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Merge pull request #5121 from gonfunko/connection_db
Migrate core/connection_db.js to goog.module syntax
This commit is contained in:
@@ -12,37 +12,37 @@
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*/
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'use strict';
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goog.provide('Blockly.ConnectionDB');
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goog.module('Blockly.ConnectionDB');
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goog.module.declareLegacyNamespace();
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goog.require('Blockly.connectionTypes');
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const Coordinate = goog.requireType('Blockly.utils.Coordinate');
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const IConnectionChecker = goog.requireType('Blockly.IConnectionChecker');
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const RenderedConnection = goog.require('Blockly.RenderedConnection');
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const connectionTypes = goog.require('Blockly.connectionTypes');
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/** @suppress {extraRequire} */
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goog.require('Blockly.constants');
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goog.require('Blockly.RenderedConnection');
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goog.requireType('Blockly.IConnectionChecker');
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goog.requireType('Blockly.utils.Coordinate');
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/**
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* Database of connections.
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* Connections are stored in order of their vertical component. This way
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* connections in an area may be looked up quickly using a binary search.
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* @param {!Blockly.IConnectionChecker} checker The workspace's
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* @param {!IConnectionChecker} checker The workspace's
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* connection type checker, used to decide if connections are valid during a
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* drag.
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* @constructor
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*/
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Blockly.ConnectionDB = function(checker) {
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const ConnectionDB = function(checker) {
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/**
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* Array of connections sorted by y position in workspace units.
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* @type {!Array<!Blockly.RenderedConnection>}
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* @type {!Array<!RenderedConnection>}
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* @private
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*/
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this.connections_ = [];
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/**
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* The workspace's connection type checker, used to decide if connections are
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* valid during a drag.
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* @type {!Blockly.IConnectionChecker}
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* @type {!IConnectionChecker}
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* @private
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*/
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this.connectionChecker_ = checker;
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@@ -50,13 +50,13 @@ Blockly.ConnectionDB = function(checker) {
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/**
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* Add a connection to the database. Should not already exist in the database.
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* @param {!Blockly.RenderedConnection} connection The connection to be added.
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* @param {!RenderedConnection} connection The connection to be added.
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* @param {number} yPos The y position used to decide where to insert the
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* connection.
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* @package
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*/
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Blockly.ConnectionDB.prototype.addConnection = function(connection, yPos) {
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var index = this.calculateIndexForYPos_(yPos);
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ConnectionDB.prototype.addConnection = function(connection, yPos) {
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const index = this.calculateIndexForYPos_(yPos);
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this.connections_.splice(index, 0, connection);
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};
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@@ -65,18 +65,18 @@ Blockly.ConnectionDB.prototype.addConnection = function(connection, yPos) {
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*
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* Starts by doing a binary search to find the approximate location, then
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* linearly searches nearby for the exact connection.
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* @param {!Blockly.RenderedConnection} conn The connection to find.
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* @param {!RenderedConnection} conn The connection to find.
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* @param {number} yPos The y position used to find the index of the connection.
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* @return {number} The index of the connection, or -1 if the connection was
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* not found.
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* @private
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*/
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Blockly.ConnectionDB.prototype.findIndexOfConnection_ = function(conn, yPos) {
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ConnectionDB.prototype.findIndexOfConnection_ = function(conn, yPos) {
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if (!this.connections_.length) {
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return -1;
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}
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var bestGuess = this.calculateIndexForYPos_(yPos);
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const bestGuess = this.calculateIndexForYPos_(yPos);
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if (bestGuess >= this.connections_.length) {
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// Not in list
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return -1;
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@@ -84,7 +84,7 @@ Blockly.ConnectionDB.prototype.findIndexOfConnection_ = function(conn, yPos) {
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yPos = conn.y;
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// Walk forward and back on the y axis looking for the connection.
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var pointer = bestGuess;
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let pointer = bestGuess;
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while (pointer >= 0 && this.connections_[pointer].y == yPos) {
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if (this.connections_[pointer] == conn) {
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return pointer;
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@@ -110,14 +110,14 @@ Blockly.ConnectionDB.prototype.findIndexOfConnection_ = function(conn, yPos) {
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* @return {number} The candidate index.
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* @private
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*/
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Blockly.ConnectionDB.prototype.calculateIndexForYPos_ = function(yPos) {
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ConnectionDB.prototype.calculateIndexForYPos_ = function(yPos) {
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if (!this.connections_.length) {
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return 0;
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}
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var pointerMin = 0;
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var pointerMax = this.connections_.length;
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let pointerMin = 0;
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let pointerMax = this.connections_.length;
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while (pointerMin < pointerMax) {
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var pointerMid = Math.floor((pointerMin + pointerMax) / 2);
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const pointerMid = Math.floor((pointerMin + pointerMax) / 2);
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if (this.connections_[pointerMid].y < yPos) {
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pointerMin = pointerMid + 1;
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} else if (this.connections_[pointerMid].y > yPos) {
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@@ -132,12 +132,12 @@ Blockly.ConnectionDB.prototype.calculateIndexForYPos_ = function(yPos) {
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/**
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* Remove a connection from the database. Must already exist in DB.
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* @param {!Blockly.RenderedConnection} connection The connection to be removed.
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* @param {!RenderedConnection} connection The connection to be removed.
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* @param {number} yPos The y position used to find the index of the connection.
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* @throws {Error} If the connection cannot be found in the database.
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*/
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Blockly.ConnectionDB.prototype.removeConnection = function(connection, yPos) {
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var index = this.findIndexOfConnection_(connection, yPos);
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ConnectionDB.prototype.removeConnection = function(connection, yPos) {
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const index = this.findIndexOfConnection_(connection, yPos);
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if (index == -1) {
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throw Error('Unable to find connection in connectionDB.');
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}
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@@ -147,20 +147,20 @@ Blockly.ConnectionDB.prototype.removeConnection = function(connection, yPos) {
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/**
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* Find all nearby connections to the given connection.
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* Type checking does not apply, since this function is used for bumping.
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* @param {!Blockly.RenderedConnection} connection The connection whose
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* @param {!RenderedConnection} connection The connection whose
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* neighbours should be returned.
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* @param {number} maxRadius The maximum radius to another connection.
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* @return {!Array<!Blockly.RenderedConnection>} List of connections.
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* @return {!Array<!RenderedConnection>} List of connections.
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*/
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Blockly.ConnectionDB.prototype.getNeighbours = function(connection, maxRadius) {
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var db = this.connections_;
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var currentX = connection.x;
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var currentY = connection.y;
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ConnectionDB.prototype.getNeighbours = function(connection, maxRadius) {
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const db = this.connections_;
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const currentX = connection.x;
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const currentY = connection.y;
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// Binary search to find the closest y location.
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var pointerMin = 0;
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var pointerMax = db.length - 2;
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var pointerMid = pointerMax;
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let pointerMin = 0;
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let pointerMax = db.length - 2;
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let pointerMid = pointerMax;
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while (pointerMin < pointerMid) {
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if (db[pointerMid].y < currentY) {
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pointerMin = pointerMid;
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@@ -170,7 +170,7 @@ Blockly.ConnectionDB.prototype.getNeighbours = function(connection, maxRadius) {
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pointerMid = Math.floor((pointerMin + pointerMax) / 2);
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}
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var neighbours = [];
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const neighbours = [];
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/**
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* Computes if the current connection is within the allowed radius of another
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* connection.
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@@ -180,9 +180,9 @@ Blockly.ConnectionDB.prototype.getNeighbours = function(connection, maxRadius) {
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* the other connection is less than the allowed radius.
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*/
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function checkConnection_(yIndex) {
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var dx = currentX - db[yIndex].x;
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var dy = currentY - db[yIndex].y;
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var r = Math.sqrt(dx * dx + dy * dy);
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const dx = currentX - db[yIndex].x;
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const dy = currentY - db[yIndex].y;
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const r = Math.sqrt(dx * dx + dy * dy);
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if (r <= maxRadius) {
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neighbours.push(db[yIndex]);
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}
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@@ -213,32 +213,31 @@ Blockly.ConnectionDB.prototype.getNeighbours = function(connection, maxRadius) {
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* @return {boolean} True if connection is in range.
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* @private
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*/
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Blockly.ConnectionDB.prototype.isInYRange_ = function(index, baseY, maxRadius) {
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ConnectionDB.prototype.isInYRange_ = function(index, baseY, maxRadius) {
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return (Math.abs(this.connections_[index].y - baseY) <= maxRadius);
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};
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/**
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* Find the closest compatible connection to this connection.
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* @param {!Blockly.RenderedConnection} conn The connection searching for a compatible
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* @param {!RenderedConnection} conn The connection searching for a compatible
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* mate.
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* @param {number} maxRadius The maximum radius to another connection.
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* @param {!Blockly.utils.Coordinate} dxy Offset between this connection's
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* @param {!Coordinate} dxy Offset between this connection's
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* location in the database and the current location (as a result of
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* dragging).
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* @return {!{connection: Blockly.RenderedConnection, radius: number}}
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* @return {!{connection: RenderedConnection, radius: number}}
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* Contains two properties: 'connection' which is either another
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* connection or null, and 'radius' which is the distance.
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*/
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Blockly.ConnectionDB.prototype.searchForClosest = function(conn, maxRadius,
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dxy) {
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ConnectionDB.prototype.searchForClosest = function(conn, maxRadius, dxy) {
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if (!this.connections_.length) {
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// Don't bother.
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return {connection: null, radius: maxRadius};
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}
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// Stash the values of x and y from before the drag.
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var baseY = conn.y;
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var baseX = conn.x;
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const baseY = conn.y;
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const baseX = conn.x;
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conn.x = baseX + dxy.x;
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conn.y = baseY + dxy.y;
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@@ -246,14 +245,14 @@ Blockly.ConnectionDB.prototype.searchForClosest = function(conn, maxRadius,
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// calculateIndexForYPos_ finds an index for insertion, which is always
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// after any block with the same y index. We want to search both forward
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// and back, so search on both sides of the index.
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var closestIndex = this.calculateIndexForYPos_(conn.y);
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const closestIndex = this.calculateIndexForYPos_(conn.y);
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var bestConnection = null;
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var bestRadius = maxRadius;
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var temp;
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let bestConnection = null;
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let bestRadius = maxRadius;
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let temp;
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// Walk forward and back on the y axis looking for the closest x,y point.
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var pointerMin = closestIndex - 1;
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let pointerMin = closestIndex - 1;
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while (pointerMin >= 0 && this.isInYRange_(pointerMin, conn.y, maxRadius)) {
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temp = this.connections_[pointerMin];
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if (this.connectionChecker_.canConnect(conn, temp, true, bestRadius)) {
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@@ -263,9 +262,9 @@ Blockly.ConnectionDB.prototype.searchForClosest = function(conn, maxRadius,
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pointerMin--;
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}
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var pointerMax = closestIndex;
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let pointerMax = closestIndex;
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while (pointerMax < this.connections_.length &&
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this.isInYRange_(pointerMax, conn.y, maxRadius)) {
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this.isInYRange_(pointerMax, conn.y, maxRadius)) {
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temp = this.connections_[pointerMax];
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if (this.connectionChecker_.canConnect(conn, temp, true, bestRadius)) {
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bestConnection = temp;
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@@ -284,20 +283,19 @@ Blockly.ConnectionDB.prototype.searchForClosest = function(conn, maxRadius,
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/**
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* Initialize a set of connection DBs for a workspace.
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* @param {!Blockly.IConnectionChecker} checker The workspace's
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* connection checker, used to decide if connections are valid during a drag.
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* @return {!Array<!Blockly.ConnectionDB>} Array of databases.
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* @param {!IConnectionChecker} checker The workspace's
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* connection checker, used to decide if connections are valid during a
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* drag.
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* @return {!Array<!ConnectionDB>} Array of databases.
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*/
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Blockly.ConnectionDB.init = function(checker) {
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ConnectionDB.init = function(checker) {
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// Create four databases, one for each connection type.
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var dbList = [];
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dbList[Blockly.connectionTypes.INPUT_VALUE] =
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new Blockly.ConnectionDB(checker);
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dbList[Blockly.connectionTypes.OUTPUT_VALUE] =
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new Blockly.ConnectionDB(checker);
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dbList[Blockly.connectionTypes.NEXT_STATEMENT] =
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new Blockly.ConnectionDB(checker);
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dbList[Blockly.connectionTypes.PREVIOUS_STATEMENT] =
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new Blockly.ConnectionDB(checker);
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const dbList = [];
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dbList[connectionTypes.INPUT_VALUE] = new ConnectionDB(checker);
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dbList[connectionTypes.OUTPUT_VALUE] = new ConnectionDB(checker);
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dbList[connectionTypes.NEXT_STATEMENT] = new ConnectionDB(checker);
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dbList[connectionTypes.PREVIOUS_STATEMENT] = new ConnectionDB(checker);
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return dbList;
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};
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exports = ConnectionDB;
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@@ -21,7 +21,7 @@ goog.addDependency('../../core/comment.js', ['Blockly.Comment'], ['Blockly.Bubbl
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goog.addDependency('../../core/component_manager.js', ['Blockly.ComponentManager'], [], {'lang': 'es6', 'module': 'goog'});
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goog.addDependency('../../core/connection.js', ['Blockly.Connection'], ['Blockly.Events', 'Blockly.Events.BlockMove', 'Blockly.IASTNodeLocationWithBlock', 'Blockly.Xml', 'Blockly.connectionTypes', 'Blockly.constants', 'Blockly.utils.deprecation']);
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goog.addDependency('../../core/connection_checker.js', ['Blockly.ConnectionChecker'], ['Blockly.Connection', 'Blockly.IConnectionChecker', 'Blockly.connectionTypes', 'Blockly.constants', 'Blockly.registry'], {'lang': 'es6', 'module': 'goog'});
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goog.addDependency('../../core/connection_db.js', ['Blockly.ConnectionDB'], ['Blockly.RenderedConnection', 'Blockly.connectionTypes', 'Blockly.constants']);
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goog.addDependency('../../core/connection_db.js', ['Blockly.ConnectionDB'], ['Blockly.RenderedConnection', 'Blockly.connectionTypes', 'Blockly.constants'], {'lang': 'es6', 'module': 'goog'});
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goog.addDependency('../../core/connection_types.js', ['Blockly.connectionTypes'], [], {'lang': 'es6', 'module': 'goog'});
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goog.addDependency('../../core/constants.js', ['Blockly.constants'], ['Blockly.connectionTypes']);
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goog.addDependency('../../core/contextmenu.js', ['Blockly.ContextMenu'], ['Blockly.Events', 'Blockly.Events.BlockCreate', 'Blockly.Menu', 'Blockly.MenuItem', 'Blockly.Msg', 'Blockly.WidgetDiv', 'Blockly.Xml', 'Blockly.browserEvents', 'Blockly.constants', 'Blockly.utils', 'Blockly.utils.Coordinate', 'Blockly.utils.Rect', 'Blockly.utils.aria', 'Blockly.utils.dom', 'Blockly.utils.userAgent']);
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