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Merge pull request #3474 from rachel-fenichel/constant_comments
Add comments to many rendering constants
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@@ -34,30 +34,86 @@ goog.require('Blockly.utils.userAgent');
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* @package
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*/
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Blockly.blockRendering.ConstantProvider = function() {
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/**
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* The size of an empty spacer.
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* @type {number}
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*/
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this.NO_PADDING = 0;
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/**
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* The size of small padding.
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* @type {number}
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*/
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this.SMALL_PADDING = 3;
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/**
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* The size of medium padding.
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* @type {number}
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*/
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this.MEDIUM_PADDING = 5;
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/**
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* The size of medium-large padding.
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* @type {number}
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*/
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this.MEDIUM_LARGE_PADDING = 8;
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/**
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* The size of large padding.
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* @type {number}
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*/
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this.LARGE_PADDING = 10;
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// Offset from the top of the row for placing fields on inline input rows
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// and statement input rows.
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// Matches existing rendering (in 2019).
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/**
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* Offset from the top of the row for placing fields on inline input rows
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* and statement input rows.
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* Matches existing rendering (in 2019).
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* @type {number}
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*/
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this.TALL_INPUT_FIELD_OFFSET_Y = this.MEDIUM_PADDING;
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/**
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* The height of the puzzle tab used for input and output connections.
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* @type {number}
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*/
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this.TAB_HEIGHT = 15;
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/**
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* The offset from the top of the block at which a puzzle tab is positioned.
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* @type {number}
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*/
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this.TAB_OFFSET_FROM_TOP = 5;
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/**
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* Vertical overlap of the puzzle tab, used to make it look more like a puzzle
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* piece.
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* @type {number}
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*/
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this.TAB_VERTICAL_OVERLAP = 2.5;
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/**
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* The width of the puzzle tab used for input and output connections.
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* @type {number}
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*/
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this.TAB_WIDTH = 8;
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/**
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* The width of the notch used for previous and next connections.
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* @type {number}
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*/
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this.NOTCH_WIDTH = 15;
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/**
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* The height of the notch used for previous and next connections.
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* @type {number}
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*/
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this.NOTCH_HEIGHT = 4;
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// This is the minimum width of a block measuring from the end of a rounded
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// corner
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/**
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* The minimum width of the block.
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* @type {number}
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*/
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this.MIN_BLOCK_WIDTH = 12;
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this.EMPTY_BLOCK_SPACER_HEIGHT = 16;
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@@ -74,12 +130,20 @@ Blockly.blockRendering.ConstantProvider = function() {
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*/
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this.CORNER_RADIUS = 8;
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// Offset from the left side of a block or the inside of a statement input to
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// the left side of the notch.
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/**
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* Offset from the left side of a block or the inside of a statement input to
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* the left side of the notch.
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* @type {number}
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*/
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this.NOTCH_OFFSET_LEFT = 15;
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this.STATEMENT_BOTTOM_SPACER = 0;
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this.STATEMENT_INPUT_PADDING_LEFT = 20;
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/**
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* Vertical padding between consecutive statement inputs.
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* @type {number}
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*/
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this.BETWEEN_STATEMENT_PADDING_Y = 4;
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/**
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@@ -106,20 +170,21 @@ Blockly.blockRendering.ConstantProvider = function() {
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*/
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this.BOTTOM_ROW_AFTER_STATEMENT_MIN_HEIGHT = this.LARGE_PADDING;
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// This is the max width of a bottom row that follows a statement input and
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// has inputs inline.
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/**
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* The maximum width of a bottom row that follows a statement input and has
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* inputs inline.
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* @type {number}
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*/
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this.MAX_BOTTOM_WIDTH = 66.5;
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/**
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* Height of the top hat.
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* @const
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* @private
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*/
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this.START_HAT_HEIGHT = 15;
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/**
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* Width of the top hat.
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* @const
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* @private
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*/
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this.START_HAT_WIDTH = 100;
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@@ -130,6 +195,10 @@ Blockly.blockRendering.ConstantProvider = function() {
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this.EMPTY_INLINE_INPUT_PADDING = 14.5;
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/**
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* The height of an empty inline input.
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* @type {number}
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*/
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this.EMPTY_INLINE_INPUT_HEIGHT = this.TAB_HEIGHT + 11;
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this.EXTERNAL_VALUE_INPUT_PADDING = 2;
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@@ -139,7 +208,6 @@ Blockly.blockRendering.ConstantProvider = function() {
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* varies slightly depending on whether the block has external or inline inputs.
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* In the new rendering this is consistent. It seems unlikely that the old
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* behaviour was intentional.
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* @const
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* @type {number}
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*/
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this.EMPTY_STATEMENT_INPUT_HEIGHT = this.MIN_BLOCK_HEIGHT;
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@@ -159,7 +227,7 @@ Blockly.blockRendering.ConstantProvider = function() {
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this.JAGGED_TEETH_WIDTH = 6;
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/**
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* Point size of text. Should match blocklyText's font-size in CSS.
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* Point size of text.
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* @type {number}
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*/
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this.FIELD_TEXT_FONTSIZE = 11;
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@@ -171,13 +239,13 @@ Blockly.blockRendering.ConstantProvider = function() {
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this.FIELD_TEXT_HEIGHT = 16;
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/**
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* Text font weight. Should match blocklyText's font-weight in CSS.
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* Text font weight.
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* @type {string}
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*/
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this.FIELD_TEXT_FONTWEIGHT = 'normal';
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/**
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* Text font family. Should match blocklyText's font-family in CSS.
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* Text font family.
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* @type {string}
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*/
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this.FIELD_TEXT_FONTFAMILY = 'sans-serif';
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@@ -353,7 +421,7 @@ Blockly.blockRendering.ConstantProvider = function() {
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*/
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this.CURSOR_STROKE_WIDTH = 4;
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/*
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* Whether text input and colour fields fill up the entire source block.
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* @type {boolean}
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