chore: clean up insertion marker code (#6602)

* chore: move comments

* chore: remove underscores from private property names

* chore: remove underscores from properties and methods in insertion marker manager

* chore: format

* chore: track closestConnection and localConnection as a single object

* chore: format

* chore: add comments and simplify shouldUpdatePreviews

* chore(docs): add jsdoc for new params

* chore: use destructuring assignments

* chore: improve readability

* chore: address review feedback

* chore: respond to review feedback

* chore: fix types in shouldDelete

* chore: make wouldDeleteBlock a property

* chore: format
This commit is contained in:
Rachel Fenichel
2022-11-10 09:32:27 -08:00
committed by GitHub
parent 1f862cb878
commit 92efdb91d1
3 changed files with 243 additions and 311 deletions

View File

@@ -187,7 +187,7 @@ export class BlockDragger implements IBlockDragger {
this.draggedConnectionManager_.update(delta, this.dragTarget_);
const oldWouldDeleteBlock = this.wouldDeleteBlock_;
this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock();
this.wouldDeleteBlock_ = this.draggedConnectionManager_.wouldDeleteBlock;
if (oldWouldDeleteBlock !== this.wouldDeleteBlock_) {
// Prevent unnecessary add/remove class calls.
this.updateCursorDuringBlockDrag_();

View File

@@ -29,8 +29,17 @@ import type {WorkspaceSvg} from './workspace_svg.js';
/** Represents a nearby valid connection. */
interface CandidateConnection {
closest: RenderedConnection|null;
local: RenderedConnection|null;
/**
* A nearby valid connection that is compatible with local.
* This is not on any of the blocks that are being dragged.
*/
closest: RenderedConnection;
/**
* A connection on the dragging stack that is compatible with closest. This is
* on the top block that is being dragged or the last block in the dragging
* stack.
*/
local: RenderedConnection;
radius: number;
}
@@ -51,87 +60,81 @@ const DUPLICATE_BLOCK_ERROR = 'The insertion marker ' +
* @alias Blockly.InsertionMarkerManager
*/
export class InsertionMarkerManager {
private readonly topBlock_: BlockSvg;
private readonly workspace_: WorkspaceSvg;
/**
* The top block in the stack being dragged.
* Does not change during a drag.
*/
private readonly topBlock: BlockSvg;
/**
* The workspace on which these connections are being dragged.
* Does not change during a drag.
*/
private readonly workspace: WorkspaceSvg;
/**
* The last connection on the stack, if it's not the last connection on the
* first block.
* Set in initAvailableConnections, if at all.
*/
private lastOnStack_: RenderedConnection|null = null;
private lastOnStack: RenderedConnection|null = null;
/**
* The insertion marker corresponding to the last block in the stack, if
* that's not the same as the first block in the stack.
* Set in initAvailableConnections, if at all
*/
private lastMarker_: BlockSvg|null = null;
private firstMarker_: BlockSvg;
private lastMarker: BlockSvg|null = null;
/**
* The connection that this block would connect to if released immediately.
* Updated on every mouse move.
* This is not on any of the blocks that are being dragged.
* The insertion marker that shows up between blocks to show where a block
* would go if dropped immediately.
*/
private closestConnection_: RenderedConnection|null = null;
private firstMarker: BlockSvg;
/**
* The connection that would connect to this.closestConnection_ if this
* block were released immediately. Updated on every mouse move. This is on
* the top block that is being dragged or the last block in the dragging
* stack.
* Information about the connection that would be made if the dragging block
* were released immediately. Updated on every mouse move.
*/
private localConnection_: RenderedConnection|null = null;
private activeCandidate: CandidateConnection|null = null;
/**
* Whether the block would be deleted if it were dropped immediately.
* Updated on every mouse move.
*
* @internal
*/
private wouldDeleteBlock_ = false;
public wouldDeleteBlock = false;
/**
* Connection on the insertion marker block that corresponds to
* this.localConnection_ on the currently dragged block.
* the active candidate's local connection on the currently dragged block.
*/
private markerConnection_: RenderedConnection|null = null;
private markerConnection: RenderedConnection|null = null;
/** The block that currently has an input being highlighted, or null. */
private highlightedBlock_: BlockSvg|null = null;
private highlightedBlock: BlockSvg|null = null;
/** The block being faded to indicate replacement, or null. */
private fadedBlock_: BlockSvg|null = null;
private availableConnections_: RenderedConnection[];
private fadedBlock: BlockSvg|null = null;
/**
* The connections on the dragging blocks that are available to connect to
* other blocks. This includes all open connections on the top block, as
* well as the last connection on the block stack.
*/
private availableConnections: RenderedConnection[];
/** @param block The top block in the stack being dragged. */
constructor(block: BlockSvg) {
common.setSelected(block);
this.topBlock = block;
/**
* The top block in the stack being dragged.
* Does not change during a drag.
*/
this.topBlock_ = block;
this.workspace = block.workspace;
/**
* The workspace on which these connections are being dragged.
* Does not change during a drag.
*/
this.workspace_ = block.workspace;
this.firstMarker = this.createMarkerBlock(this.topBlock);
/**
* The insertion marker that shows up between blocks to show where a block
* would go if dropped immediately.
*/
this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
/**
* The connections on the dragging blocks that are available to connect to
* other blocks. This includes all open connections on the top block, as
* well as the last connection on the block stack. Does not change during a
* drag.
*/
this.availableConnections_ = this.initAvailableConnections_();
this.availableConnections = this.initAvailableConnections();
}
/**
@@ -140,15 +143,15 @@ export class InsertionMarkerManager {
* @internal
*/
dispose() {
this.availableConnections_.length = 0;
this.availableConnections.length = 0;
eventUtils.disable();
try {
if (this.firstMarker_) {
this.firstMarker_.dispose();
if (this.firstMarker) {
this.firstMarker.dispose();
}
if (this.lastMarker_) {
this.lastMarker_.dispose();
if (this.lastMarker) {
this.lastMarker.dispose();
}
} finally {
eventUtils.enable();
@@ -162,18 +165,7 @@ export class InsertionMarkerManager {
* @internal
*/
updateAvailableConnections() {
this.availableConnections_ = this.initAvailableConnections_();
}
/**
* Return whether the block would be deleted if dropped immediately, based on
* information from the most recent move event.
*
* @returns True if the block would be deleted if dropped immediately.
* @internal
*/
wouldDeleteBlock(): boolean {
return this.wouldDeleteBlock_;
this.availableConnections = this.initAvailableConnections();
}
/**
@@ -184,7 +176,7 @@ export class InsertionMarkerManager {
* @internal
*/
wouldConnectBlock(): boolean {
return !!this.closestConnection_;
return !!this.activeCandidate;
}
/**
@@ -194,26 +186,21 @@ export class InsertionMarkerManager {
* @internal
*/
applyConnections() {
if (!this.closestConnection_) return;
if (!this.localConnection_) {
throw new Error(
'Cannot apply connections because there is no local connection');
}
if (!this.activeCandidate) return;
// Don't fire events for insertion markers.
eventUtils.disable();
this.hidePreview_();
this.hidePreview();
eventUtils.enable();
const {local, closest} = this.activeCandidate;
// Connect two blocks together.
this.localConnection_.connect(this.closestConnection_);
if (this.topBlock_.rendered) {
local.connect(closest);
if (this.topBlock.rendered) {
// Trigger a connection animation.
// Determine which connection is inferior (lower in the source stack).
const inferiorConnection = this.localConnection_.isSuperior() ?
this.closestConnection_ :
this.localConnection_;
const inferiorConnection = local.isSuperior() ? closest : local;
blockAnimations.connectionUiEffect(inferiorConnection.getSourceBlock());
// Bring the just-edited stack to the front.
const rootBlock = this.topBlock_.getRootBlock();
const rootBlock = this.topBlock.getRootBlock();
rootBlock.bringToFront();
}
}
@@ -226,18 +213,18 @@ export class InsertionMarkerManager {
* @internal
*/
update(dxy: Coordinate, dragTarget: IDragTarget|null) {
const candidate = this.getCandidate_(dxy);
const newCandidate = this.getCandidate(dxy);
this.wouldDeleteBlock_ = this.shouldDelete_(candidate, dragTarget);
this.wouldDeleteBlock = this.shouldDelete(!!newCandidate, dragTarget);
const shouldUpdate =
this.wouldDeleteBlock_ || this.shouldUpdatePreviews_(candidate, dxy);
this.wouldDeleteBlock || this.shouldUpdatePreviews(newCandidate, dxy);
if (shouldUpdate) {
// Don't fire events for insertion marker creation or movement.
eventUtils.disable();
this.maybeHidePreview_(candidate);
this.maybeShowPreview_(candidate);
this.maybeHidePreview(newCandidate);
this.maybeShowPreview(newCandidate);
eventUtils.enable();
}
}
@@ -248,13 +235,13 @@ export class InsertionMarkerManager {
* @param sourceBlock The block that the insertion marker will represent.
* @returns The insertion marker that represents the given block.
*/
private createMarkerBlock_(sourceBlock: BlockSvg): BlockSvg {
private createMarkerBlock(sourceBlock: BlockSvg): BlockSvg {
const imType = sourceBlock.type;
eventUtils.disable();
let result: BlockSvg;
try {
result = this.workspace_.newBlock(imType);
result = this.workspace.newBlock(imType);
result.setInsertionMarker(true);
if (sourceBlock.saveExtraState) {
const state = sourceBlock.saveExtraState();
@@ -304,27 +291,27 @@ export class InsertionMarkerManager {
/**
* Populate the list of available connections on this block stack. This
* should only be called once, at the beginning of a drag. If the stack has
* more than one block, this function will populate lastOnStack_ and create
* more than one block, this function will populate lastOnStack and create
* the corresponding insertion marker.
*
* @returns A list of available connections.
*/
private initAvailableConnections_(): RenderedConnection[] {
const available = this.topBlock_.getConnections_(false);
private initAvailableConnections(): RenderedConnection[] {
const available = this.topBlock.getConnections_(false);
// Also check the last connection on this stack
const lastOnStack = this.topBlock_.lastConnectionInStack(true);
if (lastOnStack && lastOnStack !== this.topBlock_.nextConnection) {
const lastOnStack = this.topBlock.lastConnectionInStack(true);
if (lastOnStack && lastOnStack !== this.topBlock.nextConnection) {
available.push(lastOnStack);
this.lastOnStack_ = lastOnStack;
if (this.lastMarker_) {
this.lastOnStack = lastOnStack;
if (this.lastMarker) {
eventUtils.disable();
try {
this.lastMarker_.dispose();
this.lastMarker.dispose();
} finally {
eventUtils.enable();
}
}
this.lastMarker_ = this.createMarkerBlock_(lastOnStack.getSourceBlock());
this.lastMarker = this.createMarkerBlock(lastOnStack.getSourceBlock());
}
return available;
}
@@ -333,51 +320,34 @@ export class InsertionMarkerManager {
* Whether the previews (insertion marker and replacement marker) should be
* updated based on the closest candidate and the current drag distance.
*
* @param candidate An object containing a local connection, a closest
* connection, and a radius. Returned by getCandidate_.
* @param newCandidate A new candidate connection that may replace the current
* best candidate.
* @param dxy Position relative to drag start, in workspace units.
* @returns Whether the preview should be updated.
*/
private shouldUpdatePreviews_(
candidate: CandidateConnection, dxy: Coordinate): boolean {
const candidateLocal = candidate.local;
const candidateClosest = candidate.closest;
const radius = candidate.radius;
private shouldUpdatePreviews(
newCandidate: CandidateConnection|null, dxy: Coordinate): boolean {
// Only need to update if we were showing a preview before.
if (!newCandidate) return !!this.activeCandidate;
// Found a connection!
if (candidateLocal && candidateClosest) {
// We're already showing an insertion marker.
// Decide whether the new connection has higher priority.
if (this.localConnection_ && this.closestConnection_) {
// The connection was the same as the current connection.
if (this.closestConnection_ === candidateClosest &&
this.localConnection_ === candidateLocal) {
return false;
}
const xDiff =
this.localConnection_.x + dxy.x - this.closestConnection_.x;
const yDiff =
this.localConnection_.y + dxy.y - this.closestConnection_.y;
const curDistance = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
// Slightly prefer the existing preview over a new preview.
return !(
candidateClosest &&
radius > curDistance - config.currentConnectionPreference);
} else if (!this.localConnection_ && !this.closestConnection_) {
// We weren't showing a preview before, but we should now.
return true;
} else {
console.error(
'Only one of localConnection_ and closestConnection_ was set.');
}
} else { // No connection found.
// Only need to update if we were showing a preview before.
return !!(this.localConnection_ && this.closestConnection_);
// We weren't showing a preview before, but we should now.
if (!this.activeCandidate) return true;
// We're already showing an insertion marker.
// Decide whether the new connection has higher priority.
const {local: activeLocal, closest: activeClosest} = this.activeCandidate;
if (activeClosest === newCandidate.closest &&
activeLocal === newCandidate.local) {
// The connection was the same as the current connection.
return false;
}
console.error(
'Returning true from shouldUpdatePreviews, but it\'s not clear why.');
return true;
const xDiff = activeLocal.x + dxy.x - activeClosest.x;
const yDiff = activeLocal.y + dxy.y - activeClosest.y;
const curDistance = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
// Slightly prefer the existing preview over a new preview.
return (
newCandidate.radius < curDistance - config.currentConnectionPreference);
}
/**
@@ -388,11 +358,7 @@ export class InsertionMarkerManager {
* @returns An object containing a local connection, a closest connection, and
* a radius.
*/
private getCandidate_(dxy: Coordinate): CandidateConnection {
let radius = this.getStartRadius_();
let candidateClosest = null;
let candidateLocal = null;
private getCandidate(dxy: Coordinate): CandidateConnection|null {
// It's possible that a block has added or removed connections during a
// drag, (e.g. in a drag/move event handler), so let's update the available
// connections. Note that this will be called on every move while dragging,
@@ -400,20 +366,25 @@ export class InsertionMarkerManager {
// so, maybe it could be made more efficient. Also note that we won't update
// the connections if we've already connected the insertion marker to a
// block.
if (!this.markerConnection_ || !this.markerConnection_.isConnected()) {
if (!this.markerConnection || !this.markerConnection.isConnected()) {
this.updateAvailableConnections();
}
for (let i = 0; i < this.availableConnections_.length; i++) {
const myConnection = this.availableConnections_[i];
let radius = this.getStartRadius();
let candidate = null;
for (let i = 0; i < this.availableConnections.length; i++) {
const myConnection = this.availableConnections[i];
const neighbour = myConnection.closest(radius, dxy);
if (neighbour.connection) {
candidateClosest = neighbour.connection;
candidateLocal = myConnection;
candidate = {
closest: neighbour.connection,
local: myConnection,
radius: neighbour.radius,
};
radius = neighbour.radius;
}
}
return {closest: candidateClosest, local: candidateLocal, radius};
return candidate;
}
/**
@@ -422,36 +393,34 @@ export class InsertionMarkerManager {
* @returns The radius at which to start the search for the closest
* connection.
*/
private getStartRadius_(): number {
private getStartRadius(): number {
// If there is already a connection highlighted,
// increase the radius we check for making new connections.
// Why? When a connection is highlighted, blocks move around when the
// When a connection is highlighted, blocks move around when the
// insertion marker is created, which could cause the connection became out
// of range. By increasing radiusConnection when a connection already
// exists, we never "lose" the connection from the offset.
if (this.closestConnection_ && this.localConnection_) {
return config.connectingSnapRadius;
}
return config.snapRadius;
return this.activeCandidate ? config.connectingSnapRadius :
config.snapRadius;
}
/**
* Whether ending the drag would delete the block.
*
* @param candidate An object containing a local connection, a closest
* connection, and a radius.
* @param newCandidate Whether there is a candidate connection that the
* block could connect to if the drag ended immediately.
* @param dragTarget The drag target that the block is currently over.
* @returns Whether dropping the block immediately would delete the block.
*/
private shouldDelete_(
candidate: CandidateConnection, dragTarget: IDragTarget|null): boolean {
private shouldDelete(newCandidate: boolean, dragTarget: IDragTarget|null):
boolean {
if (dragTarget) {
const componentManager = this.workspace_.getComponentManager();
const componentManager = this.workspace.getComponentManager();
const isDeleteArea = componentManager.hasCapability(
dragTarget.id, ComponentManager.Capability.DELETE_AREA);
if (isDeleteArea) {
return (dragTarget as IDeleteArea)
.wouldDelete(this.topBlock_, candidate && !!candidate.closest);
.wouldDelete(this.topBlock, newCandidate);
}
}
return false;
@@ -460,150 +429,122 @@ export class InsertionMarkerManager {
/**
* Show an insertion marker or replacement highlighting during a drag, if
* needed.
* At the beginning of this function, this.localConnection_ and
* this.closestConnection_ should both be null.
* At the beginning of this function, this.activeConnection should be null.
*
* @param candidate An object containing a local connection, a closest
* connection, and a radius.
* @param newCandidate A new candidate connection that may replace the current
* best candidate.
*/
private maybeShowPreview_(candidate: CandidateConnection) {
// Nope, don't add a marker.
if (this.wouldDeleteBlock_) {
return;
}
const closest = candidate.closest;
const local = candidate.local;
private maybeShowPreview(newCandidate: CandidateConnection|null) {
if (this.wouldDeleteBlock) return; // Nope, don't add a marker.
if (!newCandidate) return; // Nothing to connect to.
// Nothing to connect to.
if (!closest) {
return;
}
const closest = newCandidate.closest;
// Something went wrong and we're trying to connect to an invalid
// connection.
if (closest === this.closestConnection_ ||
if (closest === this.activeCandidate?.closest ||
closest.getSourceBlock().isInsertionMarker()) {
console.log('Trying to connect to an insertion marker');
return;
}
this.activeCandidate = newCandidate;
// Add an insertion marker or replacement marker.
this.closestConnection_ = closest;
this.localConnection_ = local;
this.showPreview_();
this.showPreview(this.activeCandidate);
}
/**
* A preview should be shown. This function figures out if it should be a
* block highlight or an insertion marker, and shows the appropriate one.
*
* @param activeCandidate The connection that will be made if the drag ends
* immediately.
*/
private showPreview_() {
if (!this.closestConnection_) {
throw new Error(
'Cannot show the preview because there is no closest connection');
}
if (!this.localConnection_) {
throw new Error(
'Cannot show the preview because there is no local connection');
}
const closest = this.closestConnection_;
const renderer = this.workspace_.getRenderer();
private showPreview(activeCandidate: CandidateConnection) {
const renderer = this.workspace.getRenderer();
const method = renderer.getConnectionPreviewMethod(
closest, this.localConnection_, this.topBlock_);
activeCandidate.closest, activeCandidate.local, this.topBlock);
switch (method) {
case InsertionMarkerManager.PREVIEW_TYPE.INPUT_OUTLINE:
this.showInsertionInputOutline_();
this.showInsertionInputOutline(activeCandidate);
break;
case InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER:
this.showInsertionMarker_();
this.showInsertionMarker(activeCandidate);
break;
case InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE:
this.showReplacementFade_();
this.showReplacementFade(activeCandidate);
break;
}
// Optionally highlight the actual connection, as a nod to previous
// behaviour.
if (closest && renderer.shouldHighlightConnection(closest)) {
closest.highlight();
if (renderer.shouldHighlightConnection(activeCandidate.closest)) {
activeCandidate.closest.highlight();
}
}
/**
* Show an insertion marker or replacement highlighting during a drag, if
* Hide an insertion marker or replacement highlighting during a drag, if
* needed.
* At the end of this function, this.localConnection_ and
* this.closestConnection_ should both be null.
* At the end of this function, this.activeCandidate will be null.
*
* @param candidate An object containing a local connection, a closest
* connection, and a radius.
* @param newCandidate A new candidate connection that may replace the current
* best candidate.
*/
private maybeHidePreview_(candidate: CandidateConnection) {
private maybeHidePreview(newCandidate: CandidateConnection|null) {
// If there's no new preview, remove the old one but don't bother deleting
// it. We might need it later, and this saves disposing of it and recreating
// it.
if (!candidate.closest) {
this.hidePreview_();
if (!newCandidate) {
this.hidePreview();
} else {
// If there's a new preview and there was an preview before, and either
// connection has changed, remove the old preview.
const hadPreview = this.closestConnection_ && this.localConnection_;
const closestChanged = this.closestConnection_ !== candidate.closest;
const localChanged = this.localConnection_ !== candidate.local;
if (this.activeCandidate) {
const closestChanged =
this.activeCandidate.closest !== newCandidate.closest;
const localChanged = this.activeCandidate.local !== newCandidate.local;
// Also hide if we had a preview before but now we're going to delete
// instead.
if (hadPreview &&
(closestChanged || localChanged || this.wouldDeleteBlock_)) {
this.hidePreview_();
// If there's a new preview and there was a preview before, and either
// connection has changed, remove the old preview.
// Also hide if we had a preview before but now we're going to delete
// instead.
if ((closestChanged || localChanged || this.wouldDeleteBlock)) {
this.hidePreview();
}
}
}
// Either way, clear out old state.
this.markerConnection_ = null;
this.closestConnection_ = null;
this.localConnection_ = null;
this.markerConnection = null;
this.activeCandidate = null;
}
/**
* A preview should be hidden. This function figures out if it is a block
* highlight or an insertion marker, and hides the appropriate one.
* A preview should be hidden. Loop through all possible preview modes
* and hide everything.
*/
private hidePreview_() {
if (this.closestConnection_ && this.closestConnection_.targetBlock() &&
this.workspace_.getRenderer().shouldHighlightConnection(
this.closestConnection_)) {
this.closestConnection_.unhighlight();
}
if (this.fadedBlock_) {
this.hideReplacementFade_();
} else if (this.highlightedBlock_) {
this.hideInsertionInputOutline_();
} else if (this.markerConnection_) {
this.hideInsertionMarker_();
private hidePreview() {
const closest = this.activeCandidate?.closest;
if (closest && closest.targetBlock() &&
this.workspace.getRenderer().shouldHighlightConnection(closest)) {
closest.unhighlight();
}
this.hideReplacementFade();
this.hideInsertionInputOutline();
this.hideInsertionMarker();
}
/**
* Shows an insertion marker connected to the appropriate blocks (based on
* manager state).
*
* @param activeCandidate The connection that will be made if the drag ends
* immediately.
*/
private showInsertionMarker_() {
if (!this.localConnection_) {
throw new Error(
'Cannot show the insertion marker because there is no local ' +
'connection');
}
if (!this.closestConnection_) {
throw new Error(
'Cannot show the insertion marker because there is no closest ' +
'connection');
}
const local = this.localConnection_;
const closest = this.closestConnection_;
private showInsertionMarker(activeCandidate: CandidateConnection) {
const {local, closest} = activeCandidate;
const isLastInStack = this.lastOnStack_ && local === this.lastOnStack_;
let insertionMarker = isLastInStack ? this.lastMarker_ : this.firstMarker_;
const isLastInStack = this.lastOnStack && local === this.lastOnStack;
let insertionMarker = isLastInStack ? this.lastMarker : this.firstMarker;
if (!insertionMarker) {
throw new Error(
'Cannot show the insertion marker because there is no insertion ' +
@@ -620,8 +561,8 @@ export class InsertionMarkerManager {
// probably recreate the marker block (e.g. in getCandidate_), which is
// called more often during the drag, but creating a block that often
// might be too slow, so we only do it if necessary.
this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
insertionMarker = isLastInStack ? this.lastMarker_ : this.firstMarker_;
this.firstMarker = this.createMarkerBlock(this.topBlock);
insertionMarker = isLastInStack ? this.lastMarker : this.firstMarker;
if (!insertionMarker) {
throw new Error(
'Cannot show the insertion marker because there is no insertion ' +
@@ -637,7 +578,7 @@ export class InsertionMarkerManager {
'associated connection');
}
if (imConn === this.markerConnection_) {
if (imConn === this.markerConnection) {
throw new Error(
'Made it to showInsertionMarker_ even though the marker isn\'t ' +
'changing');
@@ -658,39 +599,37 @@ export class InsertionMarkerManager {
imConn.connect(closest);
}
this.markerConnection_ = imConn;
this.markerConnection = imConn;
}
/**
* Disconnects and hides the current insertion marker. Should return the
* blocks to their original state.
*/
private hideInsertionMarker_() {
if (!this.markerConnection_) {
console.log('No insertion marker connection to disconnect');
return;
}
private hideInsertionMarker() {
if (!this.markerConnection) return;
const imConn = this.markerConnection_;
const imBlock = imConn.getSourceBlock();
const markerConn = this.markerConnection;
const imBlock = markerConn.getSourceBlock();
const markerNext = imBlock.nextConnection;
const markerPrev = imBlock.previousConnection;
const markerOutput = imBlock.outputConnection;
const isFirstInStatementStack =
imConn === markerNext && !(markerPrev && markerPrev.targetConnection);
const isNext = markerConn === markerNext;
const isFirstInOutputStack = imConn.type === ConnectionType.INPUT_VALUE &&
const isFirstInStatementStack =
isNext && !(markerPrev && markerPrev.targetConnection);
const isFirstInOutputStack =
markerConn.type === ConnectionType.INPUT_VALUE &&
!(markerOutput && markerOutput.targetConnection);
// The insertion marker is the first block in a stack. Unplug won't do
// anything in that case. Instead, unplug the following block.
if (isFirstInStatementStack || isFirstInOutputStack) {
imConn.targetBlock()!.unplug(false);
} else if (
imConn.type === ConnectionType.NEXT_STATEMENT &&
imConn !== markerNext) {
markerConn.targetBlock()!.unplug(false);
} else if (markerConn.type === ConnectionType.NEXT_STATEMENT && !isNext) {
// Inside of a C-block, first statement connection.
const innerConnection = imConn.targetConnection;
const innerConnection = markerConn.targetConnection;
if (innerConnection) {
innerConnection.getSourceBlock().unplug(false);
}
@@ -703,80 +642,73 @@ export class InsertionMarkerManager {
previousBlockNextConnection.connect(innerConnection);
}
} else {
imBlock.unplug(/* healStack */
true);
imBlock.unplug(/* healStack */ true);
}
if (imConn.targetConnection) {
if (markerConn.targetConnection) {
throw Error(
'markerConnection_ still connected at the end of ' +
'markerConnection still connected at the end of ' +
'disconnectInsertionMarker');
}
this.markerConnection_ = null;
this.markerConnection = null;
const svg = imBlock.getSvgRoot();
if (svg) {
svg.setAttribute('visibility', 'hidden');
}
}
/** Shows an outline around the input the closest connection belongs to. */
private showInsertionInputOutline_() {
if (!this.closestConnection_) {
throw new Error(
'Cannot show the insertion marker outline because ' +
'there is no closest connection');
}
const closest = this.closestConnection_;
this.highlightedBlock_ = closest.getSourceBlock();
this.highlightedBlock_.highlightShapeForInput(closest, true);
/**
* Shows an outline around the input the closest connection belongs to.
*
* @param activeCandidate The connection that will be made if the drag ends
* immediately.
*/
private showInsertionInputOutline(activeCandidate: CandidateConnection) {
const closest = activeCandidate.closest;
this.highlightedBlock = closest.getSourceBlock();
this.highlightedBlock.highlightShapeForInput(closest, true);
}
/** Hides any visible input outlines. */
private hideInsertionInputOutline_() {
if (!this.highlightedBlock_) {
private hideInsertionInputOutline() {
if (!this.highlightedBlock) return;
if (!this.activeCandidate) {
throw new Error(
'Cannot hide the insertion marker outline because ' +
'there is no highlighted block');
'there is no active candidate');
}
if (!this.closestConnection_) {
throw new Error(
'Cannot hide the insertion marker outline because ' +
'there is no closest connection');
}
this.highlightedBlock_.highlightShapeForInput(
this.closestConnection_, false);
this.highlightedBlock_ = null;
this.highlightedBlock.highlightShapeForInput(
this.activeCandidate.closest, false);
this.highlightedBlock = null;
}
/**
* Shows a replacement fade affect on the closest connection's target block
* (the block that is currently connected to it).
*
* @param activeCandidate The connection that will be made if the drag ends
* immediately.
*/
private showReplacementFade_() {
if (!this.closestConnection_) {
throw new Error(
'Cannot show the replacement fade because there ' +
'is no closest connection');
}
this.fadedBlock_ = this.closestConnection_.targetBlock();
if (!this.fadedBlock_) {
private showReplacementFade(activeCandidate: CandidateConnection) {
this.fadedBlock = activeCandidate.closest.targetBlock();
if (!this.fadedBlock) {
throw new Error(
'Cannot show the replacement fade because the ' +
'closest connection does not have a target block');
}
this.fadedBlock_.fadeForReplacement(true);
this.fadedBlock.fadeForReplacement(true);
}
/** Hides/Removes any visible fade affects. */
private hideReplacementFade_() {
if (!this.fadedBlock_) {
throw new Error(
'Cannot hide the replacement because there is no ' +
'faded block');
}
this.fadedBlock_.fadeForReplacement(false);
this.fadedBlock_ = null;
/**
* Hides/Removes any visible fade affects.
*/
private hideReplacementFade() {
if (!this.fadedBlock) return;
this.fadedBlock.fadeForReplacement(false);
this.fadedBlock = null;
}
/**
@@ -788,11 +720,11 @@ export class InsertionMarkerManager {
*/
getInsertionMarkers(): BlockSvg[] {
const result = [];
if (this.firstMarker_) {
result.push(this.firstMarker_);
if (this.firstMarker) {
result.push(this.firstMarker);
}
if (this.lastMarker_) {
result.push(this.lastMarker_);
if (this.lastMarker) {
result.push(this.lastMarker);
}
return result;
}

View File

@@ -205,7 +205,7 @@ suite('Insertion marker manager', function() {
id: 'fakeDragTarget',
};
this.manager.update(this.dxy, fakeDragTarget);
chai.assert.isTrue(this.manager.wouldDeleteBlock());
chai.assert.isTrue(this.manager.wouldDeleteBlock);
});
test('Over delete area and rejected would not delete', function() {
@@ -218,7 +218,7 @@ suite('Insertion marker manager', function() {
id: 'fakeDragTarget',
};
this.manager.update(this.dxy, fakeDragTarget);
chai.assert.isFalse(this.manager.wouldDeleteBlock());
chai.assert.isFalse(this.manager.wouldDeleteBlock);
});
test('Drag target is not a delete area would not delete', function() {
@@ -231,12 +231,12 @@ suite('Insertion marker manager', function() {
id: 'fakeDragTarget',
};
this.manager.update(this.dxy, fakeDragTarget);
chai.assert.isFalse(this.manager.wouldDeleteBlock());
chai.assert.isFalse(this.manager.wouldDeleteBlock);
});
test('Not over drag target would not delete', function() {
this.manager.update(this.dxy, null);
chai.assert.isFalse(this.manager.wouldDeleteBlock());
chai.assert.isFalse(this.manager.wouldDeleteBlock);
});
});