mirror of
https://github.com/google/blockly.git
synced 2026-01-09 01:50:11 +01:00
Added block disposal tests.
This commit is contained in:
@@ -19,25 +19,14 @@
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*/
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suite('Blocks', function() {
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suite('Unplug', function() {
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function assertUnpluggedNoheal(blocks) {
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// A has nothing connected to it.
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assertEquals(0, blocks.A.getChildren().length);
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// B and C are still connected.
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assertEquals(blocks.B, blocks.C.getParent());
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// B is the top of its stack.
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assertNull(blocks.B.getParent());
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}
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function assertUnpluggedHealed(blocks) {
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// A and C are connected.
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assertEquals(1, blocks.A.getChildren().length);
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assertEquals(blocks.A, blocks.C.getParent());
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// B has nothing connected to it.
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assertEquals(0, blocks.B.getChildren().length);
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// B is the top of its stack.
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assertNull(blocks.B.getParent());
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}
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setup(function() {
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this.workspace = new Blockly.Workspace();
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});
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teardown(function() {
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this.workspace.dispose();
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});
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suite('Connection Management', function() {
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setup(function() {
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Blockly.defineBlocksWithJsonArray([{
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"type": "stack_block",
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@@ -56,142 +45,285 @@ suite('Blocks', function() {
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],
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"output": null
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}]);
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this.workspace = new Blockly.Workspace();
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});
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teardown(function() {
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delete Blockly.Blocks['stack_block'];
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delete Blockly.Blocks['row_block'];
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this.workspace.dispose();
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});
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suite('Row', function() {
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setup(function() {
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var blockA = this.workspace.newBlock('row_block');
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var blockB = this.workspace.newBlock('row_block');
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var blockC = this.workspace.newBlock('row_block');
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blockA.inputList[0].connection.connect(blockB.outputConnection);
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blockB.inputList[0].connection.connect(blockC.outputConnection);
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assertEquals(blockB, blockC.getParent());
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this.blocks = {
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A: blockA,
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B: blockB,
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C: blockC
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};
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});
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test('Don\'t heal', function() {
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this.blocks.B.unplug(false);
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assertUnpluggedNoheal(this.blocks);
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});
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test('Heal', function() {
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this.blocks.B.unplug(true);
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// Each block has only one input, and the types work.
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assertUnpluggedHealed(this.blocks);
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});
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test('Heal with bad checks', function() {
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var blocks = this.blocks;
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// A and C can't connect, but both can connect to B.
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blocks.A.inputList[0].connection.setCheck('type1');
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blocks.C.outputConnection.setCheck('type2');
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// Each block has only one input, but the types don't work.
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blocks.B.unplug(true);
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assertUnpluggedNoheal(blocks);
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});
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test('A has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to parent
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blocks.A.appendValueInput("INPUT").setCheck(null);
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blocks.B.unplug(true);
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assertUnpluggedHealed(blocks);
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});
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test('B has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to middle block
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blocks.B.appendValueInput("INPUT").setCheck(null);
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blocks.B.unplug(true);
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assertUnpluggedHealed(blocks);
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});
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test('C has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to child block
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blocks.C.appendValueInput("INPUT").setCheck(null);
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// Child block input count doesn't matter.
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blocks.B.unplug(true);
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assertUnpluggedHealed(blocks);
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});
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test('C is Shadow', function() {
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var blocks = this.blocks;
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blocks.C.setShadow(true);
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blocks.B.unplug(true);
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// Even though we're asking to heal, it will appear as if it has not
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// healed because shadows always stay with the parent.
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assertUnpluggedNoheal(blocks);
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});
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});
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suite('Stack', function() {
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setup(function() {
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var blockA = this.workspace.newBlock('stack_block');
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var blockB = this.workspace.newBlock('stack_block');
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var blockC = this.workspace.newBlock('stack_block');
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blockA.nextConnection.connect(blockB.previousConnection);
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blockB.nextConnection.connect(blockC.previousConnection);
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assertEquals(blockB, blockC.getParent());
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this.blocks = {
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A: blockA,
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B: blockB,
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C: blockC
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};
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});
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test('Don\'t heal', function() {
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this.blocks.B.unplug();
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assertUnpluggedNoheal(this.blocks);
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});
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test('Heal', function() {
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this.blocks.B.unplug(true);
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assertUnpluggedHealed(this.blocks);
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});
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test('Heal with bad checks', function() {
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var blocks = this.blocks;
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// A and C can't connect, but both can connect to B.
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blocks.A.nextConnection.setCheck('type1');
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blocks.C.previousConnection.setCheck('type2');
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// The types don't work.
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blocks.B.unplug(true);
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// Stack blocks unplug before checking whether the types match.
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// TODO (#1994): Check types before unplugging.
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suite('Unplug', function() {
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function assertUnpluggedNoheal(blocks) {
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// A has nothing connected to it.
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assertEquals(0, blocks.A.getChildren().length);
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// B has nothing connected to it.
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assertEquals(0, blocks.B.getChildren().length);
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// C has nothing connected to it.
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assertEquals(0, blocks.C.getChildren().length);
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// A is the top of its stack.
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assertNull(blocks.A.getParent());
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// B and C are still connected.
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assertEquals(blocks.B, blocks.C.getParent());
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// B is the top of its stack.
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assertNull(blocks.B.getParent());
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// C is the top of its stack.
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assertNull(blocks.C.getParent());
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}
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function assertUnpluggedHealed(blocks) {
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// A and C are connected.
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assertEquals(1, blocks.A.getChildren().length);
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assertEquals(blocks.A, blocks.C.getParent());
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// B has nothing connected to it.
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assertEquals(0, blocks.B.getChildren().length);
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// B is the top of its stack.
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assertNull(blocks.B.getParent());
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}
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suite('Row', function() {
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setup(function() {
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var blockA = this.workspace.newBlock('row_block');
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var blockB = this.workspace.newBlock('row_block');
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var blockC = this.workspace.newBlock('row_block');
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blockA.inputList[0].connection.connect(blockB.outputConnection);
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blockB.inputList[0].connection.connect(blockC.outputConnection);
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assertEquals(blockB, blockC.getParent());
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this.blocks = {
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A: blockA,
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B: blockB,
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C: blockC
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};
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});
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test('Don\'t heal', function() {
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this.blocks.B.unplug(false);
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assertUnpluggedNoheal(this.blocks);
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});
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test('Heal', function() {
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this.blocks.B.unplug(true);
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// Each block has only one input, and the types work.
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assertUnpluggedHealed(this.blocks);
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});
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test('Heal with bad checks', function() {
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var blocks = this.blocks;
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// A and C can't connect, but both can connect to B.
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blocks.A.inputList[0].connection.setCheck('type1');
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blocks.C.outputConnection.setCheck('type2');
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// Each block has only one input, but the types don't work.
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blocks.B.unplug(true);
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assertUnpluggedNoheal(blocks);
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});
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test('A has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to parent
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blocks.A.appendValueInput("INPUT").setCheck(null);
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blocks.B.unplug(true);
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assertUnpluggedHealed(blocks);
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});
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test('B has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to middle block
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blocks.B.appendValueInput("INPUT").setCheck(null);
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blocks.B.unplug(true);
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assertUnpluggedHealed(blocks);
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});
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test('C has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to child block
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blocks.C.appendValueInput("INPUT").setCheck(null);
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// Child block input count doesn't matter.
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blocks.B.unplug(true);
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assertUnpluggedHealed(blocks);
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});
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test('C is Shadow', function() {
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var blocks = this.blocks;
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blocks.C.setShadow(true);
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blocks.B.unplug(true);
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// Even though we're asking to heal, it will appear as if it has not
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// healed because shadows always stay with the parent.
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assertUnpluggedNoheal(blocks);
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});
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});
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test('C is Shadow', function() {
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var blocks = this.blocks;
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blocks.C.setShadow(true);
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blocks.B.unplug(true);
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// Even though we're asking to heal, it will appear as if it has not
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// healed because shadows always stay with the parent.
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assertUnpluggedNoheal(blocks);
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suite('Stack', function() {
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setup(function() {
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var blockA = this.workspace.newBlock('stack_block');
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var blockB = this.workspace.newBlock('stack_block');
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var blockC = this.workspace.newBlock('stack_block');
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blockA.nextConnection.connect(blockB.previousConnection);
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blockB.nextConnection.connect(blockC.previousConnection);
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assertEquals(blockB, blockC.getParent());
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this.blocks = {
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A: blockA,
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B: blockB,
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C: blockC
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};
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});
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test('Don\'t heal', function() {
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this.blocks.B.unplug();
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assertUnpluggedNoheal(this.blocks);
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});
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test('Heal', function() {
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this.blocks.B.unplug(true);
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assertUnpluggedHealed(this.blocks);
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});
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test.skip('Heal with bad checks', function() {
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var blocks = this.blocks;
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// A and C can't connect, but both can connect to B.
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blocks.A.nextConnection.setCheck('type1');
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blocks.C.previousConnection.setCheck('type2');
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// The types don't work.
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blocks.B.unplug(true);
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// TODO (#1994): Check types before unplugging. Currently
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// everything disconnects, when C should stick with B
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assertUnpluggedNoheal();
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});
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test('C is Shadow', function() {
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var blocks = this.blocks;
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blocks.C.setShadow(true);
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blocks.B.unplug(true);
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// Even though we're asking to heal, it will appear as if it has not
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// healed because shadows always stay with the parent.
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assertUnpluggedNoheal(blocks);
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});
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});
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});
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suite('Dispose', function() {
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function assertDisposedNoheal(blocks) {
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chai.assert.isNotOk(blocks.A.disposed);
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// A has nothing connected to it.
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chai.assert.equal(0, blocks.A.getChildren().length);
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// B is disposed.
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chai.assert.isTrue(blocks.B.disposed);
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// And C is disposed.
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chai.assert.isTrue(blocks.C.disposed);
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}
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function assertDisposedHealed(blocks) {
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chai.assert.isNotOk(blocks.A.disposed);
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chai.assert.isNotOk(blocks.C.disposed);
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// A and C are connected.
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assertEquals(1, blocks.A.getChildren().length);
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assertEquals(blocks.A, blocks.C.getParent());
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// B is disposed.
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chai.assert.isTrue(blocks.B.disposed);
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}
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suite('Row', function() {
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setup(function() {
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var blockA = this.workspace.newBlock('row_block');
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var blockB = this.workspace.newBlock('row_block');
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var blockC = this.workspace.newBlock('row_block');
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blockA.inputList[0].connection.connect(blockB.outputConnection);
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blockB.inputList[0].connection.connect(blockC.outputConnection);
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assertEquals(blockB, blockC.getParent());
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this.blocks = {
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A: blockA,
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B: blockB,
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C: blockC
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};
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});
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test('Don\'t heal', function() {
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this.blocks.B.dispose(false);
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assertDisposedNoheal(this.blocks);
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});
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test('Heal', function() {
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this.blocks.B.dispose(true);
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// Each block has only one input, and the types work.
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assertDisposedHealed(this.blocks);
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});
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test('Heal with bad checks', function() {
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var blocks = this.blocks;
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// A and C can't connect, but both can connect to B.
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blocks.A.inputList[0].connection.setCheck('type1');
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blocks.C.outputConnection.setCheck('type2');
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// Each block has only one input, but the types don't work.
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blocks.B.dispose(true);
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assertDisposedNoheal(blocks);
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});
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test('A has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to parent
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blocks.A.appendValueInput("INPUT").setCheck(null);
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blocks.B.dispose(true);
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assertDisposedHealed(blocks);
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});
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test('B has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to middle block
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blocks.B.appendValueInput("INPUT").setCheck(null);
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blocks.B.dispose(true);
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assertDisposedHealed(blocks);
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});
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test('C has multiple inputs', function() {
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var blocks = this.blocks;
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// Add extra input to child block
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blocks.C.appendValueInput("INPUT").setCheck(null);
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// Child block input count doesn't matter.
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blocks.B.dispose(true);
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assertDisposedHealed(blocks);
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});
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test('C is Shadow', function() {
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var blocks = this.blocks;
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blocks.C.setShadow(true);
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blocks.B.dispose(true);
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// Even though we're asking to heal, it will appear as if it has not
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// healed because shadows always get destroyed.
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assertDisposedNoheal(blocks);
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});
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});
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suite('Stack', function() {
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setup(function() {
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var blockA = this.workspace.newBlock('stack_block');
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var blockB = this.workspace.newBlock('stack_block');
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var blockC = this.workspace.newBlock('stack_block');
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blockA.nextConnection.connect(blockB.previousConnection);
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blockB.nextConnection.connect(blockC.previousConnection);
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assertEquals(blockB, blockC.getParent());
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this.blocks = {
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A: blockA,
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B: blockB,
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C: blockC
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};
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});
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test('Don\'t heal', function() {
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this.blocks.B.dispose();
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assertDisposedNoheal(this.blocks);
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});
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test('Heal', function() {
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this.blocks.B.dispose(true);
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assertDisposedHealed(this.blocks);
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});
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test.skip('Heal with bad checks', function() {
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var blocks = this.blocks;
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// A and C can't connect, but both can connect to B.
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blocks.A.nextConnection.setCheck('type1');
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blocks.C.previousConnection.setCheck('type2');
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// The types don't work.
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blocks.B.dispose(true);
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// TODO (#1994): Check types before unplugging. Current C gets
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// left behind when it should get disposed with B.
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assertDisposedNoheal(blocks);
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});
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test('C is Shadow', function() {
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var blocks = this.blocks;
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blocks.C.setShadow(true);
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blocks.B.dispose(true);
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// Even though we're asking to heal, it will appear as if it has not
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// healed because shadows always get destroyed.
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assertDisposedNoheal(blocks);
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});
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});
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});
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});
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