mirror of
https://github.com/google/blockly.git
synced 2026-01-10 02:17:09 +01:00
chore: remove underscores from private properties and methods in connections (#6961)
* chore: remove private underscores in connection and connection_db * chore: remove private underscores in rendererd_connection
This commit is contained in:
@@ -51,10 +51,10 @@ export class Connection implements IASTNodeLocationWithBlock {
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disposed = false;
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/** List of compatible value types. Null if all types are compatible. */
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private check_: string[]|null = null;
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private check: string[]|null = null;
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/** DOM representation of a shadow block, or null if none. */
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private shadowDom_: Element|null = null;
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private shadowDom: Element|null = null;
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/**
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* Horizontal location of this connection.
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@@ -70,7 +70,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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*/
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y = 0;
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private shadowState_: blocks.State|null = null;
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private shadowState: blocks.State|null = null;
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/**
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* @param source The block establishing this connection.
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@@ -99,7 +99,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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// Make sure the parentConnection is available.
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let orphan;
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if (this.isConnected()) {
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const shadowState = this.stashShadowState_();
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const shadowState = this.stashShadowState();
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const target = this.targetBlock();
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if (target!.isShadow()) {
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target!.dispose(false);
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@@ -107,7 +107,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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this.disconnectInternal();
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orphan = target;
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}
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this.applyShadowState_(shadowState);
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this.applyShadowState(shadowState);
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}
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// Connect the new connection to the parent.
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@@ -147,7 +147,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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// isConnected returns true for shadows and non-shadows.
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if (this.isConnected()) {
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// Destroy the attached shadow block & its children (if it exists).
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this.setShadowStateInternal_();
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this.setShadowStateInternal();
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const targetBlock = this.targetBlock();
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if (targetBlock && !targetBlock.isDeadOrDying()) {
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@@ -319,7 +319,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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*/
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protected respawnShadow_() {
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// Have to keep respawnShadow_ for backwards compatibility.
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this.createShadowBlock_(true);
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this.createShadowBlock(true);
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}
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/**
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@@ -360,10 +360,10 @@ export class Connection implements IASTNodeLocationWithBlock {
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if (!Array.isArray(check)) {
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check = [check];
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}
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this.check_ = check;
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this.check = check;
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this.onCheckChanged_();
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} else {
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this.check_ = null;
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this.check = null;
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}
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return this;
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}
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@@ -375,7 +375,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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* Null if all types are compatible.
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*/
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getCheck(): string[]|null {
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return this.check_;
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return this.check;
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}
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/**
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@@ -384,7 +384,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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* @param shadowDom DOM representation of a block or null.
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*/
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setShadowDom(shadowDom: Element|null) {
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this.setShadowStateInternal_({shadowDom});
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this.setShadowStateInternal({shadowDom});
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}
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/**
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@@ -399,7 +399,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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getShadowDom(returnCurrent?: boolean): Element|null {
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return returnCurrent && this.targetBlock()!.isShadow() ?
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Xml.blockToDom((this.targetBlock() as Block)) as Element :
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this.shadowDom_;
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this.shadowDom;
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}
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/**
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@@ -408,7 +408,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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* @param shadowState An state represetation of the block or null.
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*/
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setShadowState(shadowState: blocks.State|null) {
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this.setShadowStateInternal_({shadowState});
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this.setShadowStateInternal({shadowState});
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}
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/**
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@@ -425,7 +425,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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if (returnCurrent && this.targetBlock() && this.targetBlock()!.isShadow()) {
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return blocks.save(this.targetBlock() as Block);
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}
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return this.shadowState_;
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return this.shadowState;
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}
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/**
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@@ -506,13 +506,13 @@ export class Connection implements IASTNodeLocationWithBlock {
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*
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* @returns The state of both the shadowDom_ and shadowState_ properties.
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*/
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private stashShadowState_():
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private stashShadowState():
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{shadowDom: Element|null, shadowState: blocks.State|null} {
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const shadowDom = this.getShadowDom(true);
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const shadowState = this.getShadowState(true);
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// Set to null so it doesn't respawn.
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this.shadowDom_ = null;
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this.shadowState_ = null;
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this.shadowDom = null;
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this.shadowState = null;
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return {shadowDom, shadowState};
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}
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@@ -522,12 +522,12 @@ export class Connection implements IASTNodeLocationWithBlock {
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* @param param0 The state to reapply to the shadowDom_ and shadowState_
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* properties.
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*/
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private applyShadowState_({shadowDom, shadowState}: {
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private applyShadowState({shadowDom, shadowState}: {
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shadowDom: Element|null,
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shadowState: blocks.State|null
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}) {
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this.shadowDom_ = shadowDom;
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this.shadowState_ = shadowState;
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this.shadowDom = shadowDom;
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this.shadowState = shadowState;
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}
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/**
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@@ -535,31 +535,31 @@ export class Connection implements IASTNodeLocationWithBlock {
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*
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* @param param0 The state to set the shadow of this connection to.
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*/
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private setShadowStateInternal_({shadowDom = null, shadowState = null}: {
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private setShadowStateInternal({shadowDom = null, shadowState = null}: {
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shadowDom?: Element|null,
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shadowState?: blocks.State|null
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} = {}) {
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// One or both of these should always be null.
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// If neither is null, the shadowState will get priority.
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this.shadowDom_ = shadowDom;
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this.shadowState_ = shadowState;
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this.shadowDom = shadowDom;
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this.shadowState = shadowState;
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const target = this.targetBlock();
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if (!target) {
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this.respawnShadow_();
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if (this.targetBlock() && this.targetBlock()!.isShadow()) {
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this.serializeShadow_(this.targetBlock());
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this.serializeShadow(this.targetBlock());
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}
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} else if (target.isShadow()) {
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target.dispose(false);
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if (this.getSourceBlock().isDeadOrDying()) return;
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this.respawnShadow_();
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if (this.targetBlock() && this.targetBlock()!.isShadow()) {
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this.serializeShadow_(this.targetBlock());
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this.serializeShadow(this.targetBlock());
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}
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} else {
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const shadow = this.createShadowBlock_(false);
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this.serializeShadow_(shadow);
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const shadow = this.createShadowBlock(false);
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this.serializeShadow(shadow);
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if (shadow) {
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shadow.dispose(false);
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}
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@@ -575,7 +575,7 @@ export class Connection implements IASTNodeLocationWithBlock {
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* @returns The shadow block that was created, or null if both the
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* shadowState_ and shadowDom_ are null.
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*/
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private createShadowBlock_(attemptToConnect: boolean): Block|null {
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private createShadowBlock(attemptToConnect: boolean): Block|null {
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const parentBlock = this.getSourceBlock();
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const shadowState = this.getShadowState();
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const shadowDom = this.getShadowDom();
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@@ -626,12 +626,12 @@ export class Connection implements IASTNodeLocationWithBlock {
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*
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* @param shadow The shadow to serialize, or null.
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*/
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private serializeShadow_(shadow: Block|null) {
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private serializeShadow(shadow: Block|null) {
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if (!shadow) {
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return;
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}
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this.shadowDom_ = Xml.blockToDom(shadow) as Element;
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this.shadowState_ = blocks.save(shadow);
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this.shadowDom = Xml.blockToDom(shadow) as Element;
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this.shadowState = blocks.save(shadow);
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}
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/**
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@@ -27,7 +27,7 @@ import type {Coordinate} from './utils/coordinate.js';
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*/
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export class ConnectionDB {
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/** Array of connections sorted by y position in workspace units. */
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private readonly connections_: RenderedConnection[] = [];
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private readonly connections: RenderedConnection[] = [];
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/**
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* @param connectionChecker The workspace's connection type checker, used to
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@@ -43,8 +43,8 @@ export class ConnectionDB {
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* @internal
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*/
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addConnection(connection: RenderedConnection, yPos: number) {
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const index = this.calculateIndexForYPos_(yPos);
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this.connections_.splice(index, 0, connection);
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const index = this.calculateIndexForYPos(yPos);
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this.connections.splice(index, 0, connection);
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}
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/**
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@@ -58,14 +58,14 @@ export class ConnectionDB {
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* @returns The index of the connection, or -1 if the connection was not
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* found.
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*/
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private findIndexOfConnection_(conn: RenderedConnection, yPos: number):
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private findIndexOfConnection(conn: RenderedConnection, yPos: number):
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number {
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if (!this.connections_.length) {
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if (!this.connections.length) {
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return -1;
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}
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const bestGuess = this.calculateIndexForYPos_(yPos);
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if (bestGuess >= this.connections_.length) {
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const bestGuess = this.calculateIndexForYPos(yPos);
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if (bestGuess >= this.connections.length) {
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// Not in list
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return -1;
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}
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@@ -73,17 +73,17 @@ export class ConnectionDB {
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yPos = conn.y;
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// Walk forward and back on the y axis looking for the connection.
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let pointer = bestGuess;
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while (pointer >= 0 && this.connections_[pointer].y === yPos) {
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if (this.connections_[pointer] === conn) {
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while (pointer >= 0 && this.connections[pointer].y === yPos) {
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if (this.connections[pointer] === conn) {
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return pointer;
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}
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pointer--;
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}
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pointer = bestGuess;
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while (pointer < this.connections_.length &&
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this.connections_[pointer].y === yPos) {
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if (this.connections_[pointer] === conn) {
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while (pointer < this.connections.length &&
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this.connections[pointer].y === yPos) {
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if (this.connections[pointer] === conn) {
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return pointer;
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}
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pointer++;
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@@ -97,17 +97,17 @@ export class ConnectionDB {
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* @param yPos The y position used to decide where to insert the connection.
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* @returns The candidate index.
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*/
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private calculateIndexForYPos_(yPos: number): number {
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if (!this.connections_.length) {
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private calculateIndexForYPos(yPos: number): number {
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if (!this.connections.length) {
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return 0;
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}
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let pointerMin = 0;
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let pointerMax = this.connections_.length;
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let pointerMax = this.connections.length;
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while (pointerMin < pointerMax) {
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const pointerMid = Math.floor((pointerMin + pointerMax) / 2);
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if (this.connections_[pointerMid].y < yPos) {
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if (this.connections[pointerMid].y < yPos) {
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pointerMin = pointerMid + 1;
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} else if (this.connections_[pointerMid].y > yPos) {
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} else if (this.connections[pointerMid].y > yPos) {
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pointerMax = pointerMid;
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} else {
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pointerMin = pointerMid;
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@@ -125,11 +125,11 @@ export class ConnectionDB {
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* @throws {Error} If the connection cannot be found in the database.
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*/
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removeConnection(connection: RenderedConnection, yPos: number) {
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const index = this.findIndexOfConnection_(connection, yPos);
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const index = this.findIndexOfConnection(connection, yPos);
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if (index === -1) {
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throw Error('Unable to find connection in connectionDB.');
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}
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this.connections_.splice(index, 1);
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this.connections.splice(index, 1);
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}
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/**
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@@ -142,7 +142,7 @@ export class ConnectionDB {
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*/
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getNeighbours(connection: RenderedConnection, maxRadius: number):
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RenderedConnection[] {
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const db = this.connections_;
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const db = this.connections;
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const currentX = connection.x;
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const currentY = connection.y;
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@@ -169,7 +169,7 @@ export class ConnectionDB {
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* @returns True if the current connection's vertical distance from the
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* other connection is less than the allowed radius.
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*/
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function checkConnection_(yIndex: number): boolean {
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function checkConnection(yIndex: number): boolean {
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const dx = currentX - db[yIndex].x;
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const dy = currentY - db[yIndex].y;
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const r = Math.sqrt(dx * dx + dy * dy);
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@@ -183,12 +183,12 @@ export class ConnectionDB {
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pointerMin = pointerMid;
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pointerMax = pointerMid;
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if (db.length) {
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while (pointerMin >= 0 && checkConnection_(pointerMin)) {
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while (pointerMin >= 0 && checkConnection(pointerMin)) {
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pointerMin--;
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}
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do {
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pointerMax++;
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} while (pointerMax < db.length && checkConnection_(pointerMax));
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} while (pointerMax < db.length && checkConnection(pointerMax));
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}
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return neighbours;
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@@ -203,9 +203,8 @@ export class ConnectionDB {
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* @param maxRadius The maximum radius to another connection.
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* @returns True if connection is in range.
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*/
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private isInYRange_(index: number, baseY: number, maxRadius: number):
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boolean {
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return Math.abs(this.connections_[index].y - baseY) <= maxRadius;
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private isInYRange(index: number, baseY: number, maxRadius: number): boolean {
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return Math.abs(this.connections[index].y - baseY) <= maxRadius;
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}
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/**
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@@ -221,7 +220,7 @@ export class ConnectionDB {
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searchForClosest(
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conn: RenderedConnection, maxRadius: number,
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dxy: Coordinate): {connection: RenderedConnection|null, radius: number} {
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if (!this.connections_.length) {
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if (!this.connections.length) {
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// Don't bother.
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return {connection: null, radius: maxRadius};
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}
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@@ -236,7 +235,7 @@ export class ConnectionDB {
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// calculateIndexForYPos_ finds an index for insertion, which is always
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// after any block with the same y index. We want to search both forward
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// and back, so search on both sides of the index.
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const closestIndex = this.calculateIndexForYPos_(conn.y);
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const closestIndex = this.calculateIndexForYPos(conn.y);
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let bestConnection = null;
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let bestRadius = maxRadius;
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@@ -244,8 +243,8 @@ export class ConnectionDB {
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// Walk forward and back on the y axis looking for the closest x,y point.
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let pointerMin = closestIndex - 1;
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while (pointerMin >= 0 && this.isInYRange_(pointerMin, conn.y, maxRadius)) {
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temp = this.connections_[pointerMin];
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while (pointerMin >= 0 && this.isInYRange(pointerMin, conn.y, maxRadius)) {
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temp = this.connections[pointerMin];
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if (this.connectionChecker.canConnect(conn, temp, true, bestRadius)) {
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bestConnection = temp;
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bestRadius = temp.distanceFrom(conn);
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@@ -254,9 +253,9 @@ export class ConnectionDB {
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}
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let pointerMax = closestIndex;
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while (pointerMax < this.connections_.length &&
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this.isInYRange_(pointerMax, conn.y, maxRadius)) {
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temp = this.connections_[pointerMax];
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while (pointerMax < this.connections.length &&
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this.isInYRange(pointerMax, conn.y, maxRadius)) {
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temp = this.connections[pointerMax];
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if (this.connectionChecker.canConnect(conn, temp, true, bestRadius)) {
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bestConnection = temp;
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bestRadius = temp.distanceFrom(conn);
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@@ -47,10 +47,10 @@ const BUMP_RANDOMNESS = 10;
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export class RenderedConnection extends Connection {
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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sourceBlock_!: BlockSvg;
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private readonly db_: ConnectionDB;
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private readonly dbOpposite_: ConnectionDB;
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private readonly offsetInBlock_: Coordinate;
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private trackedState_: TrackedState;
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private readonly db: ConnectionDB;
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private readonly dbOpposite: ConnectionDB;
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private readonly offsetInBlock: Coordinate;
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private trackedState: TrackedState;
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private highlightPath: SVGPathElement|null = null;
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/** Connection this connection connects to. Null if not connected. */
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@@ -67,21 +67,21 @@ export class RenderedConnection extends Connection {
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* Connection database for connections of this type on the current
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* workspace.
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*/
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this.db_ = source.workspace.connectionDBList[type];
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this.db = source.workspace.connectionDBList[type];
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/**
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* Connection database for connections compatible with this type on the
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* current workspace.
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*/
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this.dbOpposite_ =
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this.dbOpposite =
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source.workspace
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.connectionDBList[internalConstants.OPPOSITE_TYPE[type]];
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/** Workspace units, (0, 0) is top left of block. */
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this.offsetInBlock_ = new Coordinate(0, 0);
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this.offsetInBlock = new Coordinate(0, 0);
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/** Describes the state of this connection's tracked-ness. */
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this.trackedState_ = RenderedConnection.TrackedState.WILL_TRACK;
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this.trackedState = RenderedConnection.TrackedState.WILL_TRACK;
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}
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/**
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@@ -92,8 +92,8 @@ export class RenderedConnection extends Connection {
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*/
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override dispose() {
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super.dispose();
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if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
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this.db_.removeConnection(this, this.y);
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if (this.trackedState === RenderedConnection.TrackedState.TRACKED) {
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this.db.removeConnection(this, this.y);
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}
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}
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@@ -192,15 +192,15 @@ export class RenderedConnection extends Connection {
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const moved = true;
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let updated = false;
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if (this.trackedState_ === RenderedConnection.TrackedState.WILL_TRACK) {
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this.db_.addConnection(this, y);
|
||||
this.trackedState_ = RenderedConnection.TrackedState.TRACKED;
|
||||
if (this.trackedState === RenderedConnection.TrackedState.WILL_TRACK) {
|
||||
this.db.addConnection(this, y);
|
||||
this.trackedState = RenderedConnection.TrackedState.TRACKED;
|
||||
updated = true;
|
||||
} else if (
|
||||
this.trackedState_ === RenderedConnection.TrackedState.TRACKED &&
|
||||
this.trackedState === RenderedConnection.TrackedState.TRACKED &&
|
||||
moved) {
|
||||
this.db_.removeConnection(this, this.y);
|
||||
this.db_.addConnection(this, y);
|
||||
this.db.removeConnection(this, this.y);
|
||||
this.db.addConnection(this, y);
|
||||
updated = true;
|
||||
}
|
||||
|
||||
@@ -233,7 +233,7 @@ export class RenderedConnection extends Connection {
|
||||
*/
|
||||
moveToOffset(blockTL: Coordinate): boolean {
|
||||
return this.moveTo(
|
||||
blockTL.x + this.offsetInBlock_.x, blockTL.y + this.offsetInBlock_.y);
|
||||
blockTL.x + this.offsetInBlock.x, blockTL.y + this.offsetInBlock.y);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -243,8 +243,8 @@ export class RenderedConnection extends Connection {
|
||||
* @param y The new relative y, in workspace units.
|
||||
*/
|
||||
setOffsetInBlock(x: number, y: number) {
|
||||
this.offsetInBlock_.x = x;
|
||||
this.offsetInBlock_.y = y;
|
||||
this.offsetInBlock.x = x;
|
||||
this.offsetInBlock.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -254,7 +254,7 @@ export class RenderedConnection extends Connection {
|
||||
* @internal
|
||||
*/
|
||||
getOffsetInBlock(): Coordinate {
|
||||
return this.offsetInBlock_;
|
||||
return this.offsetInBlock;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -289,7 +289,7 @@ export class RenderedConnection extends Connection {
|
||||
const block = this.targetBlock();
|
||||
if (!target || !block) return;
|
||||
const offset =
|
||||
Coordinate.difference(this.offsetInBlock_, target.offsetInBlock_);
|
||||
Coordinate.difference(this.offsetInBlock, target.offsetInBlock);
|
||||
block.translate(offset.x, offset.y);
|
||||
}
|
||||
|
||||
@@ -305,7 +305,7 @@ export class RenderedConnection extends Connection {
|
||||
*/
|
||||
closest(maxLimit: number, dxy: Coordinate):
|
||||
{connection: RenderedConnection|null, radius: number} {
|
||||
return this.dbOpposite_.searchForClosest(this, maxLimit, dxy);
|
||||
return this.dbOpposite.searchForClosest(this, maxLimit, dxy);
|
||||
}
|
||||
|
||||
/** Add highlighting around this connection. */
|
||||
@@ -334,7 +334,7 @@ export class RenderedConnection extends Connection {
|
||||
(shape as unknown as PathLeftShape).pathLeft +
|
||||
svgPaths.lineOnAxis('h', xLen);
|
||||
}
|
||||
const offset = this.offsetInBlock_;
|
||||
const offset = this.offsetInBlock;
|
||||
this.highlightPath = dom.createSvgElement(
|
||||
Svg.PATH, {
|
||||
'class': 'blocklyHighlightedConnectionPath',
|
||||
@@ -361,9 +361,9 @@ export class RenderedConnection extends Connection {
|
||||
*/
|
||||
setTracking(doTracking: boolean) {
|
||||
if (doTracking &&
|
||||
this.trackedState_ === RenderedConnection.TrackedState.TRACKED ||
|
||||
this.trackedState === RenderedConnection.TrackedState.TRACKED ||
|
||||
!doTracking &&
|
||||
this.trackedState_ === RenderedConnection.TrackedState.UNTRACKED) {
|
||||
this.trackedState === RenderedConnection.TrackedState.UNTRACKED) {
|
||||
return;
|
||||
}
|
||||
if (this.sourceBlock_.isInFlyout) {
|
||||
@@ -371,14 +371,14 @@ export class RenderedConnection extends Connection {
|
||||
return;
|
||||
}
|
||||
if (doTracking) {
|
||||
this.db_.addConnection(this, this.y);
|
||||
this.trackedState_ = RenderedConnection.TrackedState.TRACKED;
|
||||
this.db.addConnection(this, this.y);
|
||||
this.trackedState = RenderedConnection.TrackedState.TRACKED;
|
||||
return;
|
||||
}
|
||||
if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
|
||||
this.db_.removeConnection(this, this.y);
|
||||
if (this.trackedState === RenderedConnection.TrackedState.TRACKED) {
|
||||
this.db.removeConnection(this, this.y);
|
||||
}
|
||||
this.trackedState_ = RenderedConnection.TrackedState.UNTRACKED;
|
||||
this.trackedState = RenderedConnection.TrackedState.UNTRACKED;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -532,7 +532,7 @@ export class RenderedConnection extends Connection {
|
||||
* @internal
|
||||
*/
|
||||
override neighbours(maxLimit: number): RenderedConnection[] {
|
||||
return this.dbOpposite_.getNeighbours(this, maxLimit);
|
||||
return this.dbOpposite.getNeighbours(this, maxLimit);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -477,19 +477,19 @@ suite('Blocks', function() {
|
||||
|
||||
this.getInputs = function() {
|
||||
return this.workspace
|
||||
.connectionDBList[ConnectionType.INPUT_VALUE].connections_;
|
||||
.connectionDBList[ConnectionType.INPUT_VALUE].connections;
|
||||
};
|
||||
this.getOutputs = function() {
|
||||
return this.workspace
|
||||
.connectionDBList[ConnectionType.OUTPUT_VALUE].connections_;
|
||||
.connectionDBList[ConnectionType.OUTPUT_VALUE].connections;
|
||||
};
|
||||
this.getNext = function() {
|
||||
return this.workspace
|
||||
.connectionDBList[ConnectionType.NEXT_STATEMENT].connections_;
|
||||
.connectionDBList[ConnectionType.NEXT_STATEMENT].connections;
|
||||
};
|
||||
this.getPrevious = function() {
|
||||
return this.workspace
|
||||
.connectionDBList[ConnectionType.PREVIOUS_STATEMENT].connections_;
|
||||
.connectionDBList[ConnectionType.PREVIOUS_STATEMENT].connections;
|
||||
};
|
||||
|
||||
this.assertConnectionsEmpty = function() {
|
||||
|
||||
@@ -34,8 +34,9 @@ suite('Logic ternary', function() {
|
||||
chai.assert.lengthOf(inputs, 3);
|
||||
const ifInput = block.getInput('IF');
|
||||
chai.assert.exists(ifInput, 'Has "IF" input');
|
||||
chai.assert.equal(ifInput.connection.check_.length, 1);
|
||||
chai.assert.equal(ifInput.connection.check_[0], 'Boolean');
|
||||
const checkList = ifInput.connection.getCheck();
|
||||
chai.assert.equal(checkList.length, 1);
|
||||
chai.assert.equal(checkList[0], 'Boolean');
|
||||
chai.assert.exists(block.onchangeWrapper_, 'Has onchange handler');
|
||||
if (inputsInline) {
|
||||
chai.assert.isTrue(block.inputsInline);
|
||||
|
||||
@@ -16,10 +16,10 @@ suite('Connection Database', function() {
|
||||
this.database = new Blockly.ConnectionDB(new Blockly.ConnectionChecker());
|
||||
|
||||
this.assertOrder = function() {
|
||||
const length = this.database.connections_.length;
|
||||
const length = this.database.connections.length;
|
||||
for (let i = 1; i < length; i++) {
|
||||
chai.assert.isAtMost(this.database.connections_[i - 1].y,
|
||||
this.database.connections_[i].y);
|
||||
chai.assert.isAtMost(this.database.connections[i - 1].y,
|
||||
this.database.connections[i].y);
|
||||
}
|
||||
};
|
||||
this.createConnection = function(x, y, type, opt_database) {
|
||||
@@ -52,23 +52,23 @@ suite('Connection Database', function() {
|
||||
|
||||
this.database.addConnection(y2, 2);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y2]);
|
||||
this.database.connections, [y2]);
|
||||
|
||||
this.database.addConnection(y4, 4);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y2, y4]);
|
||||
this.database.connections, [y2, y4]);
|
||||
|
||||
this.database.addConnection(y1, 1);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y1, y2, y4]);
|
||||
this.database.connections, [y1, y2, y4]);
|
||||
|
||||
this.database.addConnection(y3a, 3);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y1, y2, y3a, y4]);
|
||||
this.database.connections, [y1, y2, y3a, y4]);
|
||||
|
||||
this.database.addConnection(y3b, 3);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y1, y2, y3b, y3a, y4]);
|
||||
this.database.connections, [y1, y2, y3b, y3a, y4]);
|
||||
});
|
||||
test('Remove Connection', function() {
|
||||
const y2 = {y: 2};
|
||||
@@ -86,30 +86,30 @@ suite('Connection Database', function() {
|
||||
this.database.addConnection(y3a, 3);
|
||||
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y1, y2, y3a, y3b, y3c, y4]);
|
||||
this.database.connections, [y1, y2, y3a, y3b, y3c, y4]);
|
||||
|
||||
this.database.removeConnection(y2, 2);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y1, y3a, y3b, y3c, y4]);
|
||||
this.database.connections, [y1, y3a, y3b, y3c, y4]);
|
||||
|
||||
this.database.removeConnection(y4, 4);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y1, y3a, y3b, y3c]);
|
||||
this.database.connections, [y1, y3a, y3b, y3c]);
|
||||
|
||||
this.database.removeConnection(y1, 1);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y3a, y3b, y3c]);
|
||||
this.database.connections, [y3a, y3b, y3c]);
|
||||
|
||||
this.database.removeConnection(y3a, 3);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y3b, y3c]);
|
||||
this.database.connections, [y3b, y3c]);
|
||||
|
||||
this.database.removeConnection(y3c, 3);
|
||||
chai.assert.sameOrderedMembers(
|
||||
this.database.connections_, [y3b]);
|
||||
this.database.connections, [y3b]);
|
||||
|
||||
this.database.removeConnection(y3b, 3);
|
||||
chai.assert.isEmpty(this.database.connections_);
|
||||
chai.assert.isEmpty(this.database.connections);
|
||||
});
|
||||
suite('Get Neighbors', function() {
|
||||
test('Empty Database', function() {
|
||||
@@ -123,7 +123,7 @@ suite('Connection Database', function() {
|
||||
const checkConnection = this.createConnection(0, 0, ConnectionType.NEXT_STATEMENT,
|
||||
new Blockly.ConnectionDB());
|
||||
const neighbors = this.database.getNeighbours(checkConnection, 4);
|
||||
chai.assert.sameMembers(neighbors, this.database.connections_.slice(0, 5));
|
||||
chai.assert.sameMembers(neighbors, this.database.connections.slice(0, 5));
|
||||
});
|
||||
test('Block In Middle', function() {
|
||||
this.createSimpleTestConnections();
|
||||
@@ -131,7 +131,7 @@ suite('Connection Database', function() {
|
||||
const checkConnection = this.createConnection(0, 4, ConnectionType.NEXT_STATEMENT,
|
||||
new Blockly.ConnectionDB());
|
||||
const neighbors = this.database.getNeighbours(checkConnection, 2);
|
||||
chai.assert.sameMembers(neighbors, this.database.connections_.slice(2, 7));
|
||||
chai.assert.sameMembers(neighbors, this.database.connections.slice(2, 7));
|
||||
});
|
||||
test('Block At End', function() {
|
||||
this.createSimpleTestConnections();
|
||||
@@ -139,7 +139,7 @@ suite('Connection Database', function() {
|
||||
const checkConnection = this.createConnection(0, 9, ConnectionType.NEXT_STATEMENT,
|
||||
new Blockly.ConnectionDB());
|
||||
const neighbors = this.database.getNeighbours(checkConnection, 4);
|
||||
chai.assert.sameMembers(neighbors, this.database.connections_.slice(5, 10));
|
||||
chai.assert.sameMembers(neighbors, this.database.connections.slice(5, 10));
|
||||
});
|
||||
test('Out of Range X', function() {
|
||||
this.createSimpleTestConnections();
|
||||
@@ -240,7 +240,7 @@ suite('Connection Database', function() {
|
||||
|
||||
const checkConnection = this.createCheckConnection(0, 14);
|
||||
|
||||
const last = this.database.connections_[9];
|
||||
const last = this.database.connections[9];
|
||||
const closest = this.database.searchForClosest(
|
||||
checkConnection, 5, {x: 0, y: 0}).connection;
|
||||
chai.assert.equal(last, closest);
|
||||
@@ -250,7 +250,7 @@ suite('Connection Database', function() {
|
||||
|
||||
const checkConnection = this.createCheckConnection(0, 10);
|
||||
|
||||
const last = this.database.connections_[9];
|
||||
const last = this.database.connections[9];
|
||||
const closest = this.database.searchForClosest(
|
||||
checkConnection, 5, {x: 0, y: 0}).connection;
|
||||
chai.assert.equal(last, closest);
|
||||
|
||||
Reference in New Issue
Block a user