mirror of
https://github.com/google/blockly.git
synced 2026-01-07 00:50:27 +01:00
Delete orphaned file.
Nowhere requires ‘Blockly.DraggedConnectionManager’
This commit is contained in:
@@ -1,258 +0,0 @@
|
||||
/**
|
||||
* @license
|
||||
* Visual Blocks Editor
|
||||
*
|
||||
* Copyright 2017 Google Inc.
|
||||
* https://developers.google.com/blockly/
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @fileoverview Class that controls updates to connections during drags.
|
||||
* @author fenichel@google.com (Rachel Fenichel)
|
||||
*/
|
||||
'use strict';
|
||||
|
||||
goog.provide('Blockly.DraggedConnectionManager');
|
||||
|
||||
goog.require('Blockly.blockAnimations');
|
||||
goog.require('Blockly.RenderedConnection');
|
||||
|
||||
|
||||
/**
|
||||
* Class that controls updates to connections during drags. It is primarily
|
||||
* responsible for finding the closest eligible connection and highlighting or
|
||||
* unhiglighting it as needed during a drag.
|
||||
* @deprecated July 2018. Use InsertionMarkerManager.
|
||||
* @param {!Blockly.BlockSvg} block The top block in the stack being dragged.
|
||||
* @constructor
|
||||
*/
|
||||
Blockly.DraggedConnectionManager = function(block) {
|
||||
Blockly.selected = block;
|
||||
|
||||
/**
|
||||
* The top block in the stack being dragged.
|
||||
* Does not change during a drag.
|
||||
* @type {!Blockly.Block}
|
||||
* @private
|
||||
*/
|
||||
this.topBlock_ = block;
|
||||
|
||||
/**
|
||||
* The workspace on which these connections are being dragged.
|
||||
* Does not change during a drag.
|
||||
* @type {!Blockly.WorkspaceSvg}
|
||||
* @private
|
||||
*/
|
||||
this.workspace_ = block.workspace;
|
||||
|
||||
/**
|
||||
* The connections on the dragging blocks that are available to connect to
|
||||
* other blocks. This includes all open connections on the top block,
|
||||
* as well as the last connection on the block stack.
|
||||
* Does not change during a drag.
|
||||
* @type {!Array.<!Blockly.RenderedConnection>}
|
||||
* @private
|
||||
*/
|
||||
this.availableConnections_ = this.initAvailableConnections_();
|
||||
|
||||
/**
|
||||
* The connection that this block would connect to if released immediately.
|
||||
* Updated on every mouse move.
|
||||
* @type {Blockly.RenderedConnection}
|
||||
* @private
|
||||
*/
|
||||
this.closestConnection_ = null;
|
||||
|
||||
/**
|
||||
* The connection that would connect to this.closestConnection_ if this block
|
||||
* were released immediately.
|
||||
* Updated on every mouse move.
|
||||
* @type {Blockly.RenderedConnection}
|
||||
* @private
|
||||
*/
|
||||
this.localConnection_ = null;
|
||||
|
||||
/**
|
||||
* The distance between this.closestConnection_ and this.localConnection_,
|
||||
* in workspace units.
|
||||
* Updated on every mouse move.
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
this.radiusConnection_ = 0;
|
||||
|
||||
/**
|
||||
* Whether the block would be deleted if it were dropped immediately.
|
||||
* Updated on every mouse move.
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
this.wouldDeleteBlock_ = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* Sever all links from this object.
|
||||
* @package
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.dispose = function() {
|
||||
this.topBlock_ = null;
|
||||
this.workspace_ = null;
|
||||
this.availableConnections_.length = 0;
|
||||
this.closestConnection_ = null;
|
||||
this.localConnection_ = null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Return whether the block would be deleted if dropped immediately, based on
|
||||
* information from the most recent move event.
|
||||
* @return {boolean} True if the block would be deleted if dropped immediately.
|
||||
* @package
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.wouldDeleteBlock = function() {
|
||||
return this.wouldDeleteBlock_;
|
||||
};
|
||||
|
||||
/**
|
||||
* Return whether the block would be connected if dropped immediately, based on
|
||||
* information from the most recent move event.
|
||||
* @return {boolean} True if the block would be connected if dropped
|
||||
* immediately.
|
||||
* @package
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.wouldConnectBlock = function() {
|
||||
return !!this.closestConnection_;
|
||||
};
|
||||
|
||||
/**
|
||||
* Connect to the closest connection and render the results.
|
||||
* This should be called at the end of a drag.
|
||||
* @package
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.applyConnections = function() {
|
||||
if (this.closestConnection_) {
|
||||
// Connect two blocks together.
|
||||
this.localConnection_.connect(this.closestConnection_);
|
||||
if (this.topBlock_.rendered) {
|
||||
// Trigger a connection animation.
|
||||
// Determine which connection is inferior (lower in the source stack).
|
||||
var inferiorConnection = this.localConnection_.isSuperior() ?
|
||||
this.closestConnection_ : this.localConnection_;
|
||||
Blockly.blockAnimations.connectionUiEffect(
|
||||
inferiorConnection.getSourceBlock());
|
||||
// Bring the just-edited stack to the front.
|
||||
var rootBlock = this.topBlock_.getRootBlock();
|
||||
rootBlock.bringToFront();
|
||||
}
|
||||
this.removeHighlighting_();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Update highlighted connections based on the most recent move location.
|
||||
* @param {!Blockly.utils.Coordinate} dxy Position relative to drag start,
|
||||
* in workspace units.
|
||||
* @param {?number} deleteArea One of {@link Blockly.DELETE_AREA_TRASH},
|
||||
* {@link Blockly.DELETE_AREA_TOOLBOX}, or {@link Blockly.DELETE_AREA_NONE}.
|
||||
* @package
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.update = function(dxy, deleteArea) {
|
||||
var oldClosestConnection = this.closestConnection_;
|
||||
var closestConnectionChanged = this.updateClosest_(dxy);
|
||||
|
||||
if (closestConnectionChanged && oldClosestConnection) {
|
||||
oldClosestConnection.unhighlight();
|
||||
}
|
||||
|
||||
// Prefer connecting over dropping into the trash can, but prefer dragging to
|
||||
// the toolbox over connecting to other blocks.
|
||||
var wouldConnect = !!this.closestConnection_ &&
|
||||
deleteArea != Blockly.DELETE_AREA_TOOLBOX;
|
||||
var wouldDelete = !!deleteArea && !this.topBlock_.getParent() &&
|
||||
this.topBlock_.isDeletable();
|
||||
this.wouldDeleteBlock_ = wouldDelete && !wouldConnect;
|
||||
|
||||
// Get rid of highlighting so we don't sent mixed messages.
|
||||
if (wouldDelete && this.closestConnection_) {
|
||||
this.closestConnection_.unhighlight();
|
||||
this.closestConnection_ = null;
|
||||
}
|
||||
|
||||
if (!this.wouldDeleteBlock_ && closestConnectionChanged &&
|
||||
this.closestConnection_) {
|
||||
this.addHighlighting_();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Remove highlighting from the currently highlighted connection, if it exists.
|
||||
* @private
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.removeHighlighting_ = function() {
|
||||
if (this.closestConnection_) {
|
||||
this.closestConnection_.unhighlight();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Add highlighting to the closest connection, if it exists.
|
||||
* @private
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.addHighlighting_ = function() {
|
||||
if (this.closestConnection_) {
|
||||
this.closestConnection_.highlight();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Populate the list of available connections on this block stack. This should
|
||||
* only be called once, at the beginning of a drag.
|
||||
* @return {!Array.<!Blockly.RenderedConnection>} A list of available
|
||||
* connections.
|
||||
* @private
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.initAvailableConnections_ = function() {
|
||||
var available = this.topBlock_.getConnections_(false);
|
||||
// Also check the last connection on this stack
|
||||
var lastOnStack = this.topBlock_.lastConnectionInStack();
|
||||
if (lastOnStack && lastOnStack != this.topBlock_.nextConnection) {
|
||||
available.push(lastOnStack);
|
||||
}
|
||||
return available;
|
||||
};
|
||||
|
||||
/**
|
||||
* Find the new closest connection, and update internal state in response.
|
||||
* @param {!Blockly.utils.Coordinate} dxy Position relative to the drag start,
|
||||
* in workspace units.
|
||||
* @return {boolean} Whether the closest connection has changed.
|
||||
* @private
|
||||
*/
|
||||
Blockly.DraggedConnectionManager.prototype.updateClosest_ = function(dxy) {
|
||||
var oldClosestConnection = this.closestConnection_;
|
||||
|
||||
this.closestConnection_ = null;
|
||||
this.localConnection_ = null;
|
||||
this.radiusConnection_ = Blockly.SNAP_RADIUS;
|
||||
for (var i = 0; i < this.availableConnections_.length; i++) {
|
||||
var myConnection = this.availableConnections_[i];
|
||||
var neighbour = myConnection.closest(this.radiusConnection_, dxy);
|
||||
if (neighbour.connection) {
|
||||
this.closestConnection_ = neighbour.connection;
|
||||
this.localConnection_ = myConnection;
|
||||
this.radiusConnection_ = neighbour.radius;
|
||||
}
|
||||
}
|
||||
return oldClosestConnection != this.closestConnection_;
|
||||
};
|
||||
Reference in New Issue
Block a user