Migrate core/bubble.js to ES6 const/let

This commit is contained in:
Maribeth Bottorff
2021-07-27 16:01:18 -07:00
parent 7495fad6b3
commit 887e9d79cd

View File

@@ -87,18 +87,18 @@ Blockly.Bubble = function(
*/
this.disposed = false;
var angle = Blockly.Bubble.ARROW_ANGLE;
let angle = Blockly.Bubble.ARROW_ANGLE;
if (this.workspace_.RTL) {
angle = -angle;
}
this.arrow_radians_ = Blockly.utils.math.toRadians(angle);
var canvas = workspace.getBubbleCanvas();
const canvas = workspace.getBubbleCanvas();
canvas.appendChild(this.createDom_(content, !!(bubbleWidth && bubbleHeight)));
this.setAnchorLocation(anchorXY);
if (!bubbleWidth || !bubbleHeight) {
var bBox = /** @type {SVGLocatable} */ (this.content_).getBBox();
const bBox = /** @type {SVGLocatable} */ (this.content_).getBBox();
bubbleWidth = bBox.width + 2 * Blockly.Bubble.BORDER_WIDTH;
bubbleHeight = bBox.height + 2 * Blockly.Bubble.BORDER_WIDTH;
}
@@ -245,7 +245,7 @@ Blockly.Bubble.prototype.createDom_ = function(content, hasResize) {
*/
this.bubbleGroup_ =
Blockly.utils.dom.createSvgElement(Blockly.utils.Svg.G, {}, null);
var filter = {
let filter = {
'filter': 'url(#' +
this.workspace_.getRenderer().getConstants().embossFilterId + ')'
};
@@ -254,7 +254,7 @@ Blockly.Bubble.prototype.createDom_ = function(content, hasResize) {
// https://github.com/google/blockly/issues/99
filter = {};
}
var bubbleEmboss = Blockly.utils.dom.createSvgElement(
const bubbleEmboss = Blockly.utils.dom.createSvgElement(
Blockly.utils.Svg.G, filter, this.bubbleGroup_);
this.bubbleArrow_ = Blockly.utils.dom.createSvgElement(
Blockly.utils.Svg.PATH, {}, bubbleEmboss);
@@ -272,7 +272,7 @@ Blockly.Bubble.prototype.createDom_ = function(content, hasResize) {
Blockly.utils.Svg.G,
{'class': this.workspace_.RTL ? 'blocklyResizeSW' : 'blocklyResizeSE'},
this.bubbleGroup_);
var resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
const resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
Blockly.utils.dom.createSvgElement(
Blockly.utils.Svg.POLYGON,
{'points': '0,x x,x x,0'.replace(/x/g, resizeSize.toString())},
@@ -335,7 +335,7 @@ Blockly.Bubble.prototype.setSvgId = function(id) {
* @private
*/
Blockly.Bubble.prototype.bubbleMouseDown_ = function(e) {
var gesture = this.workspace_.getGesture(e);
const gesture = this.workspace_.getGesture(e);
if (gesture) {
gesture.handleBubbleStart(e, this);
}
@@ -404,7 +404,7 @@ Blockly.Bubble.prototype.resizeMouseDown_ = function(e) {
*/
Blockly.Bubble.prototype.resizeMouseMove_ = function(e) {
this.autoLayout_ = false;
var newXY = this.workspace_.moveDrag(e);
const newXY = this.workspace_.moveDrag(e);
this.setBubbleSize(this.workspace_.RTL ? -newXY.x : newXY.x, newXY.y);
if (this.workspace_.RTL) {
// RTL requires the bubble to move its left edge.
@@ -434,7 +434,7 @@ Blockly.Bubble.prototype.registerMoveEvent = function(callback) {
* @package
*/
Blockly.Bubble.prototype.promote = function() {
var svgGroup = this.bubbleGroup_.parentNode;
const svgGroup = this.bubbleGroup_.parentNode;
if (svgGroup.lastChild !== this.bubbleGroup_) {
svgGroup.appendChild(this.bubbleGroup_);
return true;
@@ -460,32 +460,32 @@ Blockly.Bubble.prototype.setAnchorLocation = function(xy) {
*/
Blockly.Bubble.prototype.layoutBubble_ = function() {
// Get the metrics in workspace units.
var viewMetrics = this.workspace_.getMetricsManager().getViewMetrics(true);
const viewMetrics = this.workspace_.getMetricsManager().getViewMetrics(true);
var optimalLeft = this.getOptimalRelativeLeft_(viewMetrics);
var optimalTop = this.getOptimalRelativeTop_(viewMetrics);
var bbox = this.shape_.getBBox();
const optimalLeft = this.getOptimalRelativeLeft_(viewMetrics);
const optimalTop = this.getOptimalRelativeTop_(viewMetrics);
const bbox = this.shape_.getBBox();
var topPosition = {
const topPosition = {
x: optimalLeft,
y: -this.height_ -
this.workspace_.getRenderer().getConstants().MIN_BLOCK_HEIGHT
};
var startPosition = {x: -this.width_ - 30, y: optimalTop};
var endPosition = {x: bbox.width, y: optimalTop};
var bottomPosition = {x: optimalLeft, y: bbox.height};
const startPosition = {x: -this.width_ - 30, y: optimalTop};
const endPosition = {x: bbox.width, y: optimalTop};
const bottomPosition = {x: optimalLeft, y: bbox.height};
var closerPosition = bbox.width < bbox.height ? endPosition : bottomPosition;
var fartherPosition = bbox.width < bbox.height ? bottomPosition : endPosition;
const closerPosition = bbox.width < bbox.height ? endPosition : bottomPosition;
const fartherPosition = bbox.width < bbox.height ? bottomPosition : endPosition;
var topPositionOverlap = this.getOverlap_(topPosition, viewMetrics);
var startPositionOverlap = this.getOverlap_(startPosition, viewMetrics);
var closerPositionOverlap = this.getOverlap_(closerPosition, viewMetrics);
var fartherPositionOverlap = this.getOverlap_(fartherPosition, viewMetrics);
const topPositionOverlap = this.getOverlap_(topPosition, viewMetrics);
const startPositionOverlap = this.getOverlap_(startPosition, viewMetrics);
const closerPositionOverlap = this.getOverlap_(closerPosition, viewMetrics);
const fartherPositionOverlap = this.getOverlap_(fartherPosition, viewMetrics);
// Set the position to whichever position shows the most of the bubble,
// with tiebreaks going in the order: top > start > close > far.
var mostOverlap = Math.max(
const mostOverlap = Math.max(
topPositionOverlap, startPositionOverlap, closerPositionOverlap,
fartherPositionOverlap);
if (topPositionOverlap == mostOverlap) {
@@ -522,13 +522,13 @@ Blockly.Bubble.prototype.layoutBubble_ = function() {
*/
Blockly.Bubble.prototype.getOverlap_ = function(relativeMin, viewMetrics) {
// The position of the top-left corner of the bubble in workspace units.
var bubbleMin = {
const bubbleMin = {
x: this.workspace_.RTL ? (this.anchorXY_.x - relativeMin.x - this.width_) :
(relativeMin.x + this.anchorXY_.x),
y: relativeMin.y + this.anchorXY_.y
};
// The position of the bottom-right corner of the bubble in workspace units.
var bubbleMax = {x: bubbleMin.x + this.width_, y: bubbleMin.y + this.height_};
const bubbleMax = {x: bubbleMin.x + this.width_, y: bubbleMin.y + this.height_};
// We could adjust these values to account for the scrollbars, but the
// bubbles should have been adjusted to not collide with them anyway, so
@@ -536,16 +536,16 @@ Blockly.Bubble.prototype.getOverlap_ = function(relativeMin, viewMetrics) {
// calculation.
// The position of the top-left corner of the workspace.
var workspaceMin = {x: viewMetrics.left, y: viewMetrics.top};
const workspaceMin = {x: viewMetrics.left, y: viewMetrics.top};
// The position of the bottom-right corner of the workspace.
var workspaceMax = {
const workspaceMax = {
x: viewMetrics.left + viewMetrics.width,
y: viewMetrics.top + viewMetrics.height
};
var overlapWidth = Math.min(bubbleMax.x, workspaceMax.x) -
const overlapWidth = Math.min(bubbleMax.x, workspaceMax.x) -
Math.max(bubbleMin.x, workspaceMin.x);
var overlapHeight = Math.min(bubbleMax.y, workspaceMax.y) -
const overlapHeight = Math.min(bubbleMax.y, workspaceMax.y) -
Math.max(bubbleMin.y, workspaceMin.y);
return Math.max(
0,
@@ -564,7 +564,7 @@ Blockly.Bubble.prototype.getOverlap_ = function(relativeMin, viewMetrics) {
* @private
*/
Blockly.Bubble.prototype.getOptimalRelativeLeft_ = function(viewMetrics) {
var relativeLeft = -this.width_ / 4;
let relativeLeft = -this.width_ / 4;
// No amount of sliding left or right will give us a better overlap.
if (this.width_ > viewMetrics.width) {
@@ -573,24 +573,14 @@ Blockly.Bubble.prototype.getOptimalRelativeLeft_ = function(viewMetrics) {
if (this.workspace_.RTL) {
// Bubble coordinates are flipped in RTL.
var bubbleRight = this.anchorXY_.x - relativeLeft;
var bubbleLeft = bubbleRight - this.width_;
const bubbleRight = this.anchorXY_.x - relativeLeft;
const bubbleLeft = bubbleRight - this.width_;
var workspaceRight = viewMetrics.left + viewMetrics.width;
var workspaceLeft = viewMetrics.left +
const workspaceRight = viewMetrics.left + viewMetrics.width;
const workspaceLeft = viewMetrics.left +
// Thickness in workspace units.
(Blockly.Scrollbar.scrollbarThickness / this.workspace_.scale);
} else {
var bubbleLeft = relativeLeft + this.anchorXY_.x;
var bubbleRight = bubbleLeft + this.width_;
var workspaceLeft = viewMetrics.left;
var workspaceRight = viewMetrics.left + viewMetrics.width -
// Thickness in workspace units.
(Blockly.Scrollbar.scrollbarThickness / this.workspace_.scale);
}
if (this.workspace_.RTL) {
if (bubbleLeft < workspaceLeft) {
// Slide the bubble right until it is onscreen.
relativeLeft = -(workspaceLeft - this.anchorXY_.x + this.width_);
@@ -599,6 +589,14 @@ Blockly.Bubble.prototype.getOptimalRelativeLeft_ = function(viewMetrics) {
relativeLeft = -(workspaceRight - this.anchorXY_.x);
}
} else {
const bubbleLeft = relativeLeft + this.anchorXY_.x;
const bubbleRight = bubbleLeft + this.width_;
const workspaceLeft = viewMetrics.left;
const workspaceRight = viewMetrics.left + viewMetrics.width -
// Thickness in workspace units.
(Blockly.Scrollbar.scrollbarThickness / this.workspace_.scale);
if (bubbleLeft < workspaceLeft) {
// Slide the bubble right until it is onscreen.
relativeLeft = workspaceLeft - this.anchorXY_.x;
@@ -622,21 +620,21 @@ Blockly.Bubble.prototype.getOptimalRelativeLeft_ = function(viewMetrics) {
* @private
*/
Blockly.Bubble.prototype.getOptimalRelativeTop_ = function(viewMetrics) {
var relativeTop = -this.height_ / 4;
let relativeTop = -this.height_ / 4;
// No amount of sliding up or down will give us a better overlap.
if (this.height_ > viewMetrics.height) {
return relativeTop;
}
var bubbleTop = this.anchorXY_.y + relativeTop;
var bubbleBottom = bubbleTop + this.height_;
var workspaceTop = viewMetrics.top;
var workspaceBottom = viewMetrics.top + viewMetrics.height -
const bubbleTop = this.anchorXY_.y + relativeTop;
const bubbleBottom = bubbleTop + this.height_;
const workspaceTop = viewMetrics.top;
const workspaceBottom = viewMetrics.top + viewMetrics.height -
// Thickness in workspace units.
(Blockly.Scrollbar.scrollbarThickness / this.workspace_.scale);
var anchorY = this.anchorXY_.y;
const anchorY = this.anchorXY_.y;
if (bubbleTop < workspaceTop) {
// Slide the bubble down until it is onscreen.
relativeTop = workspaceTop - anchorY;
@@ -653,13 +651,13 @@ Blockly.Bubble.prototype.getOptimalRelativeTop_ = function(viewMetrics) {
* @private
*/
Blockly.Bubble.prototype.positionBubble_ = function() {
var left = this.anchorXY_.x;
let left = this.anchorXY_.x;
if (this.workspace_.RTL) {
left -= this.relativeLeft_ + this.width_;
} else {
left += this.relativeLeft_;
}
var top = this.relativeTop_ + this.anchorXY_.y;
const top = this.relativeTop_ + this.anchorXY_.y;
this.moveTo(left, top);
};
@@ -698,7 +696,7 @@ Blockly.Bubble.prototype.getBubbleSize = function() {
* @param {number} height Height of the bubble.
*/
Blockly.Bubble.prototype.setBubbleSize = function(width, height) {
var doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH;
const doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH;
// Minimum size of a bubble.
width = Math.max(width, doubleBorderWidth + 45);
height = Math.max(height, doubleBorderWidth + 20);
@@ -709,7 +707,7 @@ Blockly.Bubble.prototype.setBubbleSize = function(width, height) {
if (this.resizeGroup_) {
if (this.workspace_.RTL) {
// Mirror the resize group.
var resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
const resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
this.resizeGroup_.setAttribute(
'transform',
'translate(' + resizeSize + ',' + (height - doubleBorderWidth) +
@@ -738,62 +736,62 @@ Blockly.Bubble.prototype.setBubbleSize = function(width, height) {
* @private
*/
Blockly.Bubble.prototype.renderArrow_ = function() {
var steps = [];
const steps = [];
// Find the relative coordinates of the center of the bubble.
var relBubbleX = this.width_ / 2;
var relBubbleY = this.height_ / 2;
const relBubbleX = this.width_ / 2;
const relBubbleY = this.height_ / 2;
// Find the relative coordinates of the center of the anchor.
var relAnchorX = -this.relativeLeft_;
var relAnchorY = -this.relativeTop_;
let relAnchorX = -this.relativeLeft_;
let relAnchorY = -this.relativeTop_;
if (relBubbleX == relAnchorX && relBubbleY == relAnchorY) {
// Null case. Bubble is directly on top of the anchor.
// Short circuit this rather than wade through divide by zeros.
steps.push('M ' + relBubbleX + ',' + relBubbleY);
} else {
// Compute the angle of the arrow's line.
var rise = relAnchorY - relBubbleY;
var run = relAnchorX - relBubbleX;
const rise = relAnchorY - relBubbleY;
let run = relAnchorX - relBubbleX;
if (this.workspace_.RTL) {
run *= -1;
}
var hypotenuse = Math.sqrt(rise * rise + run * run);
var angle = Math.acos(run / hypotenuse);
const hypotenuse = Math.sqrt(rise * rise + run * run);
let angle = Math.acos(run / hypotenuse);
if (rise < 0) {
angle = 2 * Math.PI - angle;
}
// Compute a line perpendicular to the arrow.
var rightAngle = angle + Math.PI / 2;
let rightAngle = angle + Math.PI / 2;
if (rightAngle > Math.PI * 2) {
rightAngle -= Math.PI * 2;
}
var rightRise = Math.sin(rightAngle);
var rightRun = Math.cos(rightAngle);
const rightRise = Math.sin(rightAngle);
const rightRun = Math.cos(rightAngle);
// Calculate the thickness of the base of the arrow.
var bubbleSize = this.getBubbleSize();
var thickness =
const bubbleSize = this.getBubbleSize();
let thickness =
(bubbleSize.width + bubbleSize.height) / Blockly.Bubble.ARROW_THICKNESS;
thickness = Math.min(thickness, bubbleSize.width, bubbleSize.height) / 4;
// Back the tip of the arrow off of the anchor.
var backoffRatio = 1 - Blockly.Bubble.ANCHOR_RADIUS / hypotenuse;
const backoffRatio = 1 - Blockly.Bubble.ANCHOR_RADIUS / hypotenuse;
relAnchorX = relBubbleX + backoffRatio * run;
relAnchorY = relBubbleY + backoffRatio * rise;
// Coordinates for the base of the arrow.
var baseX1 = relBubbleX + thickness * rightRun;
var baseY1 = relBubbleY + thickness * rightRise;
var baseX2 = relBubbleX - thickness * rightRun;
var baseY2 = relBubbleY - thickness * rightRise;
const baseX1 = relBubbleX + thickness * rightRun;
const baseY1 = relBubbleY + thickness * rightRise;
const baseX2 = relBubbleX - thickness * rightRun;
const baseY2 = relBubbleY - thickness * rightRise;
// Distortion to curve the arrow.
var swirlAngle = angle + this.arrow_radians_;
let swirlAngle = angle + this.arrow_radians_;
if (swirlAngle > Math.PI * 2) {
swirlAngle -= Math.PI * 2;
}
var swirlRise =
const swirlRise =
Math.sin(swirlAngle) * hypotenuse / Blockly.Bubble.ARROW_BEND;
var swirlRun =
const swirlRun =
Math.cos(swirlAngle) * hypotenuse / Blockly.Bubble.ARROW_BEND;
steps.push('M' + baseX1 + ',' + baseY1);
@@ -888,18 +886,18 @@ Blockly.Bubble.prototype.setAutoLayout = function(enable) {
* @package
*/
Blockly.Bubble.textToDom = function(text) {
var paragraph = Blockly.utils.dom.createSvgElement(
const paragraph = Blockly.utils.dom.createSvgElement(
Blockly.utils.Svg.TEXT, {
'class': 'blocklyText blocklyBubbleText blocklyNoPointerEvents',
'y': Blockly.Bubble.BORDER_WIDTH
},
null);
var lines = text.split('\n');
for (var i = 0; i < lines.length; i++) {
var tspanElement = Blockly.utils.dom.createSvgElement(
const lines = text.split('\n');
for (let i = 0; i < lines.length; i++) {
const tspanElement = Blockly.utils.dom.createSvgElement(
Blockly.utils.Svg.TSPAN,
{'dy': '1em', 'x': Blockly.Bubble.BORDER_WIDTH}, paragraph);
var textNode = document.createTextNode(lines[i]);
const textNode = document.createTextNode(lines[i]);
tspanElement.appendChild(textNode);
}
return paragraph;
@@ -916,7 +914,7 @@ Blockly.Bubble.textToDom = function(text) {
*/
Blockly.Bubble.createNonEditableBubble = function(
paragraphElement, block, iconXY) {
var bubble = new Blockly.Bubble(
const bubble = new Blockly.Bubble(
/** @type {!Blockly.WorkspaceSvg} */ (block.workspace), paragraphElement,
block.pathObject.svgPath,
/** @type {!Blockly.utils.Coordinate} */ (iconXY), null, null);
@@ -925,9 +923,9 @@ Blockly.Bubble.createNonEditableBubble = function(
if (block.RTL) {
// Right-align the paragraph.
// This cannot be done until the bubble is rendered on screen.
var maxWidth = paragraphElement.getBBox().width;
for (var i = 0, textElement; (textElement = paragraphElement.childNodes[i]);
i++) {
const maxWidth = paragraphElement.getBBox().width;
for (let i = 0, textElement; (textElement = paragraphElement.childNodes[i]);
i++) {
textElement.setAttribute('text-anchor', 'end');
textElement.setAttribute('x', maxWidth + Blockly.Bubble.BORDER_WIDTH);
}