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Cleanup
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@@ -135,12 +135,7 @@ Blockly.blockRendering.Drawer.prototype.drawTop_ = function() {
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this.steps_.push(
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Blockly.utils.svgPaths.moveBy(this.info_.startX, this.info_.startY));
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for (var i = 0, elem; elem = elements[i]; i++) {
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if (elem.type === 'square corner') {
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// Do nothing?
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//this.steps_.push(
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//Blockly.utils.svgPaths.moveBy(this.info_.startX, this.info_.startY));
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//this.steps_.push(Blockly.blockRendering.constants.START_POINT);
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} else if (elem.type === 'round corner') {
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if (elem.type === 'round corner') {
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this.steps_.push(Blockly.blockRendering.constants.OUTSIDE_CORNERS.topLeft);
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} else if (elem.type === 'previous connection') {
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this.steps_.push(Blockly.blockRendering.constants.NOTCH.pathLeft);
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@@ -149,6 +144,7 @@ Blockly.blockRendering.Drawer.prototype.drawTop_ = function() {
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} else if (elem.isSpacer()) {
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this.steps_.push('h', elem.width);
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}
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// No branch for a square corner, because it's a no-op.
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}
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this.steps_.push('v', topRow.height);
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};
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@@ -458,7 +454,7 @@ Blockly.blockRendering.Drawer.prototype.positionNextConnection_ = function() {
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if (bottomRow.hasNextConnection) {
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var connInfo = bottomRow.getNextConnection();
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var x = connInfo.xPos; // Alreaady contains info about startX
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var x = connInfo.xPos; // Already contains info about startX
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var connX = (this.info_.RTL ? -x : x) + 0.5;
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bottomRow.connection.setOffsetInBlock(
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connX, this.info_.startY + this.info_.height +
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@@ -109,7 +109,7 @@ Blockly.blockRendering.Highlighter.prototype.drawValueInput = function(row) {
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var input = row.getLastInput();
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var steps = '';
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if (this.RTL_) {
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var aboveTabHeight = 0;//-this.highlightOffset_;
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var aboveTabHeight = 0;
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var belowTabHeight =
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row.height - input.connectionHeight;
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@@ -708,7 +708,6 @@ Blockly.blockRendering.RenderInfo.prototype.finalize_ = function() {
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yCursor = Blockly.blockRendering.constants.MIN_BLOCK_HEIGHT;
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}
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if (!(row.isSpacer())) {
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// xcursor should start at startX (?)
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var xCursor = this.startX;
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for (var e = 0; e < row.elements.length; e++) {
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var elem = row.elements[e];
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@@ -718,8 +717,6 @@ Blockly.blockRendering.RenderInfo.prototype.finalize_ = function() {
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}
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}
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}
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this.blockBottom = yCursor;
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// Don't count the start offset in the recorded height.
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this.height = yCursor;
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};
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