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mutation / compose fn annotations (#3149)
* Add compose / decompose type annotations.
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@@ -279,6 +279,27 @@ Blockly.Block.prototype.colourTertiary_ = null;
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*/
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Blockly.Block.prototype.styleName_ = null;
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/**
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* An optional serialization method for defining how to serialize the
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* mutation state. This must be coupled with defining `domToMutation`.
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* @type {?function(...):!Element}
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*/
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Blockly.Block.prototype.mutationToDom;
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/**
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* An optional deserialization method for defining how to deserialize the
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* mutation state. This must be coupled with defining `mutationToDom`.
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* @type {?function(!Element)}
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*/
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Blockly.Block.prototype.domToMutation;
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/**
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* An optional property for suppressing adding STATEMENT_PREFIX and
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* STATEMENT_SUFFIX to generated code.
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* @type {?boolean}
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*/
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Blockly.Block.prototype.suppressPrefixSuffix;
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/**
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* Dispose of this block.
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* @param {boolean} healStack If true, then try to heal any gap by connecting
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@@ -208,6 +208,26 @@ Blockly.BlockSvg.TAB_WIDTH = 8;
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*/
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Blockly.BlockSvg.START_HAT = false;
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/**
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* An optional method called when a mutator dialog is first opened.
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* This function must create and initialize a top-level block for the mutator
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* dialog, and return it. This function should also populate this top-level
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* block with any sub-blocks which are appropriate. This method must also be
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* coupled with defining a `compose` method for the default mutation dialog
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* button and UI to appear.
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* @type {?function(Blockly.WorkspaceSvg):!Blockly.BlockSvg}
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*/
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Blockly.BlockSvg.prototype.decompose;
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/**
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* An optional method called when a mutator dialog saves its content.
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* This function is called to modify the original block according to new
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* settings. This method must also be coupled with defining a `decompose`
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* method for the default mutation dialog button and UI to appear.
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* @type {?function(!Blockly.BlockSvg)}
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*/
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Blockly.BlockSvg.prototype.compose;
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/**
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* Create and initialize the SVG representation of the block.
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* May be called more than once.
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