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https://github.com/google/blockly.git
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Merge pull request #1025 from rachel-fenichel/cleanup/misc
Miscellaneous comment cleanup
This commit is contained in:
@@ -119,6 +119,8 @@ Blockly.Block = function(workspace, prototypeName, opt_id) {
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this.comment = null;
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/**
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* The block's position in workspace units. (0, 0) is at the workspace's
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* origin; scale does not change this value.
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* @type {!goog.math.Coordinate}
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* @private
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*/
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@@ -1445,7 +1447,7 @@ Blockly.Block.prototype.setMutator = function(/* mutator */) {
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/**
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* Return the coordinates of the top-left corner of this block relative to the
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* drawing surface's origin (0,0).
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* drawing surface's origin (0,0), in workspace units.
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* @return {!goog.math.Coordinate} Object with .x and .y properties.
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*/
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Blockly.Block.prototype.getRelativeToSurfaceXY = function() {
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@@ -1454,8 +1456,8 @@ Blockly.Block.prototype.getRelativeToSurfaceXY = function() {
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/**
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* Move a block by a relative offset.
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* @param {number} dx Horizontal offset.
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* @param {number} dy Vertical offset.
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* @param {number} dx Horizontal offset, in workspace units.
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* @param {number} dy Vertical offset, in workspace units.
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*/
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Blockly.Block.prototype.moveBy = function(dx, dy) {
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goog.asserts.assert(!this.parentBlock_, 'Block has parent.');
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@@ -112,10 +112,10 @@ Blockly.BlockDragSurfaceSvg.prototype.setBlocksAndShow = function(blocks) {
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};
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/**
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* Translate and scale the entire drag surface group to keep in sync with the
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* workspace.
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* @param {number} x X translation
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* @param {number} y Y translation
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* Translate and scale the entire drag surface group to the given position, to
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* keep in sync with the workspace.
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* @param {number} x X translation in workspace coordinates.
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* @param {number} y Y translation in workspace coordinates.
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* @param {number} scale Scale of the group.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.translateAndScaleGroup = function(x, y, scale) {
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@@ -99,10 +99,12 @@ goog.inherits(Blockly.BlockSvg, Blockly.Block);
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/**
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* Height of this block, not including any statement blocks above or below.
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* Height is in workspace units.
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*/
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Blockly.BlockSvg.prototype.height = 0;
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/**
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* Width of this block, including any connected value blocks.
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* Width is in workspace units.
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*/
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Blockly.BlockSvg.prototype.width = 0;
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@@ -324,8 +326,10 @@ Blockly.BlockSvg.prototype.setParent = function(newParent) {
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/**
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* Return the coordinates of the top-left corner of this block relative to the
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* drawing surface's origin (0,0).
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* @return {!goog.math.Coordinate} Object with .x and .y properties.
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* drawing surface's origin (0,0), in workspace units.
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* This does not change with workspace scale.
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* @return {!goog.math.Coordinate} Object with .x and .y properties in
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* workspace coordinates.
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*/
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Blockly.BlockSvg.prototype.getRelativeToSurfaceXY = function() {
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var x = 0;
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@@ -358,8 +362,8 @@ Blockly.BlockSvg.prototype.getRelativeToSurfaceXY = function() {
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/**
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* Move a block by a relative offset.
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* @param {number} dx Horizontal offset.
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* @param {number} dy Vertical offset.
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* @param {number} dx Horizontal offset in workspace units.
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* @param {number} dy Vertical offset in workspace units.
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*/
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Blockly.BlockSvg.prototype.moveBy = function(dx, dy) {
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goog.asserts.assert(!this.parentBlock_, 'Block has parent.');
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@@ -375,8 +379,8 @@ Blockly.BlockSvg.prototype.moveBy = function(dx, dy) {
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/**
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* Transforms a block by setting the translation on the transform attribute
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* of the block's SVG.
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* @param {number} x The x coordinate of the translation.
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* @param {number} y The y coordinate of the translation.
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* @param {number} x The x coordinate of the translation in workspace units.
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* @param {number} y The y coordinate of the translation in workspace units.
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*/
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Blockly.BlockSvg.prototype.translate = function(x, y) {
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this.getSvgRoot().setAttribute('transform',
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@@ -879,8 +883,10 @@ Blockly.BlockSvg.prototype.showContextMenu_ = function(e) {
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/**
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* Move the connections for this block and all blocks attached under it.
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* Also update any attached bubbles.
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* @param {number} dx Horizontal offset from current location.
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* @param {number} dy Vertical offset from current location.
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* @param {number} dx Horizontal offset from current location, in workspace
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* units.
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* @param {number} dy Vertical offset from current location, in workspace
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* units.
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* @private
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*/
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Blockly.BlockSvg.prototype.moveConnections_ = function(dx, dy) {
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@@ -38,15 +38,22 @@ goog.require('Blockly.Connection');
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*/
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Blockly.RenderedConnection = function(source, type) {
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Blockly.RenderedConnection.superClass_.constructor.call(this, source, type);
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/**
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* Workspace units, (0, 0) is top left of block.
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* @type {!goog.math.Coordinate}
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* @private
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*/
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this.offsetInBlock_ = new goog.math.Coordinate(0, 0);
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};
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goog.inherits(Blockly.RenderedConnection, Blockly.Connection);
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/**
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* Returns the distance between this connection and another connection.
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* Returns the distance between this connection and another connection in
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* workspace units.
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* @param {!Blockly.Connection} otherConnection The other connection to measure
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* the distance to.
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* @return {number} The distance between connections.
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* @return {number} The distance between connections, in workspace units.
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*/
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Blockly.RenderedConnection.prototype.distanceFrom = function(otherConnection) {
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var xDiff = this.x_ - otherConnection.x_;
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@@ -102,8 +109,8 @@ Blockly.RenderedConnection.prototype.bumpAwayFrom_ = function(staticConnection)
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/**
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* Change the connection's coordinates.
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* @param {number} x New absolute x coordinate.
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* @param {number} y New absolute y coordinate.
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* @param {number} x New absolute x coordinate, in workspace coordinates.
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* @param {number} y New absolute y coordinate, in workspace coordinates.
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*/
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Blockly.RenderedConnection.prototype.moveTo = function(x, y) {
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// Remove it from its old location in the database (if already present)
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@@ -120,8 +127,8 @@ Blockly.RenderedConnection.prototype.moveTo = function(x, y) {
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/**
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* Change the connection's coordinates.
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* @param {number} dx Change to x coordinate.
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* @param {number} dy Change to y coordinate.
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* @param {number} dx Change to x coordinate, in workspace units.
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* @param {number} dy Change to y coordinate, in workspace units.
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*/
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Blockly.RenderedConnection.prototype.moveBy = function(dx, dy) {
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this.moveTo(this.x_ + dx, this.y_ + dy);
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@@ -129,9 +136,9 @@ Blockly.RenderedConnection.prototype.moveBy = function(dx, dy) {
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/**
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* Move this connection to the location given by its offset within the block and
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* the coordinate of the block's top left corner.
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* @param {!goog.math.Coordinate} blockTL The coordinate of the top left corner
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* of the block.
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* the location of the block's top left corner.
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* @param {!goog.math.Coordinate} blockTL The location of the top left corner
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* of the block, in workspace coordinates.
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*/
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Blockly.RenderedConnection.prototype.moveToOffset = function(blockTL) {
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this.moveTo(blockTL.x + this.offsetInBlock_.x,
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@@ -140,8 +147,8 @@ Blockly.RenderedConnection.prototype.moveToOffset = function(blockTL) {
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/**
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* Set the offset of this connection relative to the top left of its block.
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* @param {number} x The new relative x.
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* @param {number} y The new relative y.
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* @param {number} x The new relative x, in workspace units.
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* @param {number} y The new relative y, in workspace units.
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*/
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Blockly.RenderedConnection.prototype.setOffsetInBlock = function(x, y) {
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this.offsetInBlock_.x = x;
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@@ -170,6 +177,7 @@ Blockly.RenderedConnection.prototype.tighten_ = function() {
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/**
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* Find the closest compatible connection to this connection.
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* All parameters are in workspace units
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* @param {number} maxLimit The maximum radius to another connection.
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* @param {number} dx Horizontal offset between this connection's location
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* in the database and the current location (as a result of dragging).
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@@ -294,7 +302,8 @@ Blockly.RenderedConnection.prototype.hideAll = function() {
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/**
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* Check if the two connections can be dragged to connect to each other.
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* @param {!Blockly.Connection} candidate A nearby connection to check.
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* @param {number} maxRadius The maximum radius allowed for connections.
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* @param {number} maxRadius The maximum radius allowed for connections, in
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* workspace units.
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* @return {boolean} True if the connection is allowed, false otherwise.
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*/
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Blockly.RenderedConnection.prototype.isConnectionAllowed = function(candidate,
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@@ -353,7 +362,8 @@ Blockly.RenderedConnection.prototype.respawnShadow_ = function() {
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/**
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* Find all nearby compatible connections to this connection.
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* Type checking does not apply, since this function is used for bumping.
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* @param {number} maxLimit The maximum radius to another connection.
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* @param {number} maxLimit The maximum radius to another connection, in
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* workspace units.
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* @return {!Array.<!Blockly.Connection>} List of connections.
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* @private
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*/
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@@ -189,6 +189,20 @@ Blockly.Touch.shouldHandleEvent = function(e) {
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Blockly.Touch.checkTouchIdentifier(e);
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};
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/**
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* Get the touch identifier from the given event. If it was a mouse event, the
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* identifier is the string 'mouse'.
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* @param {!Event} e Mouse event or touch event.
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* @return {string} The touch identifier from the first changed touch, if
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* defined. Otherwise 'mouse'.
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*/
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Blockly.Touch.getTouchIdentifierFromEvent = function(e) {
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return (e.changedTouches && e.changedTouches[0] &&
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e.changedTouches[0].identifier != undefined &&
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e.changedTouches[0].identifier != null) ?
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e.changedTouches[0].identifier : 'mouse';
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};
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/**
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* Check whether the touch identifier on the event matches the current saved
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* identifier. If there is no identifier, that means it's a mouse event and
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@@ -202,10 +216,7 @@ Blockly.Touch.shouldHandleEvent = function(e) {
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* saved identifier.
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*/
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Blockly.Touch.checkTouchIdentifier = function(e) {
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var identifier = (e.changedTouches && e.changedTouches[0] &&
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e.changedTouches[0].identifier != undefined &&
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e.changedTouches[0].identifier != null) ?
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e.changedTouches[0].identifier : 'mouse';
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var identifier = Blockly.Touch.getTouchIdentifierFromEvent(e);
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// if (Blockly.touchIdentifier_ )is insufficient because android touch
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// identifiers may be zero.
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