* Change how blockly handles cursors. The old way was quite slow because it changed the stylesheet directly. See issue #981 for more details on implementation and tradeoffs. This changes makes the following high level changes: deprecate Blockly.Css.setCursor, use built in open and closed hand cursor instead of custom .cur files, add css to draggable objects to set the open and closed hand cursors.
* Change the setting of the CSS transform properties on SVG nodes to set both the unprefixed version and the `-webkit-` prefixed version so that Blockly correctly renders in order browsers, such as Safari < 9 and iOS Safari < 9.2. For discussion of this issue, see https://groups.google.com/forum/#!topic/blockly/o3pERaRQhSg
* Correct the separation between the CSS transform property and the rest of the CSS that was in the variable misleadingly called "transform".
* Add ability to add a class to a scrollbar so that different types of scrollbars can
be distinguished from each other. You used to be able to do this by looking at the parent
element but now all the scrollbars are siblings in the dom.
Also, use this new class to fix#816 so that layering of the flyout and workspace scrollbars
are done correctly.
* Move the call to disable resize before placeNewBlock so that it is off when workspace resizeContents
gets triggered by placeNewBlock. This fixes a bug in rtl mode where the workspace was being resized
between when the block was added to the workspace and when it was moved to the proper location.
* Split the scrollbar and flyout out into their own SVG elements. They
are siblings of the workpsace SVG. This paves the way to make performance
improvements to workspace dragging.
Improve performance of block dragging. This is a backport of the block drag surface from scratch-blocks. At the beginning of a block drag, blocks get moved to a drag surface which then translates using translate3d to avoid repainting the entire svg on every mouse move. At the end of the drag, the blocks are dropped back in the svg in their new position.
We also have to record startFlyout_ on background scrolls - before
dragMode_ wasn't being reset by terminateDrag() for background scrolls,
which would suppress clicks from that point on.
Fixes#476.
* Record whether the workspace has been dragged
This fixes#473 by differentiating between a touch on an unmovable block
and using it to drag the workspace.
* Remove isScrolling and add DRAG_BEGIN
Applied after PR review.
- allows scrolling by dragging a block up and down
- dragging a block towards the workspace creates it
- dragging a block any direction in a non-scrollable flyout creates it
- dragging a shadow block works properly
- clicks on fields in non-closeable flyouts always open editors
- clicks in closeable flyouts create the block but don't open editors
Fixes#385 and fixes#405.
This includes both block drags and workspace scrolls and fixes#404. I
used isDragging rather than checking the origin of click so that it can
easily be extended to the case where the flyout is scrolled by dragging
a block, a la LLK/scratch-blocks#206.