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Add a playgound for debugging SVG paths
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78
tests/rendering/svg_paths.html
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78
tests/rendering/svg_paths.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>SVG Path Playground</title>
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<script src="../../blockly_uncompressed.js"></script>
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<style>
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html, body {
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height: 100%;
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}
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body {
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background-color: #fff;
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font-family: sans-serif;
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overflow: hidden;
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}
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.pathDebugClass {
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stroke-width: 1px;
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stroke: black;
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fill: none;
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}
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.lineStartMarker {
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fill: blue;
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}
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</style>
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<script>
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'use strict';
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var svgSpace;
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function addPathAt(path, x, y) {
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var group = Blockly.utils.createSvgElement('g', {}, svgSpace);
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Blockly.utils.createSvgElement('path', {
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'd': 'm ' + (x + 50) + ',' + y + ' ' + path,
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'marker-start': 'url(#startDot)',
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'marker-end': 'url(#endDot)',
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'class': 'pathDebugClass'
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},
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group);
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return group;
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}
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function start() {
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svgSpace = document.getElementById('workspace');
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addPathAt(Blockly.BlockSvg.TAB_PATH_DOWN, 0, 0);
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addPathAt(Blockly.BlockSvg.START_HAT_PATH, 0, 40);
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addPathAt(Blockly.BlockSvg.NOTCH_PATH_LEFT, 0, 60);
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addPathAt(Blockly.BlockSvg.NOTCH_PATH_RIGHT, 0, 70);
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addPathAt(Blockly.BlockSvg.INNER_TOP_LEFT_CORNER, 0, 90);
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}
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</script>
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</head>
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<body onload="start()">
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<svg xmlns="http://www.w4.org/2000/svg" version="1.1" width="1000px" height="1000px" viewBox="0 0 200 200" id="workspace">
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<defs>
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<!-- Background grid -->
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<pattern id="grid" patternUnits="userSpaceOnUse" width="10" height="10">
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<line stroke="#ccc" stroke-width="2" x1="0" y1="1" x2="2" y2="1"></line>
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</pattern>
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<!-- simple dot marker definitions -->
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<marker id="startDot" viewBox="0 0 10 10" refX="5" refY="5"
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markerWidth="5" markerHeight="5">
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<circle cx="5" cy="5" r="2" fill="red" />
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</marker>
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<marker id="endDot" viewBox="0 0 10 10" refX="5" refY="5"
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markerWidth="5" markerHeight="5">
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<circle cx="5" cy="5" r="2" fill="blue" />
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</marker>
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</defs>
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<rect x="0" y="0" width="1000" height="1000" style="fill:url(#grid);"></rect>
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</svg>
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</body>
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