Merge pull request #2770 from BeksOmega/fixes/DisposalConnections

Updated How Connections Dispose of Themselves
This commit is contained in:
Rachel Fenichel
2019-08-07 10:41:37 -07:00
committed by GitHub
5 changed files with 446 additions and 161 deletions

View File

@@ -226,6 +226,13 @@ Blockly.Block.obtain = function(workspace, prototypeName) {
*/
Blockly.Block.prototype.data = null;
/**
* Has this block been disposed of?
* @type {boolean}
* @package
*/
Blockly.Block.prototype.disposed = false;
/**
* Colour of the block as HSV hue value (0-360)
* This may be null if the block colour was not set via a hue number.
@@ -316,15 +323,12 @@ Blockly.Block.prototype.dispose = function(healStack) {
this.inputList.length = 0;
// Dispose of any remaining connections (next/previous/output).
var connections = this.getConnections_(true);
for (var i = 0; i < connections.length; i++) {
var connection = connections[i];
if (connection.isConnected()) {
connection.disconnect();
}
connections[i].dispose();
for (var i = 0, connection; connection = connections[i]; i++) {
connection.dispose();
}
} finally {
Blockly.Events.enable();
this.disposed = true;
}
};
@@ -1759,17 +1763,6 @@ Blockly.Block.prototype.moveNumberedInputBefore = function(
Blockly.Block.prototype.removeInput = function(name, opt_quiet) {
for (var i = 0, input; input = this.inputList[i]; i++) {
if (input.name == name) {
if (input.connection && input.connection.isConnected()) {
input.connection.setShadowDom(null);
var block = input.connection.targetBlock();
if (block.isShadow()) {
// Destroy any attached shadow block.
block.dispose();
} else {
// Disconnect any attached normal block.
block.unplug();
}
}
input.dispose();
this.inputList.splice(i, 1);
return;

View File

@@ -71,6 +71,13 @@ Blockly.Connection.REASON_SHADOW_PARENT = 6;
*/
Blockly.Connection.prototype.targetConnection = null;
/**
* Has this connection been disposed of?
* @type {boolean}
* @package
*/
Blockly.Connection.prototype.disposed = false;
/**
* List of compatible value types. Null if all types are compatible.
* @type {Array}
@@ -233,15 +240,30 @@ Blockly.Connection.prototype.connect_ = function(childConnection) {
};
/**
* Sever all links to this connection (not including from the source object).
* Dispose of this connection. Deal with connected blocks and remove this
* connection from the database.
* @package
*/
Blockly.Connection.prototype.dispose = function() {
// isConnected returns true for shadows and non-shadows.
if (this.isConnected()) {
throw Error('Disconnect connection before disposing of it.');
this.setShadowDom(null);
var targetBlock = this.targetBlock();
if (targetBlock.isShadow()) {
// Destroy the attached shadow block & its children.
targetBlock.dispose();
} else {
// Disconnect the attached normal block.
targetBlock.unplug();
}
}
if (this.inDB_) {
this.db_.removeConnection_(this);
}
this.disposed = true;
};
/**

View File

@@ -149,6 +149,7 @@ Blockly.Field.X_PADDING = 10;
* @type {[type]}
*/
Blockly.Field.DEFAULT_TEXT_OFFSET = Blockly.Field.X_PADDING / 2;
/**
* Name of field. Unique within each block.
* Static labels are usually unnamed.
@@ -156,6 +157,13 @@ Blockly.Field.DEFAULT_TEXT_OFFSET = Blockly.Field.X_PADDING / 2;
*/
Blockly.Field.prototype.name = undefined;
/**
* Has this field been disposed of?
* @type {boolean}
* @package
*/
Blockly.Field.prototype.disposed = false;
/**
* Maximum characters of text to display before adding an ellipsis.
* @type {number}

View File

@@ -1,27 +1,32 @@
/**
* @license
* Visual Blocks Editor
*
* Copyright 2019 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
suite('Blocks', function() {
setup(function() {
this.workspace = new Blockly.Workspace();
});
teardown(function() {
this.workspace.dispose();
});
suite('Unplug', function() {
function assertUnpluggedNoheal(blocks) {
// A has nothing connected to it.
assertEquals(0, blocks.A.getChildren().length);
// B and C are still connected.
assertEquals(blocks.B, blocks.C.getParent());
// B is the top of its stack.
assertNull(blocks.B.getParent());
}
function assertUnpluggedHealed(blocks) {
// A and C are connected.
assertEquals(1, blocks.A.getChildren().length);
assertEquals(blocks.A, blocks.C.getParent());
// B has nothing connected to it.
assertEquals(0, blocks.B.getChildren().length);
// B is the top of its stack.
assertNull(blocks.B.getParent());
}
suite('Connection Management', function() {
setup(function() {
Blockly.defineBlocksWithJsonArray([{
"type": "stack_block",
@@ -40,136 +45,375 @@ suite('Blocks', function() {
],
"output": null
}]);
this.workspace = new Blockly.Workspace();
});
teardown(function() {
delete Blockly.Blocks['stack_block'];
delete Blockly.Blocks['row_block'];
this.workspace.dispose();
});
suite('Row', function() {
setup(function() {
var blockA = this.workspace.newBlock('row_block');
var blockB = this.workspace.newBlock('row_block');
var blockC = this.workspace.newBlock('row_block');
blockA.inputList[0].connection.connect(blockB.outputConnection);
blockB.inputList[0].connection.connect(blockC.outputConnection);
assertEquals(blockB, blockC.getParent());
this.blocks = {
A: blockA,
B: blockB,
C: blockC
};
});
test('Don\'t heal', function() {
this.blocks.B.unplug(false);
assertUnpluggedNoheal(this.blocks);
});
test('Heal', function() {
this.blocks.B.unplug(true);
// Each block has only one input, and the types work.
assertUnpluggedHealed(this.blocks);
});
test('Heal with bad checks', function() {
var blocks = this.blocks;
// A and C can't connect, but both can connect to B.
blocks.A.inputList[0].connection.setCheck('type1');
blocks.C.outputConnection.setCheck('type2');
// Each block has only one input, but the types don't work.
blocks.B.unplug(true);
assertUnpluggedNoheal(blocks);
});
test('Parent has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to parent
blocks.A.appendValueInput("INPUT").setCheck(null);
blocks.B.unplug(true);
assertUnpluggedHealed(blocks);
});
test('Middle block has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to middle block
blocks.B.appendValueInput("INPUT").setCheck(null);
blocks.B.unplug(true);
assertUnpluggedHealed(blocks);
});
test('Child block has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to child block
blocks.C.appendValueInput("INPUT").setCheck(null);
// Child block input count doesn't matter.
blocks.B.unplug(true);
assertUnpluggedHealed(blocks);
});
});
suite('Stack', function() {
setup(function() {
var blockA = this.workspace.newBlock('stack_block');
var blockB = this.workspace.newBlock('stack_block');
var blockC = this.workspace.newBlock('stack_block');
blockA.nextConnection.connect(blockB.previousConnection);
blockB.nextConnection.connect(blockC.previousConnection);
assertEquals(blockB, blockC.getParent());
this.blocks = {
A: blockA,
B: blockB,
C: blockC
};
});
test('Don\'t heal', function() {
this.blocks.B.unplug();
assertUnpluggedNoheal(this.blocks);
});
test('Heal', function() {
this.blocks.B.unplug(true);
assertUnpluggedHealed(this.blocks);
});
test('Heal with bad checks', function() {
var blocks = this.blocks;
// A and C can't connect, but both can connect to B.
blocks.A.nextConnection.setCheck('type1');
blocks.C.previousConnection.setCheck('type2');
// The types don't work.
blocks.B.unplug(true);
// Stack blocks unplug before checking whether the types match.
// TODO (#1994): Check types before unplugging.
suite('Unplug', function() {
function assertUnpluggedNoheal(blocks) {
// A has nothing connected to it.
assertEquals(0, blocks.A.getChildren().length);
// B has nothing connected to it.
assertEquals(0, blocks.B.getChildren().length);
// C has nothing connected to it.
assertEquals(0, blocks.C.getChildren().length);
// A is the top of its stack.
assertNull(blocks.A.getParent());
// B and C are still connected.
assertEquals(blocks.B, blocks.C.getParent());
// B is the top of its stack.
assertNull(blocks.B.getParent());
// C is the top of its stack.
assertNull(blocks.C.getParent());
}
function assertUnpluggedHealed(blocks) {
// A and C are connected.
assertEquals(1, blocks.A.getChildren().length);
assertEquals(blocks.A, blocks.C.getParent());
// B has nothing connected to it.
assertEquals(0, blocks.B.getChildren().length);
// B is the top of its stack.
assertNull(blocks.B.getParent());
}
suite('Row', function() {
setup(function() {
var blockA = this.workspace.newBlock('row_block');
var blockB = this.workspace.newBlock('row_block');
var blockC = this.workspace.newBlock('row_block');
blockA.inputList[0].connection.connect(blockB.outputConnection);
blockB.inputList[0].connection.connect(blockC.outputConnection);
assertEquals(blockB, blockC.getParent());
this.blocks = {
A: blockA,
B: blockB,
C: blockC
};
});
test('Don\'t heal', function() {
this.blocks.B.unplug(false);
assertUnpluggedNoheal(this.blocks);
});
test('Heal', function() {
this.blocks.B.unplug(true);
// Each block has only one input, and the types work.
assertUnpluggedHealed(this.blocks);
});
test('Heal with bad checks', function() {
var blocks = this.blocks;
// A and C can't connect, but both can connect to B.
blocks.A.inputList[0].connection.setCheck('type1');
blocks.C.outputConnection.setCheck('type2');
// Each block has only one input, but the types don't work.
blocks.B.unplug(true);
assertUnpluggedNoheal(blocks);
});
test('A has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to parent
blocks.A.appendValueInput("INPUT").setCheck(null);
blocks.B.unplug(true);
assertUnpluggedHealed(blocks);
});
test('B has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to middle block
blocks.B.appendValueInput("INPUT").setCheck(null);
blocks.B.unplug(true);
assertUnpluggedHealed(blocks);
});
test('C has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to child block
blocks.C.appendValueInput("INPUT").setCheck(null);
// Child block input count doesn't matter.
blocks.B.unplug(true);
assertUnpluggedHealed(blocks);
});
test('C is Shadow', function() {
var blocks = this.blocks;
blocks.C.setShadow(true);
blocks.B.unplug(true);
// Even though we're asking to heal, it will appear as if it has not
// healed because shadows always stay with the parent.
assertUnpluggedNoheal(blocks);
});
});
suite('Stack', function() {
setup(function() {
var blockA = this.workspace.newBlock('stack_block');
var blockB = this.workspace.newBlock('stack_block');
var blockC = this.workspace.newBlock('stack_block');
blockA.nextConnection.connect(blockB.previousConnection);
blockB.nextConnection.connect(blockC.previousConnection);
assertEquals(blockB, blockC.getParent());
this.blocks = {
A: blockA,
B: blockB,
C: blockC
};
});
test('Don\'t heal', function() {
this.blocks.B.unplug();
assertUnpluggedNoheal(this.blocks);
});
test('Heal', function() {
this.blocks.B.unplug(true);
assertUnpluggedHealed(this.blocks);
});
test.skip('Heal with bad checks', function() {
var blocks = this.blocks;
// A and C can't connect, but both can connect to B.
blocks.A.nextConnection.setCheck('type1');
blocks.C.previousConnection.setCheck('type2');
// The types don't work.
blocks.B.unplug(true);
// TODO (#1994): Check types before unplugging. Currently
// everything disconnects, when C should stick with B
assertUnpluggedNoheal();
});
test('C is Shadow', function() {
var blocks = this.blocks;
blocks.C.setShadow(true);
blocks.B.unplug(true);
// Even though we're asking to heal, it will appear as if it has not
// healed because shadows always stay with the parent.
assertUnpluggedNoheal(blocks);
});
});
});
suite('Dispose', function() {
function assertDisposedNoheal(blocks) {
chai.assert.isFalse(blocks.A.disposed);
// A has nothing connected to it.
chai.assert.equal(0, blocks.A.getChildren().length);
// B is disposed.
chai.assert.isTrue(blocks.B.disposed);
// And C is disposed.
chai.assert.isTrue(blocks.C.disposed);
}
function assertDisposedHealed(blocks) {
chai.assert.isFalse(blocks.A.disposed);
chai.assert.isFalse(blocks.C.disposed);
// A and C are connected.
assertEquals(1, blocks.A.getChildren().length);
assertEquals(blocks.A, blocks.C.getParent());
// B is disposed.
chai.assert.isTrue(blocks.B.disposed);
}
suite('Row', function() {
setup(function() {
var blockA = this.workspace.newBlock('row_block');
var blockB = this.workspace.newBlock('row_block');
var blockC = this.workspace.newBlock('row_block');
blockA.inputList[0].connection.connect(blockB.outputConnection);
blockB.inputList[0].connection.connect(blockC.outputConnection);
assertEquals(blockB, blockC.getParent());
this.blocks = {
A: blockA,
B: blockB,
C: blockC
};
});
test('Don\'t heal', function() {
this.blocks.B.dispose(false);
assertDisposedNoheal(this.blocks);
});
test('Heal', function() {
this.blocks.B.dispose(true);
// Each block has only one input, and the types work.
assertDisposedHealed(this.blocks);
});
test('Heal with bad checks', function() {
var blocks = this.blocks;
// A and C can't connect, but both can connect to B.
blocks.A.inputList[0].connection.setCheck('type1');
blocks.C.outputConnection.setCheck('type2');
// Each block has only one input, but the types don't work.
blocks.B.dispose(true);
assertDisposedNoheal(blocks);
});
test('A has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to parent
blocks.A.appendValueInput("INPUT").setCheck(null);
blocks.B.dispose(true);
assertDisposedHealed(blocks);
});
test('B has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to middle block
blocks.B.appendValueInput("INPUT").setCheck(null);
blocks.B.dispose(true);
assertDisposedHealed(blocks);
});
test('C has multiple inputs', function() {
var blocks = this.blocks;
// Add extra input to child block
blocks.C.appendValueInput("INPUT").setCheck(null);
// Child block input count doesn't matter.
blocks.B.dispose(true);
assertDisposedHealed(blocks);
});
test('C is Shadow', function() {
var blocks = this.blocks;
blocks.C.setShadow(true);
blocks.B.dispose(true);
// Even though we're asking to heal, it will appear as if it has not
// healed because shadows always get destroyed.
assertDisposedNoheal(blocks);
});
});
suite('Stack', function() {
setup(function() {
var blockA = this.workspace.newBlock('stack_block');
var blockB = this.workspace.newBlock('stack_block');
var blockC = this.workspace.newBlock('stack_block');
blockA.nextConnection.connect(blockB.previousConnection);
blockB.nextConnection.connect(blockC.previousConnection);
assertEquals(blockB, blockC.getParent());
this.blocks = {
A: blockA,
B: blockB,
C: blockC
};
});
test('Don\'t heal', function() {
this.blocks.B.dispose();
assertDisposedNoheal(this.blocks);
});
test('Heal', function() {
this.blocks.B.dispose(true);
assertDisposedHealed(this.blocks);
});
test.skip('Heal with bad checks', function() {
var blocks = this.blocks;
// A and C can't connect, but both can connect to B.
blocks.A.nextConnection.setCheck('type1');
blocks.C.previousConnection.setCheck('type2');
// The types don't work.
blocks.B.dispose(true);
// TODO (#1994): Check types before unplugging. Current C gets
// left behind when it should get disposed with B.
assertDisposedNoheal(blocks);
});
test('C is Shadow', function() {
var blocks = this.blocks;
blocks.C.setShadow(true);
blocks.B.dispose(true);
// Even though we're asking to heal, it will appear as if it has not
// healed because shadows always get destroyed.
assertDisposedNoheal(blocks);
});
});
});
suite('Remove Input', function() {
setup(function() {
Blockly.defineBlocksWithJsonArray([
{
"type": "value_block",
"message0": "%1",
"args0": [
{
"type": "input_value",
"name": "VALUE"
}
]
},
{
"type": "statement_block",
"message0": "%1",
"args0": [
{
"type": "input_statement",
"name": "STATEMENT"
}
]
},
]);
});
teardown(function() {
delete Blockly.Blocks['value_block'];
delete Blockly.Blocks['statement_block'];
});
suite('Value', function() {
setup(function() {
this.blockA = this.workspace.newBlock('value_block');
});
test('No Connected', function() {
this.blockA.removeInput('VALUE');
chai.assert.isNull(this.blockA.getInput('VALUE'));
});
test('Block Connected', function() {
var blockB = this.workspace.newBlock('row_block');
this.blockA.getInput('VALUE').connection
.connect(blockB.outputConnection);
this.blockA.removeInput('VALUE');
chai.assert.isFalse(blockB.disposed);
chai.assert.equal(this.blockA.getChildren().length, 0);
});
test('Shadow Connected', function() {
var blockB = this.workspace.newBlock('row_block');
blockB.setShadow(true);
this.blockA.getInput('VALUE').connection
.connect(blockB.outputConnection);
this.blockA.removeInput('VALUE');
chai.assert.isTrue(blockB.disposed);
chai.assert.equal(this.blockA.getChildren().length, 0);
});
});
suite('Statement', function() {
setup(function() {
this.blockA = this.workspace.newBlock('statement_block');
});
test('No Connected', function() {
this.blockA.removeInput('STATEMENT');
chai.assert.isNull(this.blockA.getInput('STATEMENT'));
});
test('Block Connected', function() {
var blockB = this.workspace.newBlock('stack_block');
this.blockA.getInput('STATEMENT').connection
.connect(blockB.previousConnection);
this.blockA.removeInput('STATEMENT');
chai.assert.isFalse(blockB.disposed);
chai.assert.equal(this.blockA.getChildren().length, 0);
});
test('Shadow Connected', function() {
var blockB = this.workspace.newBlock('stack_block');
blockB.setShadow(true);
this.blockA.getInput('STATEMENT').connection
.connect(blockB.previousConnection);
this.blockA.removeInput('STATEMENT');
console.log(blockB.disposed, blockB);
chai.assert.isTrue(blockB.disposed);
chai.assert.equal(this.blockA.getChildren().length, 0);
});
});
});
});

View File

@@ -1,4 +1,22 @@
/**
* @license
* Visual Blocks Editor
*
* Copyright 2019 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
suite('Connections', function() {