist/index.js',
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],
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};
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</script>
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<script src="bootstrap.js"></script>
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<script type="module">
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// Wait for Blockly to finish loading.
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import './bootstrap_done.mjs';
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import {COMPRESSED, loadScript} from './scripts/load.mjs';
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import * as Blockly from '../build/blockly.mjs';
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import '../build/blocks.mjs';
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import {dartGenerator} from '../build/dart.mjs';
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import {luaGenerator} from '../build/lua.mjs';
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import {javascriptGenerator} from '../build/javascript.mjs';
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import {phpGenerator} from '../build/php.mjs';
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import {pythonGenerator} from '../build/python.mjs';
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await loadScript('../build/msg/en.js');
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await loadScript('playgrounds/screenshot.js');
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await loadScript('../node_modules/@blockly/dev-tools/dist/index.js');
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const IS_UNCOMPRESSED = !window.bootstrapInfo.compressed; // See bootstrap.js
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var workspace = null;
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function start() {
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@@ -96,9 +94,12 @@
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addEventHandlers();
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}
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/**
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* Set background colour to differentiate between compressed and
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* uncompressed mode.
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*/
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function setBackgroundColour() {
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// Set background colour to differentiate between compressed and uncompressed mode.
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if (IS_UNCOMPRESSED) {
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if (!COMPRESSED) {
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document.body.style.backgroundColor = '#d6d6ff'; // Familiar lilac.
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} else {
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document.body.style.backgroundColor = '#60fcfc'; // Unfamiliar blue.
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