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Rewrote LOGIC_COMPARE_ONCHANGE_MIXIN to fix #1408.
* Create prevBlock_ upon first call to onchange. * Revert state upon an incompatible combination, bumping the new incompatible block, instead of the old block. Thus, the shadow is never the bumped block. Bug: * The undo stack get caught in a loop, and will never undo back to a state equivalent to the previous action.
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@@ -520,8 +520,6 @@ Blockly.Constants.Logic.fixLogicCompareRtlOpLabels =
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* @readonly
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*/
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Blockly.Constants.Logic.LOGIC_COMPARE_ONCHANGE_MIXIN = {
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prevBlocks_: [null, null],
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/**
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* Called whenever anything on the workspace changes.
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* Prevent mismatched types from being compared.
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@@ -529,25 +527,37 @@ Blockly.Constants.Logic.LOGIC_COMPARE_ONCHANGE_MIXIN = {
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* @this Blockly.Block
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*/
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onchange: function(e) {
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if (!this.prevBlocks_) {
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this.prevBlocks_ = [null, null];
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}
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var blockA = this.getInputTargetBlock('A');
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var blockB = this.getInputTargetBlock('B');
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// Disconnect blocks that existed prior to this change if they don't match.
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if (blockA && blockB &&
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!blockA.outputConnection.checkType_(blockB.outputConnection)) {
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// Mismatch between two inputs. Disconnect previous and bump it away.
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// Ensure that any disconnections are grouped with the causing event.
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// Mismatch between two inputs. Revert the block connections,
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// bumping away the newly connected block(s).
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Blockly.Events.setGroup(e.group);
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for (var i = 0; i < this.prevBlocks_.length; i++) {
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var block = this.prevBlocks_[i];
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if (block === blockA || block === blockB) {
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block.unplug();
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block.bumpNeighbours_();
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var prevA = this.prevBlocks_[0];
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if (prevA !== blockA) {
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blockA.unplug();
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if (prevA) {
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this.getInput('A').connection.connect(prevA.outputConnection);
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}
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}
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var prevB = this.prevBlocks_[1];
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if (prevB !== blockB) {
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blockB.unplug();
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if (prevB) {
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this.getInput('B').connection.connect(prevB.outputConnection);
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}
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}
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this.bumpNeighbours_();
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Blockly.Events.setGroup(false);
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}
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this.prevBlocks_[0] = blockA;
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this.prevBlocks_[1] = blockB;
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this.prevBlocks_[0] = this.getInputTargetBlock('A');
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this.prevBlocks_[1] = this.getInputTargetBlock('B');
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}
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};
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@@ -1143,6 +1143,33 @@ h1 {
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<block type="example_angle"></block>
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<block type="example_date"></block>
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</category>
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<category name="Mutators">
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<label text="logic_compare"></label>
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<block type="logic_compare">
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<value name="A">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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<value name="B">
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<shadow type="math_number">
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<field name="NUM">10</field>
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</shadow>
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</value>
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</block>
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<block type="logic_compare">
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<value name="A">
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<block type="math_number">
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<field name="NUM">10</field>
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</block>
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</value>
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<value name="B">
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<block type="math_number">
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<field name="NUM">10</field>
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</block>
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</value>
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</block>
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</category>
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<category name="Style">
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<label text="Hats"></label>
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<block type="styled_event_cap"></block>
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