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fix: Improve menu mouse/keyboard selection interaction. (#8749)
* chore: Use "pointer" instead of "mouse" in menu.ts. * fix: Only highlight menu items on hover if the pointer has moved. * fix: Don't blur menus on pointerleave.
This commit is contained in:
91
core/menu.ts
91
core/menu.ts
@@ -31,8 +31,8 @@ export class Menu {
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private readonly menuItems: MenuItem[] = [];
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/**
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* Coordinates of the mousedown event that caused this menu to open. Used to
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* prevent the consequent mouseup event due to a simple click from
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* Coordinates of the pointerdown event that caused this menu to open. Used to
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* prevent the consequent pointerup event due to a simple click from
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* activating a menu item immediately.
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*/
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openingCoords: Coordinate | null = null;
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@@ -43,17 +43,17 @@ export class Menu {
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*/
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private highlightedItem: MenuItem | null = null;
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/** Mouse over event data. */
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private mouseOverHandler: browserEvents.Data | null = null;
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/** Pointer over event data. */
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private pointerMoveHandler: browserEvents.Data | null = null;
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/** Click event data. */
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private clickHandler: browserEvents.Data | null = null;
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/** Mouse enter event data. */
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private mouseEnterHandler: browserEvents.Data | null = null;
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/** Pointer enter event data. */
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private pointerEnterHandler: browserEvents.Data | null = null;
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/** Mouse leave event data. */
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private mouseLeaveHandler: browserEvents.Data | null = null;
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/** Pointer leave event data. */
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private pointerLeaveHandler: browserEvents.Data | null = null;
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/** Key down event data. */
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private onKeyDownHandler: browserEvents.Data | null = null;
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@@ -99,11 +99,11 @@ export class Menu {
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}
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// Add event handlers.
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this.mouseOverHandler = browserEvents.conditionalBind(
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this.pointerMoveHandler = browserEvents.conditionalBind(
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element,
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'pointerover',
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'pointermove',
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this,
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this.handleMouseOver,
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this.handlePointerMove,
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true,
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);
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this.clickHandler = browserEvents.conditionalBind(
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@@ -113,18 +113,18 @@ export class Menu {
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this.handleClick,
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true,
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);
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this.mouseEnterHandler = browserEvents.conditionalBind(
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this.pointerEnterHandler = browserEvents.conditionalBind(
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element,
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'pointerenter',
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this,
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this.handleMouseEnter,
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this.handlePointerEnter,
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true,
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);
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this.mouseLeaveHandler = browserEvents.conditionalBind(
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this.pointerLeaveHandler = browserEvents.conditionalBind(
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element,
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'pointerleave',
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this,
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this.handleMouseLeave,
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this.handlePointerLeave,
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true,
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);
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this.onKeyDownHandler = browserEvents.conditionalBind(
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@@ -183,21 +183,21 @@ export class Menu {
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/** Dispose of this menu. */
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dispose() {
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// Remove event handlers.
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if (this.mouseOverHandler) {
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browserEvents.unbind(this.mouseOverHandler);
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this.mouseOverHandler = null;
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if (this.pointerMoveHandler) {
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browserEvents.unbind(this.pointerMoveHandler);
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this.pointerMoveHandler = null;
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}
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if (this.clickHandler) {
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browserEvents.unbind(this.clickHandler);
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this.clickHandler = null;
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}
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if (this.mouseEnterHandler) {
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browserEvents.unbind(this.mouseEnterHandler);
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this.mouseEnterHandler = null;
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if (this.pointerEnterHandler) {
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browserEvents.unbind(this.pointerEnterHandler);
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this.pointerEnterHandler = null;
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}
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if (this.mouseLeaveHandler) {
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browserEvents.unbind(this.mouseLeaveHandler);
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this.mouseLeaveHandler = null;
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if (this.pointerLeaveHandler) {
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browserEvents.unbind(this.pointerLeaveHandler);
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this.pointerLeaveHandler = null;
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}
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if (this.onKeyDownHandler) {
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browserEvents.unbind(this.onKeyDownHandler);
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@@ -326,14 +326,26 @@ export class Menu {
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}
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}
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// Mouse events.
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// Pointer events.
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/**
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* Handles mouseover events. Highlight menuitems as the user hovers over them.
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* Handles pointermove events. Highlight menu items as the user hovers over
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* them.
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*
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* @param e Mouse event to handle.
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* @param e Pointer event to handle.
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*/
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private handleMouseOver(e: PointerEvent) {
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private handlePointerMove(e: PointerEvent) {
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// Check whether the pointer actually did move. Move events are triggered if
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// the element underneath the pointer moves, even if the pointer itself has
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// remained stationary. In the case where the pointer is hovering over
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// the menu but the user is navigating through the list of items via the
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// keyboard and causing items off the end of the menu to scroll into view,
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// a pointermove event would be triggered due to the pointer now being over
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// a new child, but we don't want to highlight the item that's now under the
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// pointer.
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const delta = Math.max(Math.abs(e.movementX), Math.abs(e.movementY));
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if (delta === 0) return;
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const menuItem = this.getMenuItem(e.target as Element);
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if (menuItem) {
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@@ -359,11 +371,11 @@ export class Menu {
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if (oldCoords && typeof e.clientX === 'number') {
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const newCoords = new Coordinate(e.clientX, e.clientY);
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if (Coordinate.distance(oldCoords, newCoords) < 1) {
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// This menu was opened by a mousedown and we're handling the consequent
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// click event. The coords haven't changed, meaning this was the same
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// opening event. Don't do the usual behavior because the menu just
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// popped up under the mouse and the user didn't mean to activate this
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// item.
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// This menu was opened by a pointerdown and we're handling the
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// consequent click event. The coords haven't changed, meaning this was
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// the same opening event. Don't do the usual behavior because the menu
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// just popped up under the pointer and the user didn't mean to activate
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// this item.
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return;
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}
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}
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@@ -375,22 +387,21 @@ export class Menu {
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}
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/**
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* Handles mouse enter events. Focus the element.
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* Handles pointer enter events. Focus the element.
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*
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* @param _e Mouse event to handle.
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* @param _e Pointer event to handle.
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*/
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private handleMouseEnter(_e: PointerEvent) {
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private handlePointerEnter(_e: PointerEvent) {
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this.focus();
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}
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/**
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* Handles mouse leave events. Blur and clear highlight.
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* Handles pointer leave events by clearing the active highlight.
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*
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* @param _e Mouse event to handle.
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* @param _e Pointer event to handle.
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*/
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private handleMouseLeave(_e: PointerEvent) {
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private handlePointerLeave(_e: PointerEvent) {
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if (this.getElement()) {
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this.blur();
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this.setHighlighted(null);
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}
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}
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