Same as PR #5640, except for the addition of a parameter in the JSON to turn this on or off. While one would normally want animations/sounds on (e.g. undo/redo stack) sometimes they'd be annoying (e.g. events from realtime collaborators).
* refactor(blocks): Make loopTypes a Set
This is likely to slightly improve performance, especially if there
are many entries.
* refactor(blocks): Re-export individual block modules from Blockly.blocks.all
* fix!(blocks): Have blocks_compressed.js export Blockly.blocks.all
Previously the value obtained by
const blocks = require('blockly/blocks'); // Node.js
or
import blocks from 'blockly/blocks.js'; // ES Modules
would be the block definitions dictionary (Blockly.Blocks).
Change this so that it is instead the export object from
Blockly.blocks.all.
This means you can now access loopTypes via:
import blocks from 'blockly/blocks.js';
blocks.loops.loopTypes.add('my_loop_blocktype');
This is a breaking change for any code which depended on the value
that was exported by blocks_compressed.js.
BREAKING CHANGE: the exports provided by blocks_compressed.js (and
therefore by `import ... from 'blockly/blocks'`) have changed; see above.
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* chore: add some type casts for specificity about event types
* chore: run formatter
* chore: rebuild
* refactor: Stop flattening Blockly sources during compilation in preparation for move to ES modules
* fix: Remove obsolete accessControls and add comment about visibility changes
* refactor: update workspace_comment and _svg to es classes
* refactor: update classes that extend icon to es classes
* refactor: update icon to es6 class
* refactor: update connection classes to es6 classes and add casts as needed
* refactor: update scrollbar to es6 class and add casts as needed
* refactor: update workspace_svg to es6 class
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* refactor: update renderers/common/info.js to es6 class
* refactor: update several files to es6 classes
* chore: rebuild deps.js
* chore: run format
* chore: use casts to narrow types in renderers
* chore: add @struct and type information on common measurables
* refactor: update some renderer measurables to es6 classes
* refactor: convert many measurables to es6 classes
* chore: format
* chore: rebuild
* refactor: Provide a BlockDefinition type
* refactor: Split defineBlocksWithJsonArray
Split defineBlocksWithJsonArray into:
- createBlockDefinitionsFromJsonArray, which creates BlockDefinitions
from a (possibly JSON-originated) POJsO array, having no side-effects
except possibly issuing warnings to the console.
- defineBlocks, which add any dictionary of BlockDefinitions to
the Blocks dictionary.
* feat(blocks): Export block definitions per-module
- Define all blocks in a local blocks dictionary, often using
createBlockDefinitionFromJsonArray, without registering them.
- Separately, use defineBlocks to register the exported
BlockDefinitions at the end of each Blockly.blocks.*
module.
- In Blockly.blocks.all, create a blocks export that combines all
of the blocks exports from the individual blocks modules.
* chore: have format script run clang-format on blocks/ too
* refactor(blocks): Make loopTypes a Set
This is likely to slightly improve performance, especially if there
are many entries.
* refactor(blocks): Re-export individual block modules from Blockly.blocks.all
* fix!(blocks): Have blocks_compressed.js export Blockly.blocks.all
Previously the value obtained by
const blocks = require('blockly/blocks'); // Node.js
or
import blocks from 'blockly/blocks.js'; // ES Modules
would be the block definitions dictionary (Blockly.Blocks).
Change this so that it is instead the export object from
Blockly.blocks.all.
This means you can now access loopTypes via:
import blocks from 'blockly/blocks.js';
blocks.loops.loopTypes.add('my_loop_blocktype');
This is a breaking change for any code which depended on the value
that was exported by blocks_compressed.js.
BREAKING CHANGE: the exports provided by blocks_compressed.js (and
therefore by `import ... from 'blockly/blocks'`) have changed; see above.
* chore(build): add a script to run the ts compiler and send the new files to closure compiler
* chore(build): clean up tsconfig
* chore: apply suggestions from code review
Cleanup from Chris
Co-authored-by: Christopher Allen <cpcallen+github@gmail.com>
Co-authored-by: Christopher Allen <cpcallen+github@gmail.com>
* refactor: convert flyout_button.js to ES6 class
* chore: move some properties into constructor and add annotations for flyout base
* refactor: convert flyout_horizontal.js to ES6 class
* refactor: convert flyout_vertical.js to ES6 class
* refactor: convert flyout_base.js to ES6 class
* refactor: convert flyout_metrics_manager.js to ES6 class
* refactor: convert insertion_marker_manager.js to ES6 class
* refactor: convert metrics_manager.js to ES6 class
* refactor: convert grid.js to ES6 class
* refactor: convert input.js to ES6 class
* refactor: convert touch_gesture.js to ES6 class
* refactor: convert gesture.js to ES6 class
* refactor: convert trashcan.js to ES6 class
* chore: rebuild and run format
* chore: fix review comments
* chore: respond to PR comments
* chore(tests): update event assert functions to pass in types directly
* refactor: move event types from prototypes to constructors
* refactor: convert events/events_block_change.js to ES6 class
* refactor: convert events/events_block_create.js to ES6 class
* refactor: convert events/events_block_delete.js to ES6 class
* refactor: convert events/events_block_drag.js to ES6 class
* refactor: convert events/events_block_move.js to ES6 class
* refactor: convert events/events_click.js to ES6 class
* refactor: convert events/events_comment_change.js to ES6 class
* refactor: convert events/events_comment_create.js to ES6 class
* refactor: convert events/events_comment_delete.js to ES6 class
* refactor: convert events/events_comment_move.js to ES6 class
* refactor: convert events/events_marker_move.js to ES6 class
* refactor: convert events/events_selected.js to ES6 class
* refactor: convert events/events_theme_change.js to ES6 class
* refactor: convert events/events_toolbox_item_select.js to ES6 class
* refactor: convert events/events_trashcan_open.js to ES6 class
* refactor: convert events/events_ui.js to ES6 class
* refactor: convert events/events_var_create.js to ES6 class
* refactor: convert events/events_var_delete.js to ES6 class
* refactor: convert events/events_var_rename.js to ES6 class
* refactor: convert events/events_viewport.js to ES6 class
* chore: rebuild
* chore: run clang-format
* refactor: convert menu.js to ES6 class
* refactor: convert menuitem.js to ES6 class
* refactor: convert scrollbar_pair.js to ES6 class
* chore: define properties in the constructor in names.js
* refactor: convert names.js to ES6 class
* chore: run clang-format