* fix!: Move backwards-compatibility hacks out of blockly.js
Move accessor properties for Blockly.alert, .confirm,
.mainWorkspace, .prompt, .selected, .HSV_SATURATION and
.HSV_VALUE, as well as the hack to allow loading of messages
via <script> tags, from core/blockly.js to core/main.js,
which becomes the entrypoint for the first chunk when
compiled.
BREAKING CHANGE: The aforementioned properties / hack are no
longer available in uncompiled mode (or when using advanced
compilation, unless also compiling against main.js.)
* fix!: Move backwards-compatibility hacks out of contextmenu.js
Move accessor property for ContextMenu.currentBlock from
core/contextmenu.js to core/main.js.
* chore: Update deprecation date for Generator.variableDB_ accessors
Bring the deprecation date forward from May 2026 to September 2022.
Not technically a breaking change—just a warning that there will
be a breaking change earlier than previously advertised.
* fix!: Move backwards-compatibility hacks out of tooltip.js
Move accessor properties for Blockly.Tooltip.visible and .DIV
from core/tooltip.js to core/main.js.
* fix!: Move backwards-compatibility hacks out of widgetdiv.js
Move accessor property for Blockly.WidgetDiv.DIV
from core/widgetdiv.js to core/main.js.
* fix(build): Minor corrections to build_tasks.js
- Use TSC_OUTPUT_DIR to find goog/goog.js when suppressing warnings.
- Remove unnecessary trailing semicolons.
* refactor(blocks): Remove declareLegacyNamespace
Remove the call to goog.module.declareLegacyNamespace from
Blockly.libraryBlocks. This entails:
- Changes to the UMD wrapper to be able to find the exports object.
- Changes to tests/bootstrap_helper.js to save the exports object
in the libraryBlocks global variable.
- As a precaution, renaming the tests/compile/test_blocks.js module
so that goog.provide does not touch Blockly or
Blockly.libraryBlocks, which may not exist / be writable.
* feat(build): Add support named exports from chunks
We need to convert the generators to named exports. For backwards
compatibility we still want e.g. Blockly.JavaScript to point at
the generator object when the chunk is loaded using a script tag.
Modify chunkWrapper to honour a .reexportOnly property in the
chunks table and generate suitable additional code in the UMD
wrapper.
* refactor(generators): Migrate JavaScript generator to named export
- Export the JavaScript generator object as javascriptGenerator
from the Blockly.JavaScript module(generators/javascript.js).
- Modify the Blockly.JavaScript.all module
(generators/javascript/all.js) to reexport the exports from
Blockly.JavaScript.
- Update chunk configuration so the generator object remains
available as Blockly.JavaScript when loading
javascript_compressed.js via a <script> tag.
(N.B. it is otherwise necessary to destructure the require
/ import.)
- Modify bootstrap_helper.js to store that export as
window.javascriptGenerator for use in test code.
- Modify test code to use javascriptGenerator instead of
Blockly.JavaScript.
- Modify .eslintrc.json so that javascriptGenerator is allowed
as a global in test/. (Also restrict use of Blockly global
to test/.)
N.B. that demo code in demos/code/code.js uses <script> tag
loading and so will continue to access Blockly.JavaScript.
* refactor(generators): Migrate Lua generator to named export
* refactor(generators): Migrate PHP generator to named export
* refactor(generators): Migrate Python generator to named export
* refactor(generators): Remove declareLegacyNamespace calls
Remove the goog.module.declareLegacyNamespace calls from the
generators.
This turns out to have the unexpected side-effect of causing the
compiler to rename the core/blockly.js exports object from
$.Blockly to just Blockly in blockly_compressed.js - presumably
because it no longer needs to be accessed in any subsequent chunk
because they no longer add properties to it. This requires
some changes (mainly simplification) to the chunkWrapper function
in build_tasks.js.
* refactor(core): Remove declareLegacyNamespace from blockly.js
So easy to do _now_: just need to:
- Make sure the UMD wrapper for the first chunk knows where the
exports object is.
- Use that same value to set the Blockly.VERSION @define.
- Have bootstrap_helper.js set window.Blockly to the exports
object.
- Fix tests/compile/test_blocks.js to not assume a Blockly
global variable, by converting it to a goog.module so we
can use a named require.
* fix(tests): Use tsc-compiled base.js to allow use of goog.js
The Closure Compiler complains if you try to feed it a file named
goog.js which is not in the same directory as the Closure Library's
base.js. Since tsc will "compile" goog.js when it encounters an
"import ... from '.../goog.js'", it is necessary to also have tsc
"compile" base.js and base_minimal.js, so they will come from the
same directory. This necessitates some updates to paths in
* docs(build): JSDoc update for JSCOMP_WARNING
* refactor(utils): Convert utils/deprecation.js to TypeScript
This was done manually for test/proving purposes and might need to
be corrected based on what MigranTS generated.
* chore(utils): Update utils/deprecation.ts from MigranTS output
This manually applies certain changes from BeksOmega's ts/migration2
branch, but notably:
- I did not apply the reordering of the doc comments at the top.
- I applied the deletion of types and @package from the JSDoc.
- I preserved the import goog and goog.declareModuleId lines.
- I have applied a whitespace change on line 37 which violates the
styleguide; I want to figure out why clang-format is not fixing
this.
* feat(build): clang-format .ts files
And fix formatting issues introduced by MigranTS in deprecation.ts.
* fix(build): Fix sources for advanced compilation test
I'm not sure why this didn't fail on my local machine previously;
perhaps it succeeded only because of leftover files and would have
failed if I'd run npm run clean.
* fix(build): Disable checkTypes diagnostic group
Unfortunately TSC doesn't output type information in a form
that Closure Compiler can understand, so the latter raises errors
for situations like omitting an optional parameter.
We may have to turn off more diagnostics in future, but for now
this is sufficient.
* chore(utils): Use @internal where we previously used @package
Per comments on PR #6220.
This requires that we disable the nonStandardJsDocs diagnostic.
* refactor(tests): Move and rename prepare.js, blockly.mjs
Since prepare.js and blockly.mjs are going to be needed for running
all tests in uncompiled mode (not just the playgrounds), move them
tests/. Further, rename prepare.js to bootstrap.js to better reflect
its purpose.
* feat(tests): Introduce BLOCKLY_BOOTSTRAP_OPTIONS
Provide a mechanism for web pages that use bootstrap.js to control
what is loaded and how.
* fix(tests): Use the blockly repository path for all script src= URLs
Previously the (non-advanced) playground was only correctly loadging
on localhost because you can put an arbitrary number of "../"s in front
of a relative URL and it just takes you to the root directory.
* fix(tests): Don't use template literals in bootstrap.js
This is necessary (but not necessarily sufficient) to be able to
load the file in IE 11.
* fix(tests): Throw error if attempting to bootstrap in node.js
* feat(tests): Make bootstrap.js more configurable.
* Terminology change: use "compressed" and "uncompressed" to describe
what Closure Compiler calls "compiled" and "uncompiled", to reduce
confusion with the compilation that will be done by tsc.
* Get the list of modules to bootstrap (in compressed mode), or
scripts to load (in compressed mode) from BLOCKLY_BOOTSTRAP_OPTIONS,
to allow calling scripts to to specify exactly what to load.
* feat(tests): Use a proper quote function
We need to generate string literals. Best to use a quote function
instead of concatenating on quote marks withou escaping. Copy a
well-tested one from Code City.
* feat(tests): Support an additionalScripts option
This is a list of scripts to load (in order) once the required modules
have been bootstrapped.
We do this using goog.addDependency to make the first script depend
on the required modules, then each subsequent script depend on the
previous one, and then finally goog.bootstrapping the last such script.
* refactor(tests): Remove special handling of msg/messages.js
* refactor(tests): Use additionalScripts for all script loading
Use additionalScripts option for all script loading in
playground.html and advanced_playground.html.
* refactor(tests): Use bootstrap instead of uncompressed in Mocha tests
Use tests/bootstrap.js instead of blockly_uncompressed.js to load
blockly in uncompressed mode in the Mocha tests.
This entails adding a new item, despFiles, to BLOCKLY_BOOTSTRAP_OPTIONS,
to allow tests/deps.mocha.js to be loaded at the appropriate point.
Mention of blockly_uncompressed.js is removed from
tests/mocah/.mocharc.js; it's not clear to me what effect the "file:"
directive in this file might have previously had and I was not able to
find documentation for it on mochajs.org, but in any case removing it
appears to have had no ill effect.
* refactor(tests): Use bootstrap instead of uncompressed in generator tests
This entails adding an additional check in bootstrap so as to load
uncompressed when loading from a file: URL, since these are not
localhost URLs - though in fact the generator tests run equally well
in compressed mode, albeit against (for now) the previously-check-in
build products rather than the live code.
* refactor(test): Use bootstrap.js in multi_playground.html
This removes the last use of load_all.js, so remove it.
* chore(tests): Delete blockly_uncompressed.js
Its function has now been entirely subsumed by tests/bootstrap.js,
so remove it and update any remaining mentions of it.
Also fix formatting and positions of some comments in playground.html.
* fix(tests): Rewrite bootstrap sequencing code
An earlier commit modified the generated <script> to use
goog.addDependency to trick the debug module loader into loading
.additionalScripts (via goog.bootstrap), but it turns out there is
a small problem: scripts like msg/messages.js have undeclared
dependencies on the Blockly module, and without a call to
goog.require('Blockly') in them they can end up being run before
the Blockly module is fully loaded.
(This problem only occurs when there are ES Modules, rather than
merely goog.modules, in the mix.)
Fix this by adding a script, bootstrap_helper.js, to be loaded
options.requires and any options.additionalScripts that makes an
explicit call to goog.require for each of option.requires.
Also refactor the code so that instead of generating a loop which
calls goog.addDependency, we generate the addDependency calls
directly. This makes debugging a bit easer as we can use the browser's
dev tools to inspect the generated calls in the DOM tree.
* fix(tests): Prevent spurious transpilation warnings
For some reason when the debug module loader encounters ES modules
it starts to complain about being unable to transpile some ES202x
features in other (non-ESM) modules, even though it doesn't normally
try to transpile those.
Since uncompressed-mode testing is almost exclusively on modern
browsers we don't care about transpiling these features, so suppress
the warnings instead.
* refactor(tests): Rename blockly.mjs to bootstrap_done.mjs; simplify
Since blockly.mjs is no longer returning just the exports object
from core/blockly.js (see PR #5995), it might be better named after
its actual purpose: to wait for bootstrapping to be done.
Remove all the code that was used to pass the blockly.js exports
object along from the bootstrap callback to the blockly.mjs export,
since there's no reason to go to a lot of trouble to set a local
variable named Blockly to the same value as a global variable named
Blockly.
(Something like this may be needed again in future, but certainly in
a different form.)
* chore(tests): Use freshly-build files in compressed mode.
Use the freshly-built build/*_compresssed.js files when bootstrapping
in compressed mode, rather than using the checked-in files in the
repository root.
This helps ensure that compressed and uncompressed mode will be
testing (as closely as possible) the same code.
* chore(tests): Rename BlocklyLoader to blocklyLoader; record compressed
- Rename the BlocklyLoader global to blocklyLoader (since it is not
a class constructor).
- Create it regardless of whether we are bootstrapping in
uncompressed or loading compressed via <script> tags.
- Record which we are doing as .compressed, and use this property
to choose playground background colour.
* chore(tests): Resolve comments for PR #6214
Mostly documentation changes, but notably renaming blocklyLoader to
bootstrapInfo.
* Revert "chore(tests): Use freshly-build files in compressed mode."
This reverts commit de8d356838.
* fix: Check for undefined value in InputRow.measure
* Revert "fix: Check for undefined value in InputRow.measure"
This reverts commit f2e57c06ad.
* fix: thrasos: don't push elements if array is empty
- Use same array length check as geras renderer does
* chore(deps): Update closure/goog/base.js, add goog.js
- Update base.js from the latest version (20220502.0.0).
- Also copy over goog.js, which provides access to a suitable subset
of goog.* via an importable module).
* chore(build): Split gulpfiles/config.js exports object
This makes it possible for entries to depend on each other.
* chore(build): build config consistency
- Reorder entries in gulpfiles.config.js to better match order they
are used.
- Have update_metadata.sh reference config.js and vice versa.
* refactor(build): Move deps.js (+ deps.mocha.js) from test/ to build/
Once we start using tsc, deps.js will be created based on the ouptut
of tsc rather than the raw source in core/. Since tsc will need to
be run before running closure-make-deps and also before trying to
load blockly_uncompressed.js, it doesn't really make sense to check
in deps.js; it's better to re-create as needed.
To reduce inconvenience, a new "prepare" script is added to
package.json which will run the buildDeps gulp target automaticaly
when one runs npm install.
* refactor(build): Always build from TypeScript sources
- Add buildJavaScript gulp task to use tsc to compile any .ts files
in core/ into build/src/core/ (and also copy any .js files that
are not yet migrated to TypeScript, which for now is all of them.
- Remove closure/goog from explicit inputs to tsc; it will find
the files it needs (e.g., goog.js) automatically.
- Have buildDeps, the playground, and all the tests that run in
uncompiled mode use build/src/core/ instead of core/ as their
input directory.
* feat(build): Add buildJavaScriptAndDeps gulp task
Have npm run build:deps (and npm run prepare) use a new gulp task,
buildJavaScriptAndDeps, to run tsc followed by closure-make-deps,
ensuring that deps.js is calculated based on the most recent code
in core/.
* fix(build): Fix implementation of flattenCorePaths
Even though this function is going away I want to remove it in
a separate PR so that we can revert easily if desired. But the
previous checked-in code was totally wrong. This version works.
* fix(build): Don't let checkinBuilt copy build/src/**
Now that we are putting a lot more stuff in build/ (specifically,
all the tsc output in build/src/), modify checkinBuilt so that it
only copies the specific things we want to check in (for now):
- _compressed.js build artifacts and their accompanying .js.maps
- the generated build/msg/js/*.js language files.
Unrelatedly, also fix safety-quoting of arguments for one execSync
call.
* fix: loading messages in the browser
* chore: fix comment
* fix: change unwrapped message files to write to a new object, rather than Blockly.Msg
* fix: fixup exports
* fix: PR comments
* fix: change to use for-in loop
* fix: ES6 compatibility and formatting