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https://github.com/google/blockly.git
synced 2026-01-04 15:40:08 +01:00
fix: dragging shadow blocks (#7992)
* fix: dragging shadow blocks * fix: dragging shadows not reverting them to their original position * fix: shadow parents not being deselected
This commit is contained in:
@@ -243,9 +243,8 @@ export class BlockSvg
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/** Selects this block. Highlights the block visually. */
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select() {
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if (this.isShadow() && this.getParent()) {
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// Shadow blocks should not be selected.
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this.getParent()!.select();
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if (this.isShadow()) {
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this.getParent()?.select();
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return;
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}
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this.addSelect();
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@@ -253,6 +252,10 @@ export class BlockSvg
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/** Unselects this block. Unhighlights the blockv visually. */
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unselect() {
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if (this.isShadow()) {
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this.getParent()?.unselect();
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return;
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}
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this.removeSelect();
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}
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@@ -55,15 +55,24 @@ export class BlockDragStrategy implements IDragStrategy {
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private dragging = false;
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/**
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* If this is a shadow block, the offset between this block and the parent
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* block, to add to the drag location. In workspace units.
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*/
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private dragOffset = new Coordinate(0, 0);
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constructor(private block: BlockSvg) {
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this.workspace = block.workspace;
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}
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/** Returns true if the block is currently movable. False otherwise. */
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isMovable(): boolean {
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if (this.block.isShadow()) {
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return this.block.getParent()?.isMovable() ?? false;
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}
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return (
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this.block.isOwnMovable() &&
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!this.block.isShadow() &&
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!this.block.isDeadOrDying() &&
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!this.workspace.options.readOnly &&
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// We never drag blocks in the flyout, only create new blocks that are
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@@ -77,6 +86,11 @@ export class BlockDragStrategy implements IDragStrategy {
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* from any parent blocks.
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*/
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startDrag(e?: PointerEvent): void {
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if (this.block.isShadow()) {
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this.startDraggingShadow(e);
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return;
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}
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this.dragging = true;
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if (!eventUtils.getGroup()) {
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eventUtils.setGroup(true);
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@@ -106,6 +120,22 @@ export class BlockDragStrategy implements IDragStrategy {
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this.workspace.getLayerManager()?.moveToDragLayer(this.block);
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}
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/** Starts a drag on a shadow, recording the drag offset. */
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private startDraggingShadow(e?: PointerEvent) {
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const parent = this.block.getParent();
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if (!parent) {
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throw new Error(
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'Tried to drag a shadow block with no parent. ' +
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'Shadow blocks should always have parents.',
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);
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}
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this.dragOffset = Coordinate.difference(
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parent.getRelativeToSurfaceXY(),
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this.block.getRelativeToSurfaceXY(),
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);
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parent.startDrag(e);
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}
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/**
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* Whether or not we should disconnect the block when a drag is started.
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*
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@@ -174,6 +204,11 @@ export class BlockDragStrategy implements IDragStrategy {
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/** Moves the block and updates any connection previews. */
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drag(newLoc: Coordinate): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.drag(Coordinate.sum(newLoc, this.dragOffset));
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return;
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}
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this.block.moveDuringDrag(newLoc);
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this.updateConnectionPreview(
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this.block,
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@@ -317,7 +352,12 @@ export class BlockDragStrategy implements IDragStrategy {
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* Cleans up any state at the end of the drag. Applies any pending
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* connections.
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*/
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endDrag(): void {
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endDrag(e?: PointerEvent): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.endDrag(e);
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return;
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}
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this.fireDragEndEvent();
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this.fireMoveEvent();
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@@ -373,6 +413,11 @@ export class BlockDragStrategy implements IDragStrategy {
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* including reconnecting connections.
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*/
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revertDrag(): void {
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if (this.block.isShadow()) {
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this.block.getParent()?.revertDrag();
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return;
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}
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this.startChildConn?.connect(this.block.nextConnection);
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if (this.startParentConn) {
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switch (this.startParentConn.type) {
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