Rather than ignoring blockly_uncompressed.js, gulpfile.js and
core/utils/global.js entirely, add suitable eslint-disable directives
to those files so that they lint cleanly (and migrate gulpfile to
use const instead of var).
...and rename Blockly.blocks.all (blocks/all.js) to
Blockly.libraryBlocks (blocks/blocks.js
BREAKING CHANGE: (only) because the exports object from the
`blocks_compressed.js` chunk will be accessed as
`Blockly.libraryBlocks` instead of `Blockly.blocks.all` when the
chunk is loaded in a browser via a `<script>` tag. There will
be no changes visible when the chunk is loaded via ES module
`import` or CJS `require`.
* chore(deps): Update closure/goog/base.js, add goog.js
* Update base.js from the latest version (20220104.0.0).
* Also copy over goog.js, which provides access to asuitable subset
of goog.* via an importable module).
* refactor(tests): Have playground.html load Blockly as a module
N.B.:
* We still need a preparation step, in order to load base.js and
deps.js via <script> tags in uncompiled mode; in compiled mode
it will instead load all the *_compressed.js files via <script>
tags.
Acess to the Blockly object is via:
import Blockly from './playgrounds/blockly.mjs';
(N.B: no "* as", since blockly.mjs has only a default export.)
* There remain two serious defects when running in uncompiled mode:
* It does not attempt to load msg/messages.js, causing startup to
fail.
* Module loading only works if there are no ES Modules; if there
are, something goes wrong with base.js's attempt to sequence
module loads causing goog.modules that import ES modules to get
a null exports object for that import. X-(
* fix(tests): Have playground.html load messages.js before generators
This fixes the issue caused by missing messages when loading
the generators.
* fix(tests): Move bootsrap calls to prepare.js
Move the calls to goog.bootstrap from blockly.mjs to prepare.mjs.
This is needed to work around a bug in the Cosure Library debug
loader (https://github.com/google/closure-library/issues/1152).
This gets a bit ugly because most of the code has to go in a
<script> (because it needs goog.bootstrap, which was loaded by
an earlier <script> tag).
* fix(documentation): Minor comment corrections for PR #5931
* refact: convert toolbox items to ES6 classes
* fix: and SENTINEL so that contents can be parsed properly
* fix: fix types and whatnot related to new SENTINEL
* clean: format
* refactor: reorganize overridable calls into the init function, and remove sentinel
* clean: format
* fix: inline docs and organization
* fix(build): Correctly handle deep export paths
A problem can occur when loading chunks in a browser: although
factory() will create the full exported path on $, and thus the
assignment
root.<path> = factory(...) { ...; return $.<path> }
will normally be a do-nothing in every chunk except the first, if
the exported path (e.g. Blockly.blocks.all) is more than one level
deeper than any previously-existing path (e.g. Blockly), this will
fail because root.<path> is evaluated before calling factory(), and
so the left hand side will will evaluate to a undefined reference
(e.g. undefined.all) and TypeError will be thrown before the call
to factory is evaluated.
To fix this, call factory first and store the exports object in a
variable before assigning it to the exported path.
Fixes#5932.
* refactor: convert shortcut registry to es6 class
* refactor: convert context menu registry to es6 class
* refactor: convert registry type to es6 class
* chore: format
* chore: respond to PR comments
* refactor: move optional function declarations into the constructor
* refactor: convert options.js to es6 class
* refactor: convert generator.js to es6 class
* refactor: convert workspace_events.js to es6 class
* refactor: convert events_abstract.js to an es6 class
* chore: format
* chore: fix lint
* chore: rebuild
* chore: respond to PR feedback
Same as PR #5640, except for the addition of a parameter in the JSON to turn this on or off. While one would normally want animations/sounds on (e.g. undo/redo stack) sometimes they'd be annoying (e.g. events from realtime collaborators).
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* chore: add some type casts for specificity about event types
* chore: run formatter
* chore: rebuild
* refactor: Stop flattening Blockly sources during compilation in preparation for move to ES modules
* fix: Remove obsolete accessControls and add comment about visibility changes
* refactor: update workspace_comment and _svg to es classes
* refactor: update classes that extend icon to es classes
* refactor: update icon to es6 class
* refactor: update connection classes to es6 classes and add casts as needed
* refactor: update scrollbar to es6 class and add casts as needed
* refactor: update workspace_svg to es6 class
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* refactor: update renderers/common/info.js to es6 class
* refactor: update several files to es6 classes
* chore: rebuild deps.js
* chore: run format
* chore: use casts to narrow types in renderers
* chore: add @struct and type information on common measurables
* refactor: update some renderer measurables to es6 classes
* refactor: convert many measurables to es6 classes
* chore: format
* chore: rebuild
* refactor: Provide a BlockDefinition type
* refactor: Split defineBlocksWithJsonArray
Split defineBlocksWithJsonArray into:
- createBlockDefinitionsFromJsonArray, which creates BlockDefinitions
from a (possibly JSON-originated) POJsO array, having no side-effects
except possibly issuing warnings to the console.
- defineBlocks, which add any dictionary of BlockDefinitions to
the Blocks dictionary.
* feat(blocks): Export block definitions per-module
- Define all blocks in a local blocks dictionary, often using
createBlockDefinitionFromJsonArray, without registering them.
- Separately, use defineBlocks to register the exported
BlockDefinitions at the end of each Blockly.blocks.*
module.
- In Blockly.blocks.all, create a blocks export that combines all
of the blocks exports from the individual blocks modules.
* chore: have format script run clang-format on blocks/ too
* refactor(blocks): Make loopTypes a Set
This is likely to slightly improve performance, especially if there
are many entries.
* refactor(blocks): Re-export individual block modules from Blockly.blocks.all
* fix!(blocks): Have blocks_compressed.js export Blockly.blocks.all
Previously the value obtained by
const blocks = require('blockly/blocks'); // Node.js
or
import blocks from 'blockly/blocks.js'; // ES Modules
would be the block definitions dictionary (Blockly.Blocks).
Change this so that it is instead the export object from
Blockly.blocks.all.
This means you can now access loopTypes via:
import blocks from 'blockly/blocks.js';
blocks.loops.loopTypes.add('my_loop_blocktype');
This is a breaking change for any code which depended on the value
that was exported by blocks_compressed.js.
BREAKING CHANGE: the exports provided by blocks_compressed.js (and
therefore by `import ... from 'blockly/blocks'`) have changed; see above.
* chore(build): add a script to run the ts compiler and send the new files to closure compiler
* chore(build): clean up tsconfig
* chore: apply suggestions from code review
Cleanup from Chris
Co-authored-by: Christopher Allen <cpcallen+github@gmail.com>
Co-authored-by: Christopher Allen <cpcallen+github@gmail.com>
* refactor: convert flyout_button.js to ES6 class
* chore: move some properties into constructor and add annotations for flyout base
* refactor: convert flyout_horizontal.js to ES6 class
* refactor: convert flyout_vertical.js to ES6 class
* refactor: convert flyout_base.js to ES6 class
* refactor: convert flyout_metrics_manager.js to ES6 class
* refactor: convert insertion_marker_manager.js to ES6 class
* refactor: convert metrics_manager.js to ES6 class
* refactor: convert grid.js to ES6 class
* refactor: convert input.js to ES6 class
* refactor: convert touch_gesture.js to ES6 class
* refactor: convert gesture.js to ES6 class
* refactor: convert trashcan.js to ES6 class
* chore: rebuild and run format
* chore: fix review comments
* chore: respond to PR comments