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https://github.com/google/blockly.git
synced 2026-01-09 18:10:08 +01:00
General cleanup.
This commit is contained in:
@@ -165,12 +165,11 @@ Blockly.BlockSvg.prototype.warningTextDb_ = null;
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/**
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* Should the block tell its connections to start tracking inside the render
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* method? Or it should it wait for startTrackingConnections to be called
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* separately?
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* method?
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* @type {boolean}
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* @private
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*/
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Blockly.BlockSvg.prototype.waitToTrackConnections_ = false;
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Blockly.BlockSvg.prototype.doNotCallTrackConnections_ = false;
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/**
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* Constant for identifying rows that are to be rendered inline.
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@@ -1447,14 +1446,31 @@ Blockly.BlockSvg.prototype.appendInput_ = function(type, name) {
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return input;
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};
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/**
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* Tell the block to wait for an outside source to call
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* startTrackingConnections, rather than starting connection
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* tracking automatically.
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*
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* Also tells children of this block to wait.
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* @package
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*/
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Blockly.BlockSvg.prototype.waitToTrackConnections = function() {
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this.waitToTrackConnections_ = true;
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this.doNotCallTrackConnections_ = true;
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var children = this.getChildren();
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for (var i = 0, child; child = children[i]; i++) {
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child.waitToTrackConnections();
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}
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};
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/**
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* Tell this block's connections to add themselves to the connection
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* database (i.e. start tracking).
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*
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* All following/next blocks will be told to start tracking. Inner blocks
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* (i.e. blocks attached to value/statement inputs) will be told to start
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* tracking if this block is not collapsed.
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* @package
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*/
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Blockly.BlockSvg.prototype.startTrackingConnections = function() {
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if (this.previousConnection) {
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this.previousConnection.setTracking(true);
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@@ -1470,19 +1486,19 @@ Blockly.BlockSvg.prototype.startTrackingConnections = function() {
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}
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}
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// If we're collapsed we want the invisible inputs' connections
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// to remain untracked.
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if (!this.collapsed_) {
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for (var i = 0; i < this.inputList.length; i++) {
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var conn = this.inputList[i].connection;
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if (conn) {
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conn.setTracking(true);
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if (this.collapsed_) {
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return;
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}
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// Pass tracking on down the chain.
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var block = conn.targetBlock();
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if (block) {
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block.startTrackingConnections();
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}
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for (var i = 0; i < this.inputList.length; i++) {
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var conn = this.inputList[i].connection;
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if (conn) {
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conn.setTracking(true);
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// Pass tracking on down the chain.
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var block = conn.targetBlock();
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if (block) {
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block.startTrackingConnections();
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}
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}
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}
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@@ -1632,8 +1648,12 @@ Blockly.BlockSvg.prototype.render = function(opt_bubble) {
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(/** @type {!Blockly.WorkspaceSvg} */ (this.workspace)).getRenderer().render(this);
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// No matter how we rendered, connection locations should now be correct.
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this.updateConnectionLocations_();
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if (!this.waitToTrackConnections_) {
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// TODO: This should be handled inside a robust init method, because it would
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// make it a lot cleaner, but for now it's handled here for backwards
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// compatibility.
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if (!this.doNotCallTrackConnections_) {
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this.startTrackingConnections();
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this.doNotCallTrackConnections_ = true;
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}
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if (opt_bubble !== false) {
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// Render all blocks above this one (propagate a reflow).
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@@ -204,8 +204,7 @@ Blockly.Connection.prototype.connect_ = function(childConnection) {
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};
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/**
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* Dispose of this connection. Deal with connected blocks and remove this
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* connection from the database.
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* Dispose of this connection and deal with connected blocks.
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* @package
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*/
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Blockly.Connection.prototype.dispose = function() {
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@@ -19,14 +19,16 @@
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*/
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/**
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* @fileoverview Components for managing connections between blocks.
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* @fileoverview A database of all the rendered connections that could
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* possibly be connected to (i.e. not collapsed, etc).
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* Sorted by y coordinate.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.ConnectionDB');
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goog.require('Blockly.Connection');
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goog.require('Blockly.RenderedConnection');
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/**
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@@ -38,7 +40,7 @@ goog.require('Blockly.Connection');
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Blockly.ConnectionDB = function() {
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/**
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* Array of connections sorted by y position in workspace units.
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* @type {!Array.<!Blockly.Connection>}
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* @type {!Array.<!Blockly.RenderedConnection>}
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* @private
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*/
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this.connections_ = [];
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@@ -46,16 +48,12 @@ Blockly.ConnectionDB = function() {
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/**
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* Add a connection to the database. Should not already exist in the database.
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* @param {!Blockly.Connection} connection The connection to be added.
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* @param {!Blockly.RenderedConnection} connection The connection to be added.
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* @param {number} yPos The y position used to decide where to insert the
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* connection.
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* @package
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*/
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Blockly.ConnectionDB.prototype.addConnection = function(connection, yPos) {
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if (connection.getSourceBlock().isInFlyout) {
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// Don't bother maintaining a database of connections in a flyout.
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return;
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}
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var index = this.calculateIndexForYPos_(yPos);
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this.connections_.splice(index, 0, connection);
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};
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@@ -65,7 +63,7 @@ Blockly.ConnectionDB.prototype.addConnection = function(connection, yPos) {
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*
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* Starts by doing a binary search to find the approximate location, then
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* linearly searches nearby for the exact connection.
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* @param {!Blockly.Connection} conn The connection to find.
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* @param {!Blockly.RenderedConnection} conn The connection to find.
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* @param {number} yPos The y position used to find the index of the connection.
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* @return {number} The index of the connection, or -1 if the connection was
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* not found.
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@@ -132,7 +130,7 @@ Blockly.ConnectionDB.prototype.calculateIndexForYPos_ = function(yPos) {
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/**
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* Remove a connection from the database. Must already exist in DB.
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* @param {!Blockly.Connection} connection The connection to be removed.
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* @param {!Blockly.RenderedConnection} connection The connection to be removed.
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* @param {number} yPos The y position used to find the index of the connection.
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* @throws {Error} If the connection cannot be found in the database.
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*/
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@@ -147,10 +145,10 @@ Blockly.ConnectionDB.prototype.removeConnection = function(connection, yPos) {
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/**
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* Find all nearby connections to the given connection.
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* Type checking does not apply, since this function is used for bumping.
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* @param {!Blockly.Connection} connection The connection whose neighbours
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* should be returned.
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* @param {!Blockly.RenderedConnection} connection The connection whose
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* neighbours should be returned.
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* @param {number} maxRadius The maximum radius to another connection.
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* @return {!Array.<!Blockly.Connection>} List of connections.
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* @return {!Array.<!Blockly.RenderedConnection>} List of connections.
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*/
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Blockly.ConnectionDB.prototype.getNeighbours = function(connection, maxRadius) {
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var db = this.connections_;
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@@ -219,15 +217,15 @@ Blockly.ConnectionDB.prototype.isInYRange_ = function(index, baseY, maxRadius) {
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/**
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* Find the closest compatible connection to this connection.
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* @param {!Blockly.Connection} conn The connection searching for a compatible
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* @param {!Blockly.RenderedConnection} conn The connection searching for a compatible
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* mate.
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* @param {number} maxRadius The maximum radius to another connection.
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* @param {!Blockly.utils.Coordinate} dxy Offset between this connection's
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* location in the database and the current location (as a result of
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* dragging).
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* @return {!{connection: ?Blockly.Connection, radius: number}} Contains two
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* properties:' connection' which is either another connection or null,
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* and 'radius' which is the distance.
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* @return {!{connection: Blockly.RenderedConnection, radius: number}}
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* Contains two properties: 'connection' which is either another
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* connection or null, and 'radius' which is the distance.
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*/
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Blockly.ConnectionDB.prototype.searchForClosest = function(conn, maxRadius,
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dxy) {
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@@ -243,10 +241,10 @@ Blockly.ConnectionDB.prototype.searchForClosest = function(conn, maxRadius,
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conn.x_ = baseX + dxy.x;
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conn.y_ = baseY + dxy.y;
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// findPositionForConnection finds an index for insertion, which is always
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// calculateIndexForYPos_ finds an index for insertion, which is always
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// after any block with the same y index. We want to search both forward
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// and back, so search on both sides of the index.
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var closestIndex = this.findPositionForConnection_(conn);
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var closestIndex = this.calculateIndexForYPos_(conn.y_);
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var bestConnection = null;
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var bestRadius = maxRadius;
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@@ -77,7 +77,10 @@ Blockly.RenderedConnection = function(source, type) {
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Blockly.utils.object.inherits(Blockly.RenderedConnection, Blockly.Connection);
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/**
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* Dispose of this connection. Remove it from the database (if it is
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* tracked) and call the super-function to deal with connected blocks.
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* @override
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* @package
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*/
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Blockly.RenderedConnection.prototype.dispose = function() {
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if (this.tracked_) {
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@@ -284,11 +287,16 @@ Blockly.RenderedConnection.prototype.unhighlight = function() {
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/**
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* Set whether this connections is tracked in the database or not.
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* @param {boolean} doTracking If true, start tracking. If false, stop tracking.
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* @package
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*/
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Blockly.RenderedConnection.prototype.setTracking = function(doTracking) {
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if (doTracking == this.tracked_) {
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return;
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}
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if (this.sourceBlock_.isInFlyout) {
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// Don't bother maintaining a database of connections in a flyout.
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return;
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}
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if (doTracking) {
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this.db_.addConnection(this, this.y_);
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} else {
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@@ -562,7 +562,7 @@ Blockly.Xml.domToBlock = function(xmlBlock, workspace) {
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// Populating the connection database may be deferred until after the
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// blocks have rendered.
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setTimeout(function() {
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if (!topBlock.disposed) { // Check that the block hasn't been deleted.
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if (!topBlock.disposed) {
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topBlock.startTrackingConnections();
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}
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}, 1);
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