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Colourer/path_object cleanup
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@@ -1322,7 +1322,7 @@ Blockly.BlockSvg.prototype.setStyle = function(blockStyleName) {
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if (blockStyle) {
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this.hat = blockStyle.hat;
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this.pathObject.setFromStyle(blockStyle);
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this.pathObject.setColourFromStyle(blockStyle);
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this.applyColour();
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} else {
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throw Error('Invalid style name: ' + blockStyleName);
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63
core/renderers/common/i_path_object.js
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63
core/renderers/common/i_path_object.js
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@@ -0,0 +1,63 @@
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/**
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* @license
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview The interface for an object that owns a block's rendering SVG
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* elements.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.blockRendering.IPathObject');
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/**
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* An interface for a block's path object.
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* @param {!SVGElement} _root The root SVG element.
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* @interface
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*/
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Blockly.blockRendering.IPathObject = function(_root) {};
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/**
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* Apply the stored colours to the block's path, taking into account whether
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* the paths belong to a shadow block.
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* @param {boolean} isShadow True if the block is a shadow block.
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* @package
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*/
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Blockly.blockRendering.IPathObject.prototype.applyColour;
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/**
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* Update colour properties based on a single colour value.
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* @param {number|string} colour HSV hue value (0 to 360), #RRGGBB string,
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* or a message reference string pointing to one of those two values.
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* @package
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*/
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Blockly.blockRendering.IPathObject.prototype.setColour;
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/**
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* Update colour properties based on a block style.
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* @param {!Blockly.Theme.BlockStyle} blockStyle The block style to use.
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* @package
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*/
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Blockly.blockRendering.IPathObject.prototype.setColourFromStyle;
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/**
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* Flip the SVG paths in RTL.
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* @package
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*/
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Blockly.geras.PathObject.prototype.flipRTL;
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@@ -22,19 +22,12 @@
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'use strict';
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goog.provide('Blockly.blockRendering.IPathObject');
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goog.provide('Blockly.blockRendering.PathObject');
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goog.require('Blockly.blockRendering.IPathObject');
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goog.require('Blockly.utils.dom');
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/**
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* An interface for a block's path object.
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* @param {!SVGElement} _root The root SVG element.
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* @interface
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*/
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Blockly.blockRendering.IPathObject = function(_root) {};
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/**
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* An object that handles creating and setting each of the SVG elements
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* used by the renderer.
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@@ -75,11 +68,26 @@ Blockly.blockRendering.PathObject = function(root) {
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{'class': 'blocklyPathDark', 'transform': 'translate(1,1)'},
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this.svgRoot);
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/**
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* Primary colour of the block in '#RRGGBB' format.
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* @type {string}
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* @package
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*/
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this.primaryColour = '#000000';
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this.hue_;
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this.primaryColour;
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this.secondaryColour;
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this.tertiaryColour;
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/**
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* Secondary colour of the block in '#RRGGBB' format.
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* @type {string}
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* @package
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*/
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this.secondaryColour = '#000000';
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/**
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* Tertiary colour of the block in '#RRGGBB' format.
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* @type {string}
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* @package
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*/
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this.tertiaryColour = '#000000';
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};
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/**
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@@ -125,9 +133,9 @@ Blockly.blockRendering.PathObject.prototype.applyColour = function(isShadow) {
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* generate it.
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* @param {string} tertiary The tertiary colour, or null to have the colourer
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* generate it.
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* @package
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* @protected
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*/
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Blockly.blockRendering.PathObject.prototype.setColourFromTriplet = function(
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Blockly.blockRendering.PathObject.prototype.setColourFromTriplet_ = function(
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primary, secondary, tertiary) {
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this.primaryColour = primary;
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this.secondaryColour = secondary ||
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@@ -140,13 +148,11 @@ Blockly.blockRendering.PathObject.prototype.setColourFromTriplet = function(
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* Update colour properties based on a single colour value.
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* @param {number|string} colour HSV hue value (0 to 360), #RRGGBB string,
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* or a message reference string pointing to one of those two values.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.setColour = function(colour) {
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var parsed = Blockly.utils.colour.parseBlockColour(colour);
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if (parsed.hue) {
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this.hue_ = parsed.hue;
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}
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this.setColourFromTriplet(parsed.hex, null, null);
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this.setColourFromTriplet_(parsed.hex, null, null);
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};
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/**
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@@ -154,14 +160,11 @@ Blockly.blockRendering.PathObject.prototype.setColour = function(colour) {
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* @param {!Blockly.Theme.BlockStyle} blockStyle The block style to use.
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* @package
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*/
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Blockly.blockRendering.PathObject.prototype.setFromStyle = function(
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Blockly.blockRendering.PathObject.prototype.setColourFromStyle = function(
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blockStyle) {
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var parsed =
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Blockly.utils.colour.parseBlockColour(blockStyle['colourPrimary']);
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if (parsed.hue) {
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this.hue_ = parsed.hue;
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}
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this.setColourFromTriplet(parsed.hex,
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this.setColourFromTriplet_(parsed.hex,
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blockStyle['colourSecondary'],
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blockStyle['colourTertiary']);
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};
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@@ -69,11 +69,35 @@ Blockly.geras.PathObject = function(root) {
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{'class': 'blocklyPathLight'}, this.svgRoot);
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this.hue_;
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this.primaryColour;
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this.secondaryColour;
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this.tertiaryColour;
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this.darkColour;
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/**
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* Primary colour of the block in '#RRGGBB' format.
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* @type {string}
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* @package
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*/
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this.primaryColour = '#000000';
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/**
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* Secondary colour of the block in '#RRGGBB' format.
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* Used for the body of a shadow block in Geras.
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* @type {string}
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* @package
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*/
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this.secondaryColour = '#000000';
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/**
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* Tertiary colour of the block in '#RRGGBB' format.
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* Used for the light path (highlight) in Geras.
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* @type {string}
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* @package
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*/
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this.tertiaryColour = '#000000';
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/**
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* The colour of the dark path on the block in '#RRGGBB' format.
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* @type {string}
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* @package
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*/
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this.darkColour = '#000000';
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};
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Blockly.utils.object.inherits(Blockly.geras.PathObject,
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Blockly.blockRendering.PathObject);
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@@ -126,9 +150,9 @@ Blockly.geras.PathObject.prototype.applyColour = function(isShadow) {
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/**
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* @override
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*/
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Blockly.geras.PathObject.prototype.setColourFromTriplet = function(primary,
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Blockly.geras.PathObject.prototype.setColourFromTriplet_ = function(primary,
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secondary, tertiary) {
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Blockly.geras.PathObject.superClass_.setColourFromTriplet.call(this, primary,
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Blockly.geras.PathObject.superClass_.setColourFromTriplet_.call(this, primary,
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secondary, tertiary);
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this.darkColour = tertiary ||
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Blockly.utils.colour.blend('#000', primary, 0.2);
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